Moon Hunter Keep Broken or bugged??

DoggedBark24
DoggedBark24
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Is moon hunter keep broken? I keep getting teleported back after the Mylenne Moon-Caller fight boss was killed. It's the pledge today and I'm running it on normal but we can't get past the dead boss because we keep getting the "Joining Encounter in Progress" prompt. I tried a /reloadui which fixes dungeon finder bugs but that didn't fix the dungeon encounter in progress.
  • DoggedBark24
    DoggedBark24
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    On veteran it's not bugged, I haven't tried normal again though
  • nessarose_0112358
    nessarose_0112358
    Soul Shriven
    I just ran moonhunter on vet on PS-NA. Our group got the same bug on the same boss. We tried reloadui, traveling to start of dungeon, out of instance — none resolved the issue. We ended up restarting the whole dungeon. The second time we defeated the same boss, we slowed the burn way way down. The first time we burned the boss so quickly the boss skipped the pin mech entirely. The second time we let the pin happen and after defeating the boss we were able to complete the rest of the dungeon (still super laggy, but at least no game breaking bugs).
  • Kappachi
    Kappachi
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    This bug still occurs. Had it happen today, reported via UI. Every time we exited mylene area it teleported us back even though Mylene was dead.
  • Rittings
    Rittings
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    Same. Joining encounter problems dog the entire game it seems.
  • Kappachi
    Kappachi
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    Rittings wrote: »
    Same. Joining encounter problems dog the entire game it seems.
    Could be solved if the "joining encounter" thing was replaced simply by a prompt to press f to join that drags you from wherever you are even if dead, then if it's declined it could not ask again for that encounter.
  • virtus753
    virtus753
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    Kappachi wrote: »
    Could be solved if the "joining encounter" thing was replaced simply by a prompt to press f to join that drags you from wherever you are even if dead, then if it's declined it could not ask again for that encounter.

    Part of the point of joining encounter was to fix loopholes where players could exploit no-death and other achievements by staying out of the fight while the rest of the group did it. Some encounters also used to let you drag the boss to the edge of the fight area and cheese the fight without having to deal with most/any of the adds or mechanics. Having a choice to refuse the teleport would mean those loopholes would open up again. The devs should definitely take a pass at where the boundaries are for the teleport, as some are not clear and have caused a lot of frustration. Taking care of bugs like this should also be a priority.
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