Why is ravenwatch empty ?

Karmen
Karmen
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why is Ravenwatch so empty ?
I am Carmen.
For Bosmers, war is only a sport
  • Avran_Sylt
    Avran_Sylt
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    Sweats don't want to miss out on level advantage, casuals go where the group goes, and Cyrodiil doesn't have enough population to force players to play in other campaigns.
    Edited by Avran_Sylt on March 15, 2025 5:18PM
  • valenwood_vegan
    valenwood_vegan
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    There just aren't enough people interested in pvp in its current state.
  • Karmen
    Karmen
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    There just aren't enough people interested in pvp in its current state.

    the other campaigns are full or almost full, so, this is not true
    I am Carmen.
    For Bosmers, war is only a sport
  • Desiato
    Desiato
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    Because ESO PVP is extremely unpopular.

    To put this into perspective, here's the usage of another open world pvp game I play. It is not among the most popular pvp games, but it has a healthy population:

    O4040ms.png

    Contrast that to Grey Host on PC/NA on a Saturday afternoon:

    GWTbbKo.png

    Players estimate the pop cap to be between approximately 60-100 players per faction which would put Grey Host at less than 300 players at the moment! BR currently has 5 bars total and every other campaign is at 1 bar per faction.

    So it seems across all platforms ESO probably has less than 2000-3000 players at any given time engaged in AvA globally. That's a dead pvp game. And I would guess most players are just going through the motions with PVE alts for end of campaign transmutes -- I realized how common this was only after joining the trial community.

    Edited by Desiato on March 15, 2025 8:22PM
    spending a year dead for tax reasons
  • valenwood_vegan
    valenwood_vegan
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    Karmen wrote: »
    There just aren't enough people interested in pvp in its current state.

    the other campaigns are full or almost full, so, this is not true

    Sorry you don't like the answer, but again, there is not a sufficient day-to-day pvp population at this time to fill the various campaigns. Even Blackreach is at one bar outside of primetime. Maybe it's different on your server, I have no idea. As mentioned above, Ravenwatch is not the campaign of choice for the sweaty regular pvp'ers; in my experience, they go to Grey Host and overflow into Blackreach at busy times. Likely because they want to use their cp. Grey Host also has faction lock, which may be a factor. And people who want to pvp don't want to play in an empty campaign so they will go where the crowd is.
    Edited by valenwood_vegan on March 15, 2025 5:56PM
  • Major_Mangle
    Major_Mangle
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    There just aren't enough people interested in pvp in its current state.

    This

    And also the fact that zos left Ravenwatch as a no proc campaign for too long. Before Ravenwatch became no proc it was as popular, if not more popular than Greyhost (on PCEU). When Ravenwatch became no proc it had some population for maybe 3-4 months but after that it had a rapd decline. One thing led to another and the campaign became a ghost campaign dominated by a small group of players treating it like a 9-5, always having emp and essentially killing the campaign.

    ZOS made the mistake by making it no proc, if they'd left the campaign alone from the start I'm quite convinced Ravenwatch wouldn't have died as it did.

    People go to whatever campaign has population. Doesn't matter if it has CP enabled or not, faction lock or not. People want to go to a campaign where they can PvP against other players (at least most want to).
    Edited by Major_Mangle on March 15, 2025 6:31PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • darvaria
    darvaria
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    Because players begged them NOT to make the no proc campaign a no cp campaign. Look back at forums. More players would have joined if it was not no cp.

    Why do we need a no cp campaign when 90% of pvpers are at least a soft cap? Getting to 1200 cp is really fast. No reason to have a no CP campaign. It will ALWAYS be empty. Unless you have someone wanting emp and a group pv dooring the map.

    And BTW, last night EP queue was 60 plus during prime time.
    Edited by darvaria on March 15, 2025 7:24PM
  • Soarora
    Soarora
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    darvaria wrote: »
    Because players begged them NOT to make the no proc campaign a no cp campaign. Look back at forums. More players would have joined if it was not no cp.

    Why do we need a no cp campaign when 90% of pvpers are at least a soft cap? Getting to 1200 cp is really fast. No reason to have a no CP campaign. It will ALWAYS be empty. Unless you have someone wanting emp and a group pv dooring the map.

    And BTW, last night EP queue was 60 plus during prime time.

    Wasn’t it proc no cp and the problem was making it no proc? No cp IC used to be proc and now its no proc.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • valenwood_vegan
    valenwood_vegan
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    And also the fact that zos left Ravenwatch as a no proc campaign for too long. Before Ravenwatch became no proc it was as popular, if not more popular than Greyhost (on PCEU). When Ravenwatch became no proc it had some population for maybe 3-4 months but after that it had a rapd decline. One thing led to another and the campaign became a ghost campaign dominated by a small group of players treating it like a 9-5, always having emp and essentially killing the campaign.

    ZOS made the mistake by making it no proc, if they'd left the campaign alone from the start I'm quite convinced Ravenwatch wouldn't have died as it did.

    Certainly a good point that I overlooked - ZoS didn't help things by messing around with an existing campaign like they did.
  • olsborg
    olsborg
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    Pvp in its current state is terrible. Its all about itemization ofc, and sets like rush of agony is ruining the experience. ~80% of players that I see are running ballgroups or these small pullgroups with sets doing everything for them. Just build supertanky, stack all the heals and snare immunities, then all dump their 2-3 dmg skills into a rushing agony pull and rince repeat.

    PC EU
    PvP only
  • darvaria
    darvaria
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    I remember some of the old school players coming back for no proc but left because of the CP. Not sure if you would have a core group of players in no proc now. Seems most of the players that actually remember PVP without all of the proc sets are probably higher CP. Got to think this is 11 years for some of us. I liked PVP better without all of these sets. But not willing to adjust to no cp. Quite a few asked on forums for no proc CP. Seems they made everyone do the no proc gear for a short time? And it was NOT popular as I recall.
    Edited by darvaria on March 15, 2025 7:36PM
  • Dragonnord
    Dragonnord
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    PvP community in TESO is really small, the rest don't care about PvP.

    Clear example is last Midyear Mayhem event, where Grey Host, Blackreach and Ravenwatch were full (starting on late evening ET time), and even the other small temporary campaigns had players too. Same in Imperial City.

    Why? Because a lot of PvErs were there for dailies, achievements, cosmetics and so.

    As soon as Midyear Mayhem ended, PvErs came back to PvE zones and so PvP campaigns are empty again (but Grey Host during pick hours and sometimes Blackreach on weekends with several players waiting in queue to enter Grey Host.)
     
    Edited by Dragonnord on March 15, 2025 10:24PM
  • Karmen
    Karmen
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    I'm low CP (~500) so would prefere play in ravenwatch
    I am Carmen.
    For Bosmers, war is only a sport
  • Joy_Division
    Joy_Division
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    It's boring.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Orbital78
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    I want my CP's for farming and general enjoyment, I don't really care much about the PVP. I use Faction Lock campaigns to do that, when I must. It doesn't usually take very long to hit level 1 for the transmutes.
    Edited by Orbital78 on March 16, 2025 12:18AM
  • shadyjane62
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    When I get on DC has gated everyone always at the time I can play. I have a DC, I tell them what's the point of taking everything and discouraging active pvp.

    They just laugh. And nobody joins.
  • Avran_Sylt
    Avran_Sylt
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    When I get on DC has gated everyone always at the time I can play. I have a DC, I tell them what's the point of taking everything and discouraging active pvp.

    They just laugh. And nobody joins.

    Well those are PvE players. They hop onto deserted servers to face no opposition to do cyrodiil stuff.
  • Stamicka
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    People blamed No Proc, but the real reason is that no one really PvPs anymore. Blackreach doesn’t always fill either, although it used to in the past.

    It’s kind of sad. I remember logging on during a weekday years ago and Haderus, Scourge, Skull of Corruption, Skeleton Key, Azuras Star, Thornblade, and Blackwater all had at least one bar of population. On top of this, one 2015 bar would be worth six 2025 bars.

    So it’s not that ESO PvP was always unpopular, but many choices over the years caused a mass exodus of PvPers.

    We would have well over 10 full campaigns (current population caps are low) if ESO just maintained or grew its large PvP playerbase in 2014/2015 to today. Just goes to show you how poor combat changes have decimated the PvP population.
    PC NA and Xbox NA
  • Karmen
    Karmen
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    Stamicka wrote: »
    People blamed No Proc, but the real reason is that no one really PvPs anymore. Blackreach doesn’t always fill either, although it used to in the past.

    Maybe players are tired of ballgroups, bombers, and other overpowered builds, they feel bad, find no fun in it and prefer to go do 5-10min BG sessions

    I am Carmen.
    For Bosmers, war is only a sport
  • Vaqual
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    Having my patience tested with CP >> Having my patience tested without CP
  • shadyjane62
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    Karmen wrote: »
    Stamicka wrote: »
    People blamed No Proc, but the real reason is that no one really PvPs anymore. Blackreach doesn’t always fill either, although it used to in the past.

    Maybe players are tired of ballgroups, bombers, and other overpowered builds, they feel bad, find no fun in it and prefer to go do 5-10min BG sessions

    This.
  • Twohothardware
    Twohothardware
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    Game needs Crossplay and only two active Campaigns at a time except during events. There's too few players for there to be four large Campaigns with players split up between three different platforms and multiple regions. Ravenwatch is a dead zone on console.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Ravenwatch used to be semi popular for some time but it died when the set restrictions were added and has never recovered.
    @Solar_Breeze
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  • James-Wayne
    James-Wayne
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    Karmen wrote: »
    Stamicka wrote: »
    People blamed No Proc, but the real reason is that no one really PvPs anymore. Blackreach doesn’t always fill either, although it used to in the past.

    Maybe players are tired of ballgroups, bombers, and other overpowered builds, they feel bad, find no fun in it and prefer to go do 5-10min BG sessions

    I would rather do BGs and get rewards guaranteed every 10mins than play Cryodiil and get nothing after a hour.
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  • langewapper
    langewapper
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    try to take a castle and after 3 min a blue an red ballgroup comes in
    running around the courtyeard
    c ant do anything to kill them
    have a lot of fun
    thanks zos
  • Tinkerhorn
    Tinkerhorn
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    Assuming I am remembering correctly, PC EU no-cp used to be the most popular campaign. Unfortunately the no-proc 'test' killed its population and no one in noticeable numbers has returned to it as no one wants to play a dead campaign.
  • WaywardArgonian
    WaywardArgonian
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    A history of Ravenwatch on PC/EU, for those who care.

    For a long time, Ravenwatch was pretty much on par with Gray Host for being the most popular campaign. TTK was lower and many of the game's most popular PVP guilds played there. It was a healthy, lively campaign with its own culture.

    Then the no proc test happened. There is some revisionism regarding this test, so let me recap: during late 2020/early 2021, Cyrodiil had many different tests, where the devs would turn off or change a core ruleset of all campaigns to see how it would impact performance. These included things like no crosshealing, adding cooldown timers to DOTs, and turning off proc sets.

    The no proc test lasted for a few weeks (3 in my memory). Some people on the forums were vocal about liking it, in retrospect probably because it simply provided something different, and there hadn't been any new PVP content in years.

    When the test was almost over, ZOS said that they barely noticed an impact on performance. But due to the small but vocal group of people who loved the no proc ruleset, they made the decision to keep the no proc ruleset in place on all campaigns for another 6 months. This caused a lot of backlash because a lot of players felt ZOS moved the goalposts and didn't make it clear that such big decisions were at stake. Due to this backlash, the period was shortened to 3 months, ending with the Blackwood patch of June 2021. This is all important to realize, as now you can often read that no proc happened because of server performance issues, when in reality it was 100% a gameplay decision that arose from an unsuccessful performance test. The same thing happened to group sizes, which were halved from 24 to 12. Not because it boosted performance in any significant way, but, to paraphrase ZOS, they preferred the way people played/behaved with smaller groups.

    In any case, proc sets returned to all campaigns during Blackwood, but ZOS still wanted to throw the no proc supporters a bone. So for the next patch, the Ravenwatch campaign, which up until then had been no-CP only, was to be turned into the no-proc campaign of choice indefinitely.

    In August 2021, Ravenwatch became a no-proc campaign, and it had design issues from the get-go. The number of no-proc sets was increased for this campaign, but other than testing every set for yourself, there was no in-game way of telling which sets worked and which ones didn't. All the information you got was an easily missed and unspecific blurb of text in the campaign window. The devs did provide an official list of working sets on these forums, but first of all you would not have looked for this list if you weren't already "in the know", and second, the list was inaccurate and incomplete. Some sets that were on it didn't work, while other sets that weren't on it did work. And for the following years, new sets that obviously fit within the no proc ruleset (such as Order's Wrath) did not work and it required multiple threads on the forums and months of campaigning for them to be activated. Until the very end of no proc, zone chat would regularly have people asking why their sets didn't work or which sets worked. The onus was on the rapidly declining Ravenwatch community to help people gear up for this campaign. Every Ravenwatch guild I was in even had their own, in-house list of working sets as the official one was never accurate. People in those guilds would regularly run tests to see what worked. Sympathetic, but essentially doing the job of the developers.

    The decline of Ravenwatch on PC/EU began pretty much immediately. Many big Ravenwatch guilds moved to Gray Host on patch day as they did not like the ruleset. These included Project Nova, one of EU's oldest and most competent ballgroups. But it also included casual guilds, such as Yoven's Knights on AD and The Daggerfall Authority on DC. This effectively transported dozens of activate players away from Ravenwatch overnight. Gray Host was now undisputedly the biggest campaign on the server and Ravenwatch didn't even come close.

    For the following 1.5 years, there was still an active community in Ravenwatch, but not always for 'noble' reasons. Some guilds stayed there out of habit or some sense of loyalty, others because they didn't actually mind the different challenge provided by the no proc ruleset. These included a variety of guilds, ranging from casuals to ballgroups to smallscales. There were also those, however, who stayed on Ravenwatch out of necessity. With so many people on Gray Host now, performance there was worse than ever. People like to say 'literally unplayable' as an overstatement, but for GH, that was the actual reality during that time. However bad you think it gets now, it was 10x worse then.

    Since Ravenwatch had fewer guilds and fewer players overall, it meant smaller concentrations of players across the map, and 3 pop-locked alliances for only 1-2 hours a day, a few days per week (usually MON, WED, FRI, SUN). Due to the declining popularity of Ravenwatch, the better performance on no-proc had become sort of a self-fulfilling prophecy. This is also the source of revisionism, that a no-proc campaign was introduced because it boosted performance. Eventually, it simply turned out this way due to declining populations.

    So there was a bit of an audience left for Ravenwatch, but this all changed in the spring of 2023, when EU finally got new servers. At least for the time being, server performance on Gray Host was fixed. This proved the final nail in the coffin for the Ravenwatch campaign, since it saw yet another of exodus of many of the remaining guilds, who wanted to experience the new performance in Gray Host. Only a few die-hard no-proc guilds remained, and alliances rarely pop-locked anymore.

    No-proc then entered its final era. A dying campaign without any of the traditional organized guilds present proved an excellent playground for communities of players, centered around a few streamers, who could just dominate the entire map 24/7 without much serious resistance or competition. Those who remained in Ravenwatch and weren't part of these groups usually had a miserable time, as these were casual guilds who ended up getting farmed every single run by players with no concern for campaign health, balance or challenge.

    In the final months, whenever I checked Ravenwatch, it would be 1 alliance on 3 bars and the remaining ones on 1. There was nothing going on there anymore, and it was during this period that the announcement came that Ravenwatch would return to just being no-CP, and no-proc was to be a thing of the past. After all, no-proc was by now just an extra concern for the devs over something that nobody seemed to want anymore

    Sadly, being changed to its original no-CP state didn't allow Ravenwatch to recapture its former glory, and it in fact chased away the last few casual guilds who were playing there, as there now was 0 reason for them to stay in a dead campaign that offered the same ruleset as the others (apart from Champion Points, but that's just a case of slapping on an extra recovery glyph).

    So, in the end, it was a combination of factors that necked Ravenwatch. A half-baked ruleset that was never implemented and communicated well and the subsequent years of neglect helped rob this campaign of its guild culture and balance, turning it into a toxic wasteland that's only enjoyed by people who want to be perma-emp of a campaign that nobody plays. Sure, you might also say the PVP population is smaller in general, but one does not have to exclude the other. Getting their home campaign altered beyond recognition and then forgotten about was reason enough for many to abandon PVP in the first place. In one of my old Ravenwatch guilds, I am literally the only person who was part of the core group that still plays the game at all.

    The reason I took the time to type all of this out is for my fellow players to think carefully about what kind of feedback they will give regarding the Vengeance campaign, and whether the simple change of pace is enough to warrant drastic changes to the way PVP works in this game, even when that honeymoon phase is over. I also typed it out because I hope the devs read this and remember that the balance of things is pretty fickle in ESO's PVP, and it only takes a few wrong decisions for Gray Host to suffer the same fate as Ravenwatch.
    PC/EU altaholic | PVP support player | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • tomofhyrule
    tomofhyrule
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    [snip for brevity]

    This is a great analysis, and sounds exactly like what’s going on for PCNA as well.

    I know my guild used to run Ravenwatch since they liked the noCP thing, but that was a casual guild that mostly just PvD’d everything since the pop was low and they were a larger zerg and they just used basic sets. I mostly stuck to Blackreach since I played EP (they did AD) so I was solo and needed my procs and CP to help me since nobody was with me.

    Blackreach also fell apart a bit later as well. It survived a bit longer than Ravenwatch even though it essentially had the same rules as Grey Host without the alliance lock, but there weren’t set questions there. Still, over time all of the EP guilds transferred to Grey Host, meaning it eventually turned into a two-faction campaign—scores usually showed that EP was at less than half of the other two, and that also meant we were perpetually gated. It’s tough to PvP when you can’t even capture a single home resource without 5-10 enemy players keeping your alliance gated at all times, so I had to leave Blackreach and move to Grey Host to have any success.

    Blackreach used to be the “not-as-sweaty” version of Grey Host for people who didn’t want to be married to PvP. But now, Grey Host is basically the only Campaign, which means new players are forced to play with the pros.

    As to the warning… I’m almost expecting a faction of players to immediately talk about how much they prefer Vengeance and to call for ZOS to make it a permanent Campaign option. But even now we can see that three well-populated Campaigns are really collapsing to one overpopulated one and two empties for the simple fact that people want to PvP where other people are, so nobody wants to go into a low-pop Campaign.

    It’ll be interesting to see what comes out of this test. Grey Host will survive, but I could easily see either Blackreach or Ravenwatch just become a permanent Vengeance Campaign.
  • Vulkunne
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    Pretty much everyone who participated in the test (at that time) appreciated how differently PvP played with no proc conditions. People were tired of alot of things, and I've got to be honest in that I genuinely enjoyed the experience. It was nice to have the ESO PvP style but call it fair with no bombers or overly aggressive, unkillable PvP groups... of any kind. It was nice. The tests ended and like they said Ravenwatch became no-proc. So then after a few months people started leaving. Ok so let's pause here.

    How do you know that those of us who enjoyed no proc PvP were the ones responsible for killing the population on the server? Let's think about this. It's true the server did empty. But my sources from then and today, have indicated the reason for it emptying was because the Guilds weren't happy. The Guilds that were there... they decided to leave. Once they left, then the population left.

    You see, part of the problem on GH and BR is the Guilds, the ball groups, the bomber behavior, is all very comfortable for them. That's why things aren't changing. That's why they left. They don't want a fair game they want to dominate. That said, you're welcome to try and shout me down and argue all you like but a no proc game doesn't do the guilds or ball groups any favors so naturally they're not going to stay. Look at how badly they dominate now... everywhere else. That's why they're not there. When they discovered they could no longer exploit players on Raven they dumped that server like an abandoned mining town in western folklore. And no one questioned it then, they're not going to care now either.

    It's a symptom of a bigger problem but no one cares or like a bullet in too deep, perhaps the problem can't be addressed -at this time- without paralyzing the game itself. Maybe that's the real lesson learned from all this.
    Edited by Vulkunne on March 17, 2025 2:11PM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • BXR_Lonestar
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    Karmen wrote: »
    why is Ravenwatch so empty ?

    PVP players voting with their feet. More players are playing campaigns where CP is enabled, so that is clearly what PVP players want.

    Also similar to why Greyhost has more players than Blackreach. More players prefer alliance locked campaigns.
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