Pixiepumpkin wrote: »What zones were changed? I don't have the crowns to make a new toon and only have 1 slot left anyway. I'd love to see them.
licenturion wrote: »It's interesting to see the results so far. So keep on voting
One recurring piece of feedback—mentioned even by those with a positive view on the changes—is the outdated rock textures and assets. This concern was frequently raised during the PTS cycle as well. While graphical updates are always welcome, the fact that nearly every base game map is filled with rocks makes these improvements a lot less noticeable than they could be.
I still find it very strange that they still use the pre 2015 assets for these, while there have been a massive improvements of these assets since the Wrothgar DLC.
@ZOS_Kevin Has this feedback been considered for future zone reworks? Or is it something that’s firmly off the table?
licenturion wrote: »It's interesting to see the results so far. So keep on voting
One recurring piece of feedback—mentioned even by those with a positive view on the changes—is the outdated rock textures and assets. This concern was frequently raised during the PTS cycle as well. While graphical updates are always welcome, the fact that nearly every base game map is filled with rocks makes these improvements a lot less noticeable than they could be.
I still find it very strange that they still use the pre 2015 assets for these, while there have been a massive improvements of these assets since the Wrothgar DLC.
@ZOS_Kevin Has this feedback been considered for future zone reworks? Or is it something that’s firmly off the table?
The team has the rock feedback for future work consideration. One thing to note about some feedback not being immediate addressed and being interpreted as ignored: The note about the rock textures is a fair point. However during the PTS cycle, we outlined specifically what our goals in this first pass of improvements were addressing. The rock textures mentioned were outside of the scope of this specific pass, which is why they were not updated in this pass. So just wanted to clear up that we are not ignoring anyone. But the team has seen the feedback. We will have other refreshes down the line. This this was just our first one.
|H1:item:139443:4:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|hwill also get looked at at some point. It is extremely inconvenient to have to jump down a cliff face, especially if you have multiple survey maps for the location. Perhaps just move it to the very bottom of the sea shore.
I have only been to the Rift and have not noticed any difference.
sans-culottes wrote: »Pixiepumpkin wrote: »What zones were changed? I don't have the crowns to make a new toon and only have 1 slot left anyway. I'd love to see them.
You may still visit starter zones.
BretonMage wrote: »I popped over to have a look at Betnikh, Stros M'Kai and Khenarthi's Roost, and they looked fine to me. I don't remember what they looked like before but they don't seem lacking compared to the zones I'm used to, so I guess the update was appropriately designed. The rock textures seemed fine as well, but I tend not to notice rocks much.
I do think the textures of early motifs are where the game's age really shows, less so environmental textures.
MotherOfMoss wrote: »TheKingofCats wrote: »The buildings do not match the established design for each race. I'd like to see a larger sweep of changes that focus on having these beginner zones really look just as good as new zones. I'd like to be able to step onto Khenarthis Roost and not even see a hint of the old ugly designs.
I'd be for upgrading the environments a bit more, subtly, but the old racial styles are also a part of the established design of each race, and I'd personally hate to see e.g. the Khajiit style buildings flat-out replaced with Elsweyr style ones. The lace-like detailing on the Khajiit style doesn't exist in any other style, and I think it has its own charm. They're two different styles and both khajiit.
That said, the buildings in all the basegame styles do obviously look dated, and I'd love to see them spruced up somehow. That is probably quite unlikely to happen, though, because it would be an insane amount of work to re-draw all those structural parts. Cf. the water, sand, air changes which take effect in a blanket manner (or so one would assume). And, they'd almost certainly face backlash for doing that, as they have faced considerable negative feedback, as well as positive, for virtually any major visual overhaul of an existing thing (new skill animations come to mind, for instance).
So I find it very unlikely we'd be seeing a big architecture overhaul, just like we haven't seen the basegame outfit styles redrawn even though we keep wishing that would happen. I'd keep my hopes up for those rocks and other land textures. They seem the most likely to be changed further.
Sidenote, I also wish there were writ boards, full crafting areas and writ dropoffs in the starter zones. These are actually some of my favourite places in the game and I wish I could "live" in them! (I'd also like to have the Maormer embassy of Mistral as a home, but I know that's actually technically impossible)