ImmortalCX wrote: »Isnt there a 50% cap?
ImmortalCX wrote: »Isnt there a 50% cap?
There is a 200% overall cap on movement speed, or in other words +100% on top of the base jog/run (not sprint) speed. It doesn’t matter how you reach that cap.
3 Swift and RotWH alone can’t reach it: 3x7% + 15% = 36% in combat; 3x7% + 45% = 66% out of combat.
Sprint (+40%) in combination with its dependent bonuses (+2% per piece of medium armor, +4% for Hasty, +10% for Swift Warrior - actually 9% in my testing, etc.) can get you most of the way to cap on their own, meaning stacking RotWH and swift will often not be able to add their full value while you’re sprinting. They may not be able to add much at all if you’re also running Major (and Minor) Expedition. But sprinting costs stamina and can’t be used in particular circumstances, like when you’re swimming, sneaking, or moving backwards and/or while bracing. Those things apply their own speed modifiers to slow you down, so stacking speed that isn’t dependent on sprint can be very helpful there. While they can be mitigated, they range in terms of how much and what’s required to do so.
Swift in particular provides slightly more speed than it should when sneaking, as it is not properly reduced by the sneak speed modifier (or was not the last I checked, a couple months ago). It is a minor bug, only a couple of percentage points extra, but I found it amusing.
ImmortalCX wrote: »Isnt there a 50% cap?ImmortalCX wrote: »Isnt there a 50% cap?
There is a 200% overall cap on movement speed, or in other words +100% on top of the base jog/run (not sprint) speed. It doesn’t matter how you reach that cap.
3 Swift and RotWH alone can’t reach it: 3x7% + 15% = 36% in combat; 3x7% + 45% = 66% out of combat.
Sprint (+40%) in combination with its dependent bonuses (+2% per piece of medium armor, +4% for Hasty, +10% for Swift Warrior - actually 9% in my testing, etc.) can get you most of the way to cap on their own, meaning stacking RotWH and swift will often not be able to add their full value while you’re sprinting. They may not be able to add much at all if you’re also running Major (and Minor) Expedition. But sprinting costs stamina and can’t be used in particular circumstances, like when you’re swimming, sneaking, or moving backwards and/or while bracing. Those things apply their own speed modifiers to slow you down, so stacking speed that isn’t dependent on sprint can be very helpful there. While they can be mitigated, they range in terms of how much and what’s required to do so.
Swift in particular provides slightly more speed than it should when sneaking, as it is not properly reduced by the sneak speed modifier (or was not the last I checked, a couple months ago). It is a minor bug, only a couple of percentage points extra, but I found it amusing.
So the tldr version is that if you have five medium, rotwh, and are spriting, you there is no need for a swift trait.
Being a stam toon, I can run full bore for minutes. It is never an issue. I guess magica people will always be handicapped here.
Turtle_Bot wrote: »Yes, swift trait stacks with other sources of movement speed, including itself.
It was very common a couple of years ago for classes that are not warden to stack 2-3 swift traits with the celerity slottable champion point when running sea-serpents coil mythic to counteract the mythics downside (warden didn't need to because wings gave 6 seconds of snare immunity that counteracted that mythics downside).