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Ring of the Wild Hunt and 2 more swift traits

Zama666
Zama666
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Hello,

Are you able to stack swift traits?
Take ring of the Wild Hunt (with Swift already on it)
(1 item) Increases your movement speed by 15% while in combat. Increases your movement speed by 45% while out of combat.
And two other pieces of jewelry with swift? Each Swift give 7%. So in Combat I would have 29% increase and 59% increase out of combat?

Or no...

Tankz,

Z
  • Turtle_Bot
    Turtle_Bot
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    Yes, swift trait stacks with other sources of movement speed, including itself.

    It was very common a couple of years ago for classes that are not warden to stack 2-3 swift traits with the celerity slottable champion point when running sea-serpents coil mythic to counteract the mythics downside (warden didn't need to because wings gave 6 seconds of snare immunity that counteracted that mythics downside).
  • ImmortalCX
    ImmortalCX
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    Isnt there a 50% cap?
  • silky_soft
    silky_soft
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    Should be 30%. Send it
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • virtus753
    virtus753
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    ImmortalCX wrote: »
    Isnt there a 50% cap?

    There is a 200% overall cap on movement speed, or in other words +100% on top of the base jog/run (not sprint) speed. It doesn’t matter how you reach that cap.

    3 Swift and RotWH alone can’t reach it: 3x7% + 15% = 36% in combat; 3x7% + 45% = 66% out of combat.

    Sprint (+40%) in combination with its dependent bonuses (+2% per piece of medium armor, +4% for Hasty, +10% for Swift Warrior - actually 9% in my testing, etc.) can get you most of the way to cap on their own, meaning stacking RotWH and swift will often not be able to add their full value while you’re sprinting. They may not be able to add much at all if you’re also running Major (and Minor) Expedition. But sprinting costs stamina and can’t be used in particular circumstances, like when you’re swimming, sneaking, or moving backwards and/or while bracing. Those things apply their own speed modifiers to slow you down, so stacking speed that isn’t dependent on sprint can be very helpful there. While they can be mitigated, they range in terms of how much and what’s required to do so.
    Swift in particular provides slightly more speed than it should when sneaking, as it is not properly reduced by the sneak speed modifier (or was not the last I checked, a couple months ago). It is a minor bug, only a couple of percentage points extra, but I found it amusing.
  • ImmortalCX
    ImmortalCX
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    Isnt there a 50% cap?
    virtus753 wrote: »
    ImmortalCX wrote: »
    Isnt there a 50% cap?

    There is a 200% overall cap on movement speed, or in other words +100% on top of the base jog/run (not sprint) speed. It doesn’t matter how you reach that cap.

    3 Swift and RotWH alone can’t reach it: 3x7% + 15% = 36% in combat; 3x7% + 45% = 66% out of combat.

    Sprint (+40%) in combination with its dependent bonuses (+2% per piece of medium armor, +4% for Hasty, +10% for Swift Warrior - actually 9% in my testing, etc.) can get you most of the way to cap on their own, meaning stacking RotWH and swift will often not be able to add their full value while you’re sprinting. They may not be able to add much at all if you’re also running Major (and Minor) Expedition. But sprinting costs stamina and can’t be used in particular circumstances, like when you’re swimming, sneaking, or moving backwards and/or while bracing. Those things apply their own speed modifiers to slow you down, so stacking speed that isn’t dependent on sprint can be very helpful there. While they can be mitigated, they range in terms of how much and what’s required to do so.
    Swift in particular provides slightly more speed than it should when sneaking, as it is not properly reduced by the sneak speed modifier (or was not the last I checked, a couple months ago). It is a minor bug, only a couple of percentage points extra, but I found it amusing.

    So the tldr version is that if you have five medium, rotwh, and are spriting, you there is no need for a swift trait.

    Being a stam toon, I can run full bore for minutes. It is never an issue. I guess magica people will always be handicapped here.
  • SpiritofESO
    SpiritofESO
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    I stopped using Ring of the Wild Hunt because of the combat penalty to speed and don't use the Swift trait because I created my own personal best solution to running a speed build as a Magicka Nightblade. Using, of course, Concealed Weapon for Minor Expedition as well as the five-piece Adept Rider set for Major Expedition. The set also gives Health and Armor which is very helpful.

    I also wear Mighty Chudan's head and shoulders set for more resistance, health and armor, and the Oakensoul Ring (with Infused trait plus the Weapon/Spell Damage enchantment) for the large amount of Major and Minor buffs.

    I usually fill the final four slots with Fortified Brass for additional health and armor which makes this a very fast Cyrodiil PVP outfit ... not tanky but fairly strong and extremely quick.

    In addition, I run Vampire Stage 1 which gives me Dark Stalker which removes the stealth movement penalty so you run at full speed while stealthed. This makes your stealthed movement extremely hard to detect even if someone is using Detection potions. :wink:

    I also run seven light armor pieces with the Divines trait and Magicka enchantments with Magicka plus Magicka recovery enchantments on jewelry. This is so that my Magicka gas tank never runs empty. :smiley:

    With seven pieces of light armor, my offensive penetration is 14,400 which is good in today's Cyrodiil. Also, be aware, that when you are attacking out of stealth you are guaranteed a critical hit. In addition, Lotus Fan (leap) creates an AoE stun plus a large, short DoT from stealth. And the Soul Tether Ultimate hits for massive damage from stealth. Very, very nice! :smiley:

    You could fiddle with the knobs to create even more penetration or more damage if you desire but, have no fear, you will be moving with extreme speed at all times in combat and in stealth with this Speed Build in your Armory.

    (Legerdemain skill "Improved Hiding" plus Craft Constellation (green) skill "Sustaining Shadows" highly recommended to reduce stamina cost to the bare minimum!)

    (Adept Rider is craftable armor in light, medium or heavy weights and able to be traited and styled as you choose. Can be used as medium armor for a Stamina Nightblade for extreme speed.)

    "We Learn As We Go."

    <3
    Edited by SpiritofESO on March 17, 2025 3:31PM
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~ The "SPIRIT GOLDBLADE" Channel on YouTube ~
      "Adapt or Die"
  • virtus753
    virtus753
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    ImmortalCX wrote: »
    Isnt there a 50% cap?
    virtus753 wrote: »
    ImmortalCX wrote: »
    Isnt there a 50% cap?

    There is a 200% overall cap on movement speed, or in other words +100% on top of the base jog/run (not sprint) speed. It doesn’t matter how you reach that cap.

    3 Swift and RotWH alone can’t reach it: 3x7% + 15% = 36% in combat; 3x7% + 45% = 66% out of combat.

    Sprint (+40%) in combination with its dependent bonuses (+2% per piece of medium armor, +4% for Hasty, +10% for Swift Warrior - actually 9% in my testing, etc.) can get you most of the way to cap on their own, meaning stacking RotWH and swift will often not be able to add their full value while you’re sprinting. They may not be able to add much at all if you’re also running Major (and Minor) Expedition. But sprinting costs stamina and can’t be used in particular circumstances, like when you’re swimming, sneaking, or moving backwards and/or while bracing. Those things apply their own speed modifiers to slow you down, so stacking speed that isn’t dependent on sprint can be very helpful there. While they can be mitigated, they range in terms of how much and what’s required to do so.
    Swift in particular provides slightly more speed than it should when sneaking, as it is not properly reduced by the sneak speed modifier (or was not the last I checked, a couple months ago). It is a minor bug, only a couple of percentage points extra, but I found it amusing.

    So the tldr version is that if you have five medium, rotwh, and are spriting, you there is no need for a swift trait.

    Being a stam toon, I can run full bore for minutes. It is never an issue. I guess magica people will always be handicapped here.

    If one is in a situation where one can sprint (which is not a given) and doesn't mind the stam drain, sure, that's one valid approach. Not everyone is playing in situations where they can sprint, though, regardless of spec, and labeling them "handicapped" based on an assumption that they're mag ignores most of the bigger picture. People wanting to sneak at max movement speed aren't held back by their max stat - they're dealing with the fact that sprint is incompatible with sneaking. Same with speed builds designed to take shortcuts through water, or players who want to move faster to get to fights without expending their stam, who need to move quickly while casting, or who want more mobility while bracing.

    I've seen OTs and THs/KHs run swift in HMs/tris so they can perform their mechanics properly without missing GCDs and wasting stam on core abilities. I've seen certain PvP group specs run swift so they can keep up with the group better and so they have their full stamina available to them when they need it. You also can't cast any skills while sprinting (the game will pull you out of sprint to do so), so if you need to be casting things (especially refreshing buffs, DoTs, etc.) while moving quickly, swift will help where sprint and its dependent bonuses cannot. It certainly has its uses in the game, even if it sounds like it may not find a use case for your needs specifically.
    Edited by virtus753 on March 17, 2025 4:41PM
  • KhajiitiLizard
    KhajiitiLizard
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    Turtle_Bot wrote: »
    Yes, swift trait stacks with other sources of movement speed, including itself.

    It was very common a couple of years ago for classes that are not warden to stack 2-3 swift traits with the celerity slottable champion point when running sea-serpents coil mythic to counteract the mythics downside (warden didn't need to because wings gave 6 seconds of snare immunity that counteracted that mythics downside).

    I just started using Sea-Serpents Coil and I feel I don't even need swift traits... I have 3x bloodthirsty. I'm primarily a close quarters fighter (2hand build) so my movement being slowed down isn't that bad. I'm not going anywhere anyway... and I can still dodge roll out of the way if I need to. This is on a nightblade.

    It has been a decent increase in my DPS. Well using the 2hand scribe skill stacking bleed damage on top of mangle which reduces the HP of trash also helps.
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