How do you know that those of us who enjoyed no proc PvP were the ones responsible for killing the population on the server? Let's think about this. It's true the server did empty. But my sources from then and today, have indicated the reason for it emptying was because the Guilds weren't happy. The Guilds that were there... they decided to leave. Once they left, then the population left.
You see, part of the problem on GH and BR is the Guilds, the ball groups, the bomber behavior, is all very very comfortable there. That's why things aren't changing. That's why they left. They don't want a fair game they want to dominate.
WaywardArgonian wrote: »How do you know that those of us who enjoyed no proc PvP were the ones responsible for killing the population on the server? Let's think about this. It's true the server did empty. But my sources from then and today, have indicated the reason for it emptying was because the Guilds weren't happy. The Guilds that were there... they decided to leave. Once they left, then the population left.
You see, part of the problem on GH and BR is the Guilds, the ball groups, the bomber behavior, is all very very comfortable there. That's why things aren't changing. That's why they left. They don't want a fair game they want to dominate.
First of all, the ones responsible are ultimately the developers, because they did not 'market' the no-proc campaign and provided no good in-game information on its ruleset. Even though the idea of no-proc was convoluted and half-baked from the get-go, I think it did have a chance of succeeding had it been handled better, but that is sadly not what happened.
Second, it seems like you are throwing a lot of things together. Ballgroups, bombers (who nearly always play solo, by the way) and casual guilds are all very different things. Cyrodiil has never been a place with only solo players. People run in groups big and small, guilds of varying degrees of sweatiness, you name it. The thing is that it was not one type of guild in particular that left to Gray Host - the migration took place across the board.
The reason many left is simple: they had experienced no-proc for 3 full months already and did not like it. Whether that has to do with a perceived lack of challenge on GH is your reading of it, and one that I suspect is rooted more in your prejudice against playstyles you dislike rather than actual evidence.
I played in different guilds in no-proc, including in ballgroups. The issue with playing a ballgroup in that environment is that you need content for a larger number of players. You need large zerg guilds and other ballgroups to engage with you in fights. We spent months roaming around Ravenwatch Cyrodiil trying to find fights that'd put us to the test. We even tried reducing our group size from 8 to 6 to see if we could find more action that way. But there was nothing for us to do, so we split up, and some of us moved to Gray Host. Not because we wanted to dominate, but because we we wanted to participate in actual PVP, whether we won or lost.
As I explained before, some of the big zerg guilds were the first ones to dip from Ravenwatch when no-proc rolled around. Was it because they did not want the 'challenge' posed by no-proc? No; if anything, no-proc is easier for zergs because they don't have to worry about VD procs and buff sets.
The reality is many people just didn't want to bother with no-proc after having had ample opportunity to experience it. Zergs left for GH en masse, while other players, whether solo, bomber or ballgrouper, tended to just go to the campaign with the biggest population as that translates into easy-to-find action. When such a variety of players rejects an idea, it isn't viable; how much 'challenge' it would've provided them and whether or not they would've liked it is irrelevant at that point.
Totally agree! If you want Ravenwatch to be a "No" something campaign, how about ZOS you make it a NO SCRIBING SKILLS campaign? I bet it will fill up fast and you'd not see ball groups running amok in there all the time. Only maybe the old time ball groups would even set foot in a No Scribing Skills campaign.Because players begged them NOT to make the no proc campaign a no cp campaign. Look back at forums. More players would have joined if it was not no cp.
Why do we need a no cp campaign when 90% of pvpers are at least a soft cap? Getting to 1200 cp is really fast. No reason to have a no CP campaign. It will ALWAYS be empty. Unless you have someone wanting emp and a group pv dooring the map.
No, the player population dropped out of Ravenwatch when it went no-proc. That's when the majority of the Ravenwatch population moved to Blackreach. They didn't want to have to screw around and figure out which sets and mythics actually worked in Ravenwatch when the clowns at ZOS would never put out a definitive list.BXR_Lonestar wrote: »
Joy_Division wrote: »It's boring.