Urgarlag needs a squire

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AJTC5000
AJTC5000
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This topic has probably been done to death but here we are again: The DLC pledge calendar is 30 days long, and will increase to 32 days with the release of Fallen Banners. Meanwhile both Maj's and Glirion's calendars are only 12 days long.

It sucks when doing the pledge is the biggest incentive to run a particular dungeon, to then be waiting on a monthly basis to be able to do it. This problem is only going become increasingly exacerbated as more dungeons are added.

Easiest solution I can see is to simply add another DLC pledge vendor. This also provides the opportunity for both DLC pledge vendors to be offering both pledges from a single DLC on a given day. Could even have some fun with it - Urgarlag's insufferable step-brother who she hates? An annoying but endearing squire who's attempting to learn from the best? Possibilities are endless.

The new Urgarlag calendar could look as follows:
Imperial City Prison
Ruins of Mazzatun
Bloodroot Forge
Fang Lair
Moon Hunter Keep
Depths of Malatar
Moongrave Fane
Icereach
Stone Garden
Black Drake Villa
Red Petal Bastion
Coral Aerie
Earthen Root Enclave
Bal Sunnar
Oathsworn Pit
Exiled Redoubt

And the secondary calendar could look as follows:
White-Gold Tower
Cradle of Shadows
Falkreath Hold
Scalecaller Peak
March of Sacrifices
Frostvault
Lair of Maarselok
Unhallowed Grave
Castle Thorn
The Cauldron
The Dread Cellar
Shipwright's Regret
Graven Deep
Scrivener's Hall
Bedlam Veil
Lep Seclusa

This would put both DLC calendars at a far more respectable 16 days each as of Update 45. This also would fix the weird alternating patten of ICP-RoM-WGT-CoS that has been festering since 2016.

On a semi-related note, please give Urgarlag back her guaranteed 5 transmute crystals per pledge!
  • PC/NA - @AJTC5000
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  • aleksandr_ESO
    aleksandr_ESO
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    the change is obvious, and suggestions about it have already appeared about three years ago. Probably, the reason why they still do not introduce a fourth quest giver is the need to tune the associated advantages and disadvantages. like the increased number of keys, geode, and most importantly, the amount of time spent by the players, the more the increase in visits will occur due to DLC dungeon. Apparently they are looking for a different approach.
  • LunaFlora
    LunaFlora
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    this would be nice
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • SwimsWithMemes
    SwimsWithMemes
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    the change is obvious, and suggestions about it have already appeared about three years ago. Probably, the reason why they still do not introduce a fourth quest giver is the need to tune the associated advantages and disadvantages. like the increased number of keys, geode, and most importantly, the amount of time spent by the players, the more the increase in visits will occur due to DLC dungeon. Apparently they are looking for a different approach.

    There are lots of options. Drastically, no rewards from 2nd Urgarlag NPC if first one done already. Secondly, varied amount of rewards if both are done. E.g. one key less overall from 2nd one. Alternatively, more keys if both done HM. I'd like to see another resource for Undaunted Keys to be spent on as well. Maybe if you have 3 helms/shoulders from the opposite dungeon, you can trade them in for the matching dungeon's piece.
  • Jaimeh
    Jaimeh
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    That's a good idea! And they could figure out ways to balance the rewards. Most people run DLCs on pledge days so if someone needs to run a DLC on non-pledge day, the queue takes really long, especially on dps, so it would be helpful to have a faster rotation.
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