Perhaps not a bug, but certainly an oversight. There is no breakfall cp passive to reduce fall damage since this is a no cp environment. However, fall damage scales on your maximum HP value - and everybody has 70k hp. The combination of these two things means that you take absurd fall damage even when jumping off things like the first floor of a tower. I took 31k fall damage from that, and later took 89k fall damage from dropping off the top of Alessia bridge down to the ramp.
Also, since there is no assault passives we don't have access to major gallop. Mount speed feels terribly slow.
xylena_lazarow wrote: »Keep doors are just as unresponsive as they are on live, often taking multiple button presses to get in, with lag causing you to blink inside then immediately back out. My own keep doors are more lethal than an enemy breach.
xylena_lazarow wrote: »Just now noticed inside Sej that even with view distance maxed, enemy players are failing to render. I was standing near the front door, and enemies at the back flag were not visible until I get past the front flag.