SpiritofESO wrote: »You can't see it coming and when you finally do see it, you can't avoid it, usually.
SkaraMinoc wrote: »SpiritofESO wrote: »You can't see it coming and when you finally do see it, you can't avoid it, usually.
If you're not used to it then it seems that way. But after several thousand Dark Convergence over the past 3-4 years, I've developed muscle memory and instinctively block strafe out of maybe 19 out of 20 Dark Convergence. So it may eventually be the same for you.
Rush of Agony is the real issue because you can't see it coming if you aren't facing the player that proc'd Rush. You can be pulled from off screen very easily but that's not the case with Dark Convergence because of the telegraph.
Dark Convergence is much, much easier to avoid than Rush of Agony. Rush of Agony with New Zealand latency is an absolute joke of a set.
If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
Joy_Division wrote: »If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
Nope. Group members defend themselves by having their support/healer buddies spamming/providing them with HoTs, absorption shields, minor evasion, major + minor expedition, resource sustain while their DPS buddies are in close proximity such that they can be confident that when remaining very slow/immobile, they wont be isolated and surrounded by the ball group trying to pull them. That is a lot more than "just block."
Raid leads rightly call out their members for getting killed by Rush of Agony because with such a lavish support system it isn't that difficult for individual group members to neutralize the threat.
If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
This is not a valid or working counter to RoA. Maybe if there wasn't so much lag, desync's and performance issues your suggestions would be workable, but they certainly aren't given the current state of Cyrodiil performance.
Joy_Division wrote: »If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
Nope. Group members defend themselves by having their support/healer buddies spamming/providing them with HoTs, absorption shields, minor evasion, major + minor expedition, resource sustain while their DPS buddies are in close proximity such that they can be confident that when remaining very slow/immobile, they wont be isolated and surrounded by the ball group trying to pull them. That is a lot more than "just block."
Raid leads rightly call out their members for getting killed by Rush of Agony because with such a lavish support system it isn't that difficult for individual group members to neutralize the threat.
Well, if you want to go to that route, I will not debate with you. I am tired of endless discussions with players that hate ballgroups and believe all groups are powerfull and unkilable. This is not the case, at all.
I have ran in different ballgroups and also play solo. I have no issues myself with ROA or DC mechs. Someone explained to me how to avoid the pulls and I am sharing the same experience here.
If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
DeadlySerious wrote: »If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
Blocking does nothing to stop the RoA pull because it's virtually impossible to see or hear it coming. Then once you're pulled it does not apply CC immunity like every other pull or knockback in the game. So RoA breaks ZOS' own rules for set design.
You aren't making an honest argument. You're just defending the use of a broken set that is being abused by ball groups and cloakblades.
DeadlySerious wrote: »If someone, specially a group, try to pull you just block. If you do it properly and have enough stam, chances are you will be alright. This is actually how groups defend themselves from other groups using rush. Also, everyone using this bomber system will go for the pull and retreat for buffs. If you identify their pattern, you can position yourself to avoid being pulled.
Also, as I said before, mind low health players and avoid stack with them.
Blocking does nothing to stop the RoA pull because it's virtually impossible to see or hear it coming. Then once you're pulled it does not apply CC immunity like every other pull or knockback in the game. So RoA breaks ZOS' own rules for set design.
You aren't making an honest argument. You're just defending the use of a broken set that is being abused by ball groups and cloakblades.
I just wrote on the previous post that I have never defended this or any set. Relax.
If you have issues blocking the pulls, good luck enjoying pvp in this game, since it is currently a parade of pulls and double pulls, along stun, charm, immob, etc.
Also, you are the one not being honest here, accusing me of stuff, when I just tried to share experience and help.
AngryNecro wrote: »Well, I just came in and immediately came across this. ZOS has already trimmed the new set from update 45 and removed the control that was originally there. The new monster set was also trimmed. What else do you need? Maybe stop cry about these sets. Such requests will simply lead to the fact that pvp will be turned into standard sets for everyone and the same skills for everyone. There is no problem to resist these sets if you know how to play. I declare expertly that the hysteria about these kits is exaggerated. Yes, you can find videos where NB kills the crowd in them. You may come across my necromancer on a 4x4 BG in these kits. But these are not invulnerable builds. They're just good. It's not even "meta," even though it doesn't exist at all. Anyone who has difficulties with this set is welcome to consult, I will explain to you how to overcome them. All these complaints about these sets have already ruined the 45 update in intresting set. These sets don't even come close to matching the heaviness of sorka's streak and scribing's class record. pls stop that fake isteria about that sets.
And one more. Do you now you can get that set in youre bild, whats wrong with that? DC you can buy in market.
ZOS pls dont cut RoA and DC. its absolutley normal and not disbalanse set. game have too many other thing to balansed.
RoA is not normal, because it:
(a) Totally ignores the previously established in-game rules around CC and CC immunity. Just make it apply CC immunity for starters.
(b) Disproportionately punishes players on higher ping more than any other set does or conceivably could, because no matter how safe you look on your screen, you may get pulled. You can be miles out of range on your screen and still be pulled. Desync is an unavoidable issue without Oceanic/Asian servers, but with RoA it's actually ridiculous. If Oceanic/Asia servers cannot exist, ESO can at least respect that we have to play on NA and make allowances in their design for that.
Dark Convergence, in comparison to RoA, is fine and pretty easy to counter because it has a huge telegraph both visually and in audio, and is not nearly as "dynamic" a pull as RoA so doesn't have the same desync issues generally.
AngryNecro wrote: »
RoA is not normal, because it:
(a) Totally ignores the previously established in-game rules around CC and CC immunity. Just make it apply CC immunity for starters.
(b) Disproportionately punishes players on higher ping more than any other set does or conceivably could, because no matter how safe you look on your screen, you may get pulled. You can be miles out of range on your screen and still be pulled. Desync is an unavoidable issue without Oceanic/Asian servers, but with RoA it's actually ridiculous. If Oceanic/Asia servers cannot exist, ESO can at least respect that we have to play on NA and make allowances in their design for that.
Dark Convergence, in comparison to RoA, is fine and pretty easy to counter because it has a huge telegraph both visually and in audio, and is not nearly as "dynamic" a pull as RoA so doesn't have the same desync issues generally.
ping? its not game problem, not problem other pleyrs. why that reason is heare?
a) i see you never see me in RoA + DC) or my future bild with RoA + DC + new monster set. Or you never see 2 warden with charm what havent cc too what with them? I can use RoA + DC + new monster + scrubing Attraction and even such a whirlpool can be resisted. All that rules go to garbege long time ago. Again, if you need advice on how, I can tell you. And then you have 1.5 seconds to rolldodge, what with it?
Why would you even combine RoA with DC? It totally dilutes what makes RoA strong, which is that it doesn't apply CC immunity. Dark Convergence undermines that because it DOES apply CC immunity. Also, they're not great in combination just generally. The build sounds bad, so it isn't shocking that people aren't have issues with it and finding it easy to avoid. I don't need advice on how to a avoid a Necro running RoA + DC in combination, cos I don't think I'd ever find that a threat. Thanks though.
A *good* RoA build - a brawler bomber or VD pull spammer - is only really manageable by constant CC immunity uptime and staying far away from potential targets. Even then, you'll get got sometimes just from desync, and unlucky hits during CC immunity downtime, etc. One thing that keeps RoA *slightly* in check is the large number of inexperienced players throwing out free CC immunity to enemies almost constantly (eg, javelin or chain spammers).
AngryNecro wrote: »
Why would you even combine RoA with DC? It totally dilutes what makes RoA strong, which is that it doesn't apply CC immunity. Dark Convergence undermines that because it DOES apply CC immunity. Also, they're not great in combination just generally. The build sounds bad, so it isn't shocking that people aren't have issues with it and finding it easy to avoid. I don't need advice on how to a avoid a Necro running RoA + DC in combination, cos I don't think I'd ever find that a threat. Thanks though.
A *good* RoA build - a brawler bomber or VD pull spammer - is only really manageable by constant CC immunity uptime and staying far away from potential targets. Even then, you'll get got sometimes just from desync, and unlucky hits during CC immunity downtime, etc. One thing that keeps RoA *slightly* in check is the large number of inexperienced players throwing out free CC immunity to enemies almost constantly (eg, javelin or chain spammers).
yap you so strong for RoE + DC but cry for Roe lol) well see you on BG) and if you dont now attraction with sets and skills works without cc. If you now how to resist all this then why this constant hysteria and persecution of these sets? let's resist, prevail, but if you don't care that they're trying to explain to you that there's nothing wrong with these sets, then why bring up these topics all the time? It looks like you don't need a solution, you need to complain. Just put these sets on yourself and the problem will be solved.
I literally argued that Dark Convergence was not a big issue earlier in this thread (it was a huge problem set on first release, and thankfully was tuned back to something reasonable without killing it completely). And if the solution to a set dominating the meta is "put that set on yourself", that's a sign that the meta has an unhealthy centralisation around a particular set.
AngryNecro wrote: »
I literally argued that Dark Convergence was not a big issue earlier in this thread (it was a huge problem set on first release, and thankfully was tuned back to something reasonable without killing it completely). And if the solution to a set dominating the meta is "put that set on yourself", that's a sign that the meta has an unhealthy centralisation around a particular set.
Meta is a myth xD Nothing is a meta forget this concept)
Ok if RoE is so mutch problem for you what you think about bild bash bilds? its have 3-4 variation and its give you muth more problem then RoA. RoA it only causes you such hysteria because of the forced displacement, which is generally not so scary. But if you believe in the concept of meta, then there are currently builds in the game that fit this concept much more. Stop trying to get to the poor forced displacement sets already. Your tantrums have already ruined two new sets. Is such a victory not enough for you?