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Lamp Knight Questions (zos PLEASE Anwser)

JonnytheKing
JonnytheKing
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i read this set as if the 46% is taken off the end damage number, but in testing there is more going on here.

Can you please explane the math behind the set.
TWITCH jtk__gaming
GM of Elder-Skills DC PVP Guild NA
Main Toons
MagSorc
MagTemp
  • Jestir
    Jestir
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    Obviously not ZOS but you probably need to explain your "testing" to get an answer from anyone
  • JonnytheKing
    JonnytheKing
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    Jestir wrote: »
    Obviously not ZOS but you probably need to explain your "testing" to get an answer from anyone

    I mean I'm not ready to waste my time typing it all out.
    Zos should be able to answer a simple question.
    They probably won't tho

    I'll just finish the testing and work it out for my self .

    But I don't think the set is any good even of its working the way I think it is
    TWITCH jtk__gaming
    GM of Elder-Skills DC PVP Guild NA
    Main Toons
    MagSorc
    MagTemp
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @JonnytheKing remember that they changed default damage mitigation to be a flat number in the last patch too that might be the difference you are seeing.

    Easiest test would be with/without the 5 set in effect on a player with no gear or passives then just progressively add damage buffs to yourself / debuffs to the enemy. Shouldn't take more than 30m to check it (likely quicker than waiting for a reply which could also be wrong)

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • YandereGirlfriend
    YandereGirlfriend
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    Does this set apply to siege damage?
  • VixxVexx
    VixxVexx
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    TLDR: Seems like the negative %damage modifier of Lamp Knight is simply additive with the total positive %dmg modifiers. Ex.: -46% + 16% = -30% dmg done. This is just an assumption as there are different damage buckets see Sparkrips document: spreadsheet

    I did some testing on a dummy, so no battlespirit sadly. I might post later when a buddy is available.
    But cba, the set is just badly designed. "Do damage but don't do damage". It should be enemies have zero armor but so do you. This way you can build around it, no need for armor abilities which frees up barspace, plenty of %mitigation options like esoteric, buffer of the swift, brp dw, etc.

    As for the testing, the results are without cp, no skill passives, nothing else slotted but a spammable.
    • The result in yellow: basic 3m dummy with 9100 armor which is 18.2% mitigation (because dummies are lvl 50, not 66)
    • The orange result: same situation as yellow, but with a %dmg modifier like malacath.
    • The red result: outcome of the difference between yellow and orange for conclusion.

    bh7v234d6oeb.png


  • SkaraMinoc
    SkaraMinoc
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    I spent 30 hours in Cyrodiil/IC with Lamp Art and finally decided to shelve it.

    Best case scenario you're fighting an armor stacking player and do more damage than normal.

    Worst case is your enemy has many sources of damage mitigation and not much armor to begin with. The damage from wearing Lamp Art goes way into the negative at that point. You're better off not wearing Lamp Art at all and just have a missing 5pc set in your build. No seriously, you're better off naked than wearing Lamp Art against low armor targets with high damage mitigation (duelist rebuff, ironclad, pain's refuge, vamp 3, etc)

    Edited by SkaraMinoc on March 18, 2025 6:56PM
    PC NA
  • SalamanNZ
    SalamanNZ
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    It's a gimmick set. No good for the masses
  • JaxontheUnfortunate
    Yeah if you really want 100k pen just roll a DK with corrosive armor instead of burning an entire 5pc set and taking a massive hit to damage done.
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