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Please Don't Adjust the Stat Lines of Too Many Sets!

AlCiao
AlCiao
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From the patch notes:
The following sets have seen adjustments to their stat line bonuses to grant stats more applicable to their 5 piece effects and gameplay;

Followed by a list of the sets altered. The immediate thing I noticed is that a lot of the changes involve changing away from a Max [stat] boost. Maybe a Max [stat] boost isn't optimal for trials or whatever, but some of us [ilike[/i] them. They don't give quite as much DPS increase as Weapon/Spell damage, but they increase sustainability, and make resource management easier.

In such cases, I like having a few options for sets whose stat lines are all Max [stat] boosts, such as Crafty Alfiq's stat line and what Relenquen's stat line used to be. So please don't get rid of all of them.

The next thing I'm worried about is, changing Max [stat] boosts from one to another, to be more optimal. First thing that comes to mind here is the Rattlecage set, which I use on my main and has a Max Health boost that's the odd one out for its dps boosting. I like having that Max Health boost in there, because I'm not an expert player, and having that much extra survivability (part of why I use some heavy armor despite being a mag dps) makes the game much eaiser for me.

Not to mention, "optimizing" every single set will remove a lot of their uniqueness and make them all cookie cutter except for their centerpiece effect.

So please, don't go hog-wild on "optimizing" all the stat lines. Casual solo (or mostly solo) players who value survivability and sustainability over purely optimized DPS are part of your base too.
Edited by AlCiao on March 10, 2025 6:57PM
  • Orbital78
    Orbital78
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    I say have at it, especially if no one uses them. Switch up the 5 PC to be relevant on 2025. Too many sets, not enough uses.
  • Stx
    Stx
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    Max stats are just much lower dps than crit, pen, or spell damage. Either remove max stats from the bonuses to make the sets more viable, OR buff the amount of max stats per bonus to make it a viable dps stat. The way it is right now is just clearly imbalanced.
  • Monte_Cristo
    Monte_Cristo
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    The change I don't like is changing Way Of The Fire to only trigger on light/heavy attacks, instead of all weapon attacks. I liked that set :(
  • Freelancer_ESO
    Freelancer_ESO
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    I don't think you'd want to necessarily change a set's identity but, the sustain argument for max stats is situational.

    If you've got adequate sustain, you aren't going to run dry and the extra magicka/stamina is useless.

    If you don't have adequate sustain, you are going to run dry if the fight lasts very long at which point having more effective heals/damage is going to quickly become more valuable.

    Personally, I'd like to see Stamina/Magicka made to be more effective at healing and Weapon/Spell Damage made to be less effective at healing.

    That way players would actually be getting a benefit from having stamina/magicaka over weapon/spell damage.
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