ssewallb14_ESO wrote: »This would be cool actually, but the bots won't let us have nice things.
DUTCH_REAPER wrote: »It would be very cool. Have a node garden to harvest.
Pixiepumpkin wrote: »I would love to be able to farm stuff from my home....but I'd do it this way.
I know that ZOS is moving into a different direction regarding content (no yearly chapters, etc).
But I'd basically have a "Chapter" (some kind of DLC/expansion update).
Inside of that yearly update, as a "mechanic" I'd have a Farm House as a player reward (so everyone can obtain this to keep this from being pay to win).
Inside that farm you'd be able to plant a number of plants ihn your farm plot for harvest. Nothing insane, but allow like 5 rows of 5 plants (1 plant type per row, so a max of 5 for any given plant). This would represent what....10 minutes of farming at best. OR make it equivelant to 1 harvest map worth of materials.
I'd also have a grove of trees that has some wood on the ground, some ore next to a small mine/mountain. Basic harvesting materials.
None of this should take much time, or be game breaking but it would give a sense of immersion.
I'd do it this way though, vs having every house be able to have a farm. This would be to keep the amount of time using the mechanic to a minimum and keep people from gaming the system by having a farm inside of 20 homes. I like the idea of freedom to have it anywhere, but there needs to be liimits for the economy/market balance.
I'm opposed to this idea. Players need to be out in the world doing things not hiding on the house.
ImmortalCX wrote: »Pixiepumpkin wrote: »I would love to be able to farm stuff from my home....but I'd do it this way.
I know that ZOS is moving into a different direction regarding content (no yearly chapters, etc).
But I'd basically have a "Chapter" (some kind of DLC/expansion update).
Inside of that yearly update, as a "mechanic" I'd have a Farm House as a player reward (so everyone can obtain this to keep this from being pay to win).
Inside that farm you'd be able to plant a number of plants ihn your farm plot for harvest. Nothing insane, but allow like 5 rows of 5 plants (1 plant type per row, so a max of 5 for any given plant). This would represent what....10 minutes of farming at best. OR make it equivelant to 1 harvest map worth of materials.
I'd also have a grove of trees that has some wood on the ground, some ore next to a small mine/mountain. Basic harvesting materials.
None of this should take much time, or be game breaking but it would give a sense of immersion.
I'd do it this way though, vs having every house be able to have a farm. This would be to keep the amount of time using the mechanic to a minimum and keep people from gaming the system by having a farm inside of 20 homes. I like the idea of freedom to have it anywhere, but there needs to be liimits for the economy/market balance.
How is this fundamentally different from hirelings that deliver materials?
You could choose material type, and that would have a blunting effect on the economy if everyone could grow the rare stuff.
And you wouldn't have to level crafting like you do to get the hireling.
That means that anyone could keep buying these and producing *factories* in their homes.
This would be very pay to win for those with more houses, more greenhouses, unless there were limits by account.
But if there were limits that would not break the economy, then the idea becomes very unappealing. IOW, if this idea has a smidge of real utility, it at best becomes very P2W and at worst, breaks the economy.
FluffyDoom wrote: »I would love to have all of the alchemy flowers/mushrooms as housing items, many of the models are intricate and simply beautiful.
I would not want or need to "harvest" from them inside of housing as I'm quite happy to have that experience in the open world.
ImmortalCX wrote: »But if there were limits that would not break the economy, then the idea becomes very unappealing. IOW, if this idea has a smidge of real utility, it at best becomes very P2W and at worst, breaks the economy.
SilverBride wrote: »I don't like this idea for these reasons.
We don't want players to play the entire game from inside their houses. We need players out in the world to keep it alive.
Columbine is the most expensive alchemy plant, so growing it and other crafting items inside our homes would eventually making trading obsolete.
gusthermopyle wrote: »SilverBride wrote: »I don't like this idea for these reasons.
We don't want players to play the entire game from inside their houses. We need players out in the world to keep it alive.
Columbine is the most expensive alchemy plant, so growing it and other crafting items inside our homes would eventually making trading obsolete.
That's ridiculous.
The post is about having a single node growing in a house garden, maybe that would offer a single plant every day. Even if it was a few harvests per day, that is going to have zero impact on the economy.
Nobody ever can or would play the "entire game" from their house - that's absolute hysteria.
KekwLord3000 wrote: »