From the patch notes:
The following sets have seen adjustments to their stat line bonuses to grant stats more applicable to their 5 piece effects and gameplay;
Followed by a list of the sets altered. The immediate thing I noticed is that a lot of the changes involve changing
away from a Max [stat] boost. Maybe a Max [stat] boost isn't optimal for trials or whatever, but some of us [ilike[/i] them. They don't give quite as much DPS increase as Weapon/Spell damage, but they increase sustainability, and make resource management easier.
In such cases, I like having a few options for sets whose stat lines are
all Max [stat] boosts, such as Crafty Alfiq's stat line and what Relenquen's stat line
used to be. So please don't get rid of all of them.
The next thing I'm worried about is, changing Max [stat] boosts from one to another, to be more optimal. First thing that comes to mind here is the Rattlecage set, which I use on my main and has a Max Health boost that's the odd one out for its dps boosting. I
like having that Max Health boost in there, because I'm
not an expert player, and having that much extra survivability (part of why I use some heavy armor despite being a mag dps) makes the game much eaiser for me.
Not to mention, "optimizing" every single set will remove a lot of their uniqueness and make them all cookie cutter except for their centerpiece effect.
So please, don't go hog-wild on "optimizing" all the stat lines. Casual solo (or mostly solo) players who value survivability and sustainability over purely optimized DPS are part of your base too.
Edited by AlCiao on March 10, 2025 6:57PM