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[Tales of Tribute] - Some LUA Errors After Today's Update - Also Stealth Update Information

Personofsecrets
Personofsecrets
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Earlier today, after updating, I was able to play ToT, addons and all, just fine. This was one single game.

I took a nap, came back, and the wasn't able to play ToT due to not being able to see the Patrons or select them on the Patron selection screen. The timer for my choice would run out and I'd get booted from the match with a loss.

I did some testing and found out the following details.

Turning off all Addons and disabling all Libraries did not cause the issue to go away. During this process, I was trying to narrow down a problematic addon, reloaded UI, and continued to recieve the LUA errors that are spoiled below. Note, these errors popped up when I was having this Patron selection issue.

F74A8269

/EsoUI/InternalIngame/Tribute/TributePatronSelection_Manager.lua:19: attempt to index a nil value
stack traceback:
/EsoUI/InternalIngame/Tribute/TributePatronSelection_Manager.lua:19: in function '(anonymous)'
<Locals> _ = 458775, patronDraftId = 0, patronDefId = 8 </Locals>

757560B4

/EsoUI/InternalIngame/Tribute/TributePatronStall.lua:230: function expected instead of nil
stack traceback:
/EsoUI/InternalIngame/Tribute/TributePatronStall.lua:230: in function 'ZO_TributePatronStall:OnPatronDrafted'
<Locals> self = [table:1]{isShowingTooltip = F, patronDraftId = 0}, patronDefId = 8 </Locals>
/EsoUI/InternalIngame/Tribute/TributePatronStall.lua:123: in function '(anonymous)'
<Locals> _ = 458775, _ = 0, patronDefId = 8 </Locals>

The thing that turned out to help was restarting the game. Even after subsequent tries of closing the game, the issue didn't return. I'm not sure when it will come back.

And the last thing that I'd like to point out is that the change to the game kicking out a player who didn't select a Patron is a new stealth change. So ToT has yet another stealth change. It used to be that the Patron is automatically selected for a player who uses up all of their time.

This change is all well and good. I will point out one thing to design though, players who are griefing may not be deterred if, instead of letting time run out, are waiting until just one or two seconds are left to the timer before making a choice. I've encountered both kinds of griefers. And once griefers learn that they have to make a choice or be kicked out, such bad actors will likely adjust their griefing accordingly.

I'll still thank you for this adjustment and I have to think that it has some practical cases that will be helpful. Thank you. I also still hope that you further review the turn timer mechanic to prevent harrassing.
  • peregrinechemist
    And the last thing that I'd like to point out is that the change to the game kicking out a player who didn't select a Patron is a new stealth change. So ToT has yet another stealth change. It used to be that the Patron is automatically selected for a player who uses up all of their time.
    That's what I was expecting to see happen when the bug got me. I suppose the selection screen thought I'd hidden the Patrons of my own volition, some sort of newfangled desertion. :) The part I found interesting was that I was seeing "Select the first Patron" although right before that the UI had indicated that my opponent was selecting first. Anyway, fun bug, especially in ranked.
    Baandari stamsorc
  • DinoZavr
    DinoZavr
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    Patron selection, indeed, does not work correctly
    Kevin informed us, the issue is known to Developers and they recommend:
    "Currently a work-around is to restart the game client and load back in-game with a few characters. Our testing has shown Patrons reappear after that process."
    link: https://forums.elderscrollsonline.com/en/discussion/674243/fallen-banners-and-update-45-known-issues
    (ETA: "This will be resolved in a future incremental patch." - no certain info when it could happen, i hope Soon(tm))
    Edited by DinoZavr on March 11, 2025 10:55AM
    PC EU
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