West Weald Treasure Map Leads are Bugged

  • Varana
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    This is probably also exacerbated by the fact that the RNG in this game is very prone to streaks. If you're unlucky a few times, it's very likely that you'll remain so until you change something drastic, like relog or wait a day.
  • Asdara
    Asdara
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    Varana wrote: »
    This is probably also exacerbated by the fact that the RNG in this game is very prone to streaks. If you're unlucky a few times, it's very likely that you'll remain so until you change something drastic, like relog or wait a day.

    i just did 40 more maps, nothing, its not bound to luck or rng at this point...
    Edited by Asdara on February 1, 2025 6:22PM
    Imagine a game with stackable maps, furniture bag, decon furniture
  • katanagirl1
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    Only 3 more days left (effectively only 2 for me in my timezone) and I am losing hope this will be fixed before the event ends.
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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    ZOS_Kevin wrote: »
    Just wanted to follow up here. Our teams are still looking into this. We tested on PC and leads are dropping, specifically with West Weald treasure maps on the live server. So we are not seeing an issue there. Still investigating.

    @ZOS_Kevin @ZOS_GinaBruno The event is running out and the leads are still not dropping. The leads in West Weald are really feeling like a two times zero is still zero.

    When investigating keep in mind that most of these leads are furniture and players want/need to get 3/3 of the antiquity so we can buy them. This has been one of the worst zones I've experienced with these rng lead drops from treasure maps, because not only does the drop rate seem to be abysmal, but there are also more items than any other zone.

    The drop rate needs to be increased in general for these leads. Event or not.
    Edited by NotaDaedraWorshipper on February 1, 2025 8:23PM
    [Lie] Of course! I don't even worship Daedra!
  • Rishikesa108
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    The situation with the West Weald leads was terrible before the event.
    Now it's pretty much the same, because the probability of 0,0000000000001 % multiplied by two is still extremely close to zero.
    I had no trouble getting the first codex of each lead.
    From the second codex onwards it's a hopeless mess.
    It makes no sense.
    I play PC EU, if the information helps.

    @ZOS_Kevin
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Rishikesa108
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    I forgot: the fact that the leads are not curated makes the situation worse.
    In fact, there is an infinitesimal probability of obtaining a lead from West Weald treasure maps.
    Then there is an extremely infinitesimal probability of obtaining a lead that is missing... in fact the system is blind and does not see at all what the player needs.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Horny_Poney
    Horny_Poney
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    But maybe the player doesn’t seek a 3/3 codex, so it’s hard to determine what the player wants. On the other hand, what would a player want with a drop rate so low?
  • Rishikesa108
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    But maybe the player doesn’t seek a 3/3 codex, so it’s hard to determine what the player wants. On the other hand, what would a player want with a drop rate so low?

    Everybody could seek everthing they want, but lets focus on what should be the game-goal. Here the game wants from us that we complete all codexes, maybe to buy something at the vendor... or just to have the codexes list completed.
    This goal is not humanely possible, for the last DLCs. Unless someone is lucky enough to have a special account, one of those super-lucky ones.
    Edited by Rishikesa108 on February 2, 2025 5:38PM
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • katanagirl1
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    Everybody could seek everthing they want, but lets focus on what should be the game-goal. Here the game wants from us that we complete all codexes, maybe to buy something at the vendor... or just to have the codexes list completed.
    This goal is not humanely possible, for the last DLCs. Unless someone is lucky enough to have a special account, one of those super-lucky ones.

    Exactly,

    Before this event, the only purple Ayleid furnishings I had were 12 Grand trees and one Simple tree. Now I have 14 Grand trees and the rest at only 1.

    Granted, I did not dig up hundreds of maps like some of the other players here, but that is not significant progress for the several dozen that I did buy and dig up. I was looking forward to clearing out my inventory during this event but now I guess I will have to put those treasure maps in a storage chest and hope that someday this bug will be addressed.

    It’s a big disappointment for an event that otherwise was actually quite good.
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  • Asdara
    Asdara
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    Used the last 12 maps i had... NOTHING
    i give up, this is beyond any rng i've seen i any video game so far
    Imagine a game with stackable maps, furniture bag, decon furniture
  • aussie500
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    I never expected much so was not disappointed, I dug up about 10 maps on the PC-NA server, got the usual tree (even that had been missing a while) and a bonus tapestry lead, which I had already dug up more than 3 times. Kept them in the list hoping to get some of the more desirable leads, but nothing else, just the usual garbage. I was happy enough getting the tapesty, the tree I will destroy I have more than enough of them.

    I would never buy a West Weald map, right from the start what we dug up was pretty worthless, I just used what I obtained across 3 accounts for my main account, from now on I will just sell them and be even less disappointed not seeing the garbage we get for them, and at least get a nice pile of gold.

    If they at least had some paintings in the treasure map chests it would not be so disappointing not getting the leads. Since Gold Road was released I have dug up hundreds of the treasure maps and managed to get most furnishing leads at least twice. But overall they are the most disappointing treasure maps of any new chapter or DLC.
    Edited by aussie500 on February 5, 2025 2:56PM
  • katanagirl1
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    aussie500 wrote: »
    I never expected much so was not disappointed, I dug up about 10 maps on the PC-NA server, got the usual tree (even that had been missing a while) and a bonus tapestry lead, which I had already dug up more than 3 times. Kept them in the list hoping to get some of the more desirable leads, but nothing else, just the usual garbage. I was happy enough getting the tapesty, the tree I will destroy I have more than enough of them.

    I would never buy a West Weald map, right from the start what we dug up was pretty worthless, I just used what I obtained across 3 accounts for my main account, from now on I will just sell them and be even less disappointed not seeing the garbage we get for them, and at least get a nice pile of gold.

    If they at least had some paintings in the treasure map chests it would not be so disappointing not getting the leads. Since Gold Road was released I have dug up hundreds of the treasure maps and managed to get most furnishing leads at least twice. But overall they are the most disappointing treasure maps of any new chapter or DLC.

    I did get one painting out of the however many dozens of treasure maps I dug up but they seem to be very rare.
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  • Heren
    Heren
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    Behaviour of these leads feels* definitely weird. I saved treasure maps from West Weald and Apocrypha / Telvanni Peninsula since the launch of these chapters, and I use most of them during the event.

    - No trouble getting first leads for Apocryphal well and the furnitures in WW ( I think I got them all ); for WW I think I looted a lead in almost every treasure on average.
    - I excavate them to clear codex and thus get them a second time.
    - The drop rate fell dramatically, I would say I spend close to the same amount of WW maps as in the first wave and get 2 leads; for the Apocryphal well online information about what treasure maps ( Apocrypha ones or TP ones, or both ) drop the leads are confused, but if both do the behaviour is consistent with the WW ones.

    So, I'm happy to have at least one exemplary of these furnishing, but I wonder why further tentatives proved so unsuccessful compared to the first wave. Maybe I've missed some statement from ESO, and this is fully intentional to dramatically lower drop rate of leads once you've got one entry completed, but if it's the case, I don't think it is a good thing ( and yeah sure it could be worse I guess, like abysmal drop rate from the get go ). And if it's not intentional... well that's quite weird.

    And yeah sure my observations are based on a low sample of treasure maps expended, but the difference in getting the first leads and try to get a second one really seemed to be huge, in this small and maybe rather irrelevant experience of mine.
    Edited by Heren on February 6, 2025 1:45PM
  • Asdara
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    This is still very much alive and not fixed, please fix, i've even tested this on the pts it took hundred of maps to get a lead
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Asdara
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    Update after update 45, this is still an issue, i've tested this also on the pts with same results, it takes hundred of maps to get a second lead/ third lead after getting the first one
    Imagine a game with stackable maps, furniture bag, decon furniture
  • RealLoveBVB
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    Asdara wrote: »
    Update after update 45, this is still an issue, i've tested this also on the pts with same results, it takes hundred of maps to get a second lead/ third lead after getting the first one

    How is it a bug, if you still got the 2nd or 3rd lead?

    I am farming all codex entries and noticed since high isle, that they -dramatically- reduce the drop chance after the first lead.
    It took me almost 100 imperial city prison runs to finally get all the "eye" leads.

    The good thing with treasure map leads is, that you probably waste a lot of gold, while leads in trials, dungeons and arenas will waste a big bunch of your time.
    Edited by RealLoveBVB on March 21, 2025 11:56AM
  • katanagirl1
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    How is it a bug, if you still got the 2nd or 3rd lead?

    I am farming all codex entries and noticed since high isle, that they -dramatically- reduce the drop chance after the first lead.
    It took me almost 100 imperial city prison runs to finally get all the "eye" leads.

    The good thing with treasure map leads is, that you probably waste a lot of gold, while leads in trials, dungeons and arenas will waste a big bunch of your time.

    Apparently that is the logic ZOS uses to determine if it’s a bug too, lol.

    I’d like to see this fixed, I have maps in the bank and on my characters taking up space that I would like to use, but I’m not going to just throw them away when this is a known issue in the community.
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  • RealLoveBVB
    RealLoveBVB
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    Apparently that is the logic ZOS uses to determine if it’s a bug too, lol.

    I’d like to see this fixed, I have maps in the bank and on my characters taking up space that I would like to use, but I’m not going to just throw them away when this is a known issue in the community.

    You can only determine whether if it's a bug or not, if you know the drop chances (percentages).

    If those leads from maps have a 1% chance and you didn't get a drop after 50 maps, would you still call it a bug?

    I am for sure not defending the devs- I can't understand myself why they decrease the drop chances after the first leads so drastically, especially on mythic items, where a 2nd or 3rd drop doesn't have any influence to the game at all.

    But as said, I went through all this grinding and miss only a few codex 3 entries. At the end everything dropped. Only the devs can give you an answer, why they made the chances as they are.
  • katanagirl1
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    You can only determine whether if it's a bug or not, if you know the drop chances (percentages).

    If those leads from maps have a 1% chance and you didn't get a drop after 50 maps, would you still call it a bug?

    I am for sure not defending the devs- I can't understand myself why they decrease the drop chances after the first leads so drastically, especially on mythic items, where a 2nd or 3rd drop doesn't have any influence to the game at all.

    But as said, I went through all this grinding and miss only a few codex 3 entries. At the end everything dropped. Only the devs can give you an answer, why they made the chances as they are.

    I suppose if you are lucky and get the full codex then it seems to be working properly, but it doesn’t if you can’t get more than one codex entry for all of them.

    I can’t say I’ve ever read a reply where someone argued against making it easier for other players to get a lead on a double rng system like this, or any other lead for that matter. I’m baffled by this stance.
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  • virtus753
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    I suppose if you are lucky and get the full codex then it seems to be working properly, but it doesn’t if you can’t get more than one codex entry for all of them.

    I can’t say I’ve ever read a reply where someone argued against making it easier for other players to get a lead on a double rng system like this, or any other lead for that matter. I’m baffled by this stance.

    Just because something may turn out not to be a bug doesn’t mean it can’t be a pain point or problem that can or should be addressed. The poster above even said they weren’t defending the devs here if this is their intention. That’s hardly arguing against changing the drop rates. It just means this isn’t necessarily the specific type of problem called a bug, from a factual standpoint. At this point we don’t know. The devs have said they incorrectly coded drop chances for leads before, but they have also made many intentional decisions that were not bugs but were (and in some cases still are) major pain points.

    The devs do see a difference here when they collect feedback and data — the stickied post at the top of General asks us for our top five bugs and then top five pain points. Properly categorizing issues helps them process our feedback.

    Additionally, it means that this issue can (and probably should) be discussed in General Discussion rather than Bug Reports. A report in the Bug Reports category that alleges a bug exists when the issue is not a bug is more easily dismissed by those collecting reports as “working as intended,” which risks missing the point of the feedback (that players are unhappy with current functionality). General Discussion also gets more traffic, so those experiencing this pain point and the devs themselves are likely to get feedback from more people about how much of an impact the issue is having. The more people they hear from, the larger they understand the issue to be, and the more inclined they should be to do something about it.

    People who do consider this among their top five pain points/potential bugs might also want to include this in their replies to the Top Five stickied thread.
  • katanagirl1
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    virtus753 wrote: »

    Just because something may turn out not to be a bug doesn’t mean it can’t be a pain point or problem that can or should be addressed. The poster above even said they weren’t defending the devs here if this is their intention. That’s hardly arguing against changing the drop rates. It just means this isn’t necessarily the specific type of problem called a bug, from a factual standpoint. At this point we don’t know. The devs have said they incorrectly coded drop chances for leads before, but they have also made many intentional decisions that were not bugs but were (and in some cases still are) major pain points.

    The devs do see a difference here when they collect feedback and data — the stickied post at the top of General asks us for our top five bugs and then top five pain points. Properly categorizing issues helps them process our feedback.

    Additionally, it means that this issue can (and probably should) be discussed in General Discussion rather than Bug Reports. A report in the Bug Reports category that alleges a bug exists when the issue is not a bug is more easily dismissed by those collecting reports as “working as intended,” which risks missing the point of the feedback (that players are unhappy with current functionality). General Discussion also gets more traffic, so those experiencing this pain point and the devs themselves are likely to get feedback from more people about how much of an impact the issue is having. The more people they hear from, the larger they understand the issue to be, and the more inclined they should be to do something about it.

    People who do consider this among their top five pain points/potential bugs might also want to include this in their replies to the Top Five stickied thread.

    Have the devs said they expect the second leads for antiquities to take longer than the first? If they have, I missed it. I know it is hard to quantify when the number of maps per person could vary a lot, but many players have made this observation. Also, during the event it was clear to me that lead drop rates for other areas were significantly higher, but West Weald stopped dropping after the first lead. Now that the event is over, it is pointless to continue digging those maps up.

    I appreciate your clarification, it is possible that the devs claim this is working as intended, just like Grim Focus red permaglow, but that would be at odds with how the system is viewed by many if not most players, including myself.
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  • RealLoveBVB
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    Have the devs said they expect the second leads for antiquities to take longer than the first? If they have, I missed it.

    I think there isn't a statement at all about drop chances etc.
    But most "chances" are determined by observations and comparisons.

    A few examples:

    They added a lead in halls of fabrication trial. When I ran that trial right after the lead was released, every single player got that lead. So the drop rate from the first lead is pretty much 100%.
    When I went for codex 2 and ran hof again, I didn't got that lead. That means, the chance was decreased from 100% to something lower.

    Another example is maelstrom, where they also added a lead. I saw, that me and my gf got that lead right on the first boss.
    For codex 2 I ran 3 full maelstrom runs, where that lead still didn't drop yet (I suppose every boss will drop that lead, so the 2nd one is still missing after 27 chances). This also speaks for a decreased chance after the first lead drop.

    Edited by RealLoveBVB on March 22, 2025 8:50PM
  • Asdara
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    You can only determine whether if it's a bug or not, if you know the drop chances (percentages).

    If those leads from maps have a 1% chance and you didn't get a drop after 50 maps, would you still call it a bug?

    I am for sure not defending the devs- I can't understand myself why they decrease the drop chances after the first leads so drastically, especially on mythic items, where a 2nd or 3rd drop doesn't have any influence to the game at all.

    But as said, I went through all this grinding and miss only a few codex 3 entries. At the end everything dropped. Only the devs can give you an answer, why they made the chances as they are.

    Oh its bugged i can assure that, were not talking about 50 maps, were talking about hundreds (around 400) to get that lead.
    And i've tested this on the PTS to see if i can reproduce that behavior.
    If the first lead take around 10 maps and the second lead take about 400, dont you think theres an issue there? how can you defend that?
    Even during tamriel celebration, event that was supposed to double the drop rate, nothing dropped and i stacked around 200 maps, filling every bank slot i had on all character i could make.
    Imagine a game with stackable maps, furniture bag, decon furniture
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