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Easiest win for ESO fashion enthusiasts

colossalvoids
colossalvoids
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That's probably going to be one of my less important points about the game and how things can positively improve for the community and our perception of developers creating less tension between us in different ways. It still matters though. It's about visuals, not functions, just to save your time from getting ready for the set efficiency/bloat discussions, overall balancing etc.
Sorry for the poor english in advance.

There are three small things that can seriously improve player's perception about being heard and meeting their client expectations without actually tinkering with the game at large which is also, quite obviously, still needed. But small steps in the player base directions would definitely smooth out road bumps we're inevitably will ride into on the road to better, healthier game both PvE and PvP wise (that is hopefully in works). Those might be quite minor things, but those are more or less impact everyone on a different scale so why not improve some basics?

1. Motif style inconsistencies and issues.
2. Cannibalised options.
3. Visual clutter.

So, first one imo is quite an offender to almost every participant of Fashion Megathread in some way or another. It wasn't really an issues when the game started out but getting progressively worse with every new update layering issues on top of the other. Most people can relate to an issue, when you see new motif preview that is half a year away from acquiring and thinking to yourself "that's my new outfit piece" before actually getting your hands on it and seeing 2 undyeable shining parts, leather changing into slime after dyeing process and no dye in the whole game being able to match the pieces you're already rocking. Feels bad, right? Or you'll finally getting a fur collar and apparently there's no dye option available for it, whilst being the only piece of that style in whole game's lifespan.
Another thing is taking years for weapon VFX being fixed if placed incorrectly originally (wrong axis) and similar issues, those needs to go after first PTS week, not on the next chapter drop. Or as another example some "undyeable" styles actually having a dye channel that you can access through dyeing your previous piece changing colour of that "undyeable" style. Won't it be easier for everyone having the channel unlocked instead of committing to those confusing and convoluted interactions some don't even know about?

Cannibalization is another issue. When obvious Motif parts come in a form of costume in the end like Garb of Grinning Horrors currently on the store for whooping 400 gems instead of being sold piece by piece for 16 each. We as players see not only the seams and layers and can distinguish a motif from a full on costume developed and designed separately but are seeing reasons for it, which aren't sparkling joy nor excitement with such practices. But even this can be salvaged and turned around releasing it later in actual form it was intended for, would be much appreciated. Profit might be not as amazing in comparison, arguably, but reputation is a limited resource that is hard to replenish - especially nowadays.

Clutter can divide into two most prominent parts such as infamous "tassets and loincloth" issue and consistent visual effects like current Grim Focus skill in Nightblade's toolkit.
First one takes both tassets, "loincloth" and poleyne/couter pieces some of which are already modular depending on your leg/armour and as seen on some NPC's, not even talking about couple unpatched interactions making some\all of those effectively not being rendered\disappear. Despite most people actively asking for removal of those there should be a choice involved, we should be able to choose what modular parts we do want to display and which we want to effectively hide - at the very least client side. Game menu already has a hidden unlinked event for a tasset toggle, make it happen finally and not forget about other modular pieces while at it.

VFX issue is a bit newer as previously there was no such a divisive and intrusive cases as Grim Focus constant client-side glow or changes to Puncturing Strikes animation and visual FX. All possible pain points were discussed to no end already in different topics related to those separate cases but still those weren't tackled in any feasible manner despite it heavily clashing with UI, crown store additions and outfitting options. Having skill styles brings some hope but it's been enough time for implementing solutions or at least admitting that reception wasn't as expected and there will be any work done to alleviate issues people are having with characters they were playing for a decade already.
Waiting years would be okay for a free to play game but that's not the case here, people already do have enough complaints with overall quality and speed of development to afford such a minor thing to be as bothersome or in some cases halt people from playing all along over a thing that can be fixed / altered without much time investment.

There's been a lot of dismissal and excuses to why those are still not a thing but issues aren't going away in any capacity and more years of layering makes it a tiring thing that can layer up to bigger disappointments and reactions with future additions or lack thereof. Those issues aren't a rework level ones in any capacity so I don't see a single actual valid reason why those can not be addressed bringing at the very least some peace and not multiplying frustration already present in the larger community.

Hopeful that @ZOS_Kevin can pass it on the dev team
  • TheMajority
    TheMajority
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    agree 100% with this thread

    also garb of grinning horrors was such a tragedy because I can only imagine the cool stuff that could be done with that chest piece, but it locked to the rest of the outfit which the pieces are all useable...but better not being together

    yeah, I am always sad when I see an outfit that could have been a motif or style pages instead...makes me wish they would break down all the outfits to become style pages
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • DinoZavr
    DinoZavr
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    Agree. Tassets and loincloth SHOULD be optional as most of chests have these annoyances seriously impairing the look.
    PC EU
  • MZ333
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    The Grim Focus Effect could be a meme-like allegory for every other frustration and painpoint at this point. Its the posterchild shining red flag light every time players log in on Nightblade.
  • AcadianPaladin
    AcadianPaladin
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    Agree on the flappers. All such things that hang from the waist should get one or a combination of the following treatments in the following order of preference:
    1. Move all such things to belts. Ambitious, but worth it if the devs are serious about a long future for ESO.
    2. Ability to toggle them off. Not as good as #1 but would do the job.
    3. At a minimum, stop the bleeding! That means just quitting adding flappers and stuff hanging from the waists of light armor chest pieces.

    Separate fashion issue: Fix the Timbercrow Wanderer costume diaper butt! If Almalexia can wear a loincloth flawlessly, why cannot my elf? There is no way the atrocious diaper butt effect could possibly be 'working as intended' so it is obviously a bug that needs to be fixed. Given how much this costume costs to obtain (in either blood or treasure) it is totally unsatisfactory to allow this bug to continue to ruin what is otherwise such a lovely costume.
    PC NA(no Steam), PvE, mostly solo
  • wolfie1.0.
    wolfie1.0.
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    One of the craziest things is grim focus effect on hidden weapons.....
    Edited by wolfie1.0. on March 7, 2025 6:30PM
  • Thysbe
    Thysbe
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    wolfie1.0. wrote: »
    One of the craziest things is grim focus effect on hidden weapons.....

    + like 80% of the colour pallette are useless because they either clash with the bright red or don´t fit. The good side I really stopped caring about any outfit issues like flaps on my NBs. Who cares.
    Edited by Thysbe on March 7, 2025 7:01PM
  • VoxAdActa
    VoxAdActa
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    Absolutely agree with everything.

    If I want to put my character in a dress/skirt, I'm severely limited in what chest pieces I can wear with it because the loincloths have various degrees of clippiness into the leg pieces. Heck, the Ancient Elf robe loincloth clips into itself, and some are so wide that they even clip into the character model's legs in tight pants.

    The belt buckles also tend to clip inside of a lot of styles, with the added fun that those clipping issues are entirely inconsistent and unpredictable. In addition to the belt buckle being such a minor piece, with only a few styles even being big enough to notice or make a difference at all. I buy the belt second-to-last (after the helmet), and only to complete the motif collection.

    The tassets/loincloths need to be, at a minimum, moved to the belt slot, to make the belts actually have a style of their own. Ideally, they'd be removed altogether, or a "hide this nonsense" option needs to be added. But since someone on the design team is unhealthily obsessed with loincloths and tassets, I feel like getting rid of them (or even just not adding more styles with them) is a non-starter; if anything, the loincloths/tassets have just gotten bigger and more obnoxious over time.

    And don't get me started on how one-handed weapon users are just out of luck altogether, and we just have to endure the weapons clipping into the tassets.

    Did I mention helmets? I sure did. The vast majority of helmets in this game are simply ridiculous. My GF and my roommate don't play, but sometimes I need their opinions on an outfit I've put together, and I will often click through the helmet options one at a time just to make them laugh. They're not just ugly, they're literally hilariously ugly. Like they're intended to be parodies or caricatures of fantasy helmets. Fortunately, we can hide them, but... come on. Maybe I'd like a hat that doesn't make me look like an Easter Island statue (and goodness knows that the hat options in the crown store are deeply limited and unnecessarily rare).

    The dye color issue is another huge pain point, and I completely agree that it's starting to get egregious (if it wasn't already). Sometimes leather is matte, and sometimes it turns into shiny latex. Sometimes a dye is bright, and sometimes the same dye is washed out and pale (like on Bloodforge). If the tassets and the loincloths didn't already limit my style options, not being able to match colors on the chest and the pants (because the same dye is a radically different color on each) limits them even further.

    Speaking of colors being different, sometimes a dye is a whole different color from the name/preview swatch. Like how Blademaster's Mauve could be a scintillating red or a flat blue, and it's a toss-up as to which style will be which; I've had to ditch entire outfit ideas because Blademaster's is red on every piece and then suddenly blue on the gloves or the pants.

    In addition, there are reds/blues that turn flat gray on some styles, and there's no dye that's consistently black (even Coldharbour Ash Black can be light gray on some styles) (no, I haven't gotten the Vateshran black yet, but come on, a consistent black shouldn't require mastering a hard arena to obtain).

    There are reds that are bright red on some styles, and pastel pink on others (Slaughterfish and Syffim are the worst offenders here), and none of them are a simple red. I'm grinding the battlegrounds for 1000(!) kills now just to see if the red from that achievement is actually red, rather than a brick red or a dirt red or an orange-red or a grayish red or barely distinguishable from brown.

    Also, most of the yellows are actually browns.

    And the list goes on. It's super frustrating. I can spend an hour just trying to get dyes to work together because of these problems. It's obnoxious to put together motif styles that would look great, except the pants are matte and the chest is shiny pleather. Or the blue that looks great on the shoulder is pale gray on the boots.
  • colossalvoids
    colossalvoids
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    MZ333 wrote: »
    The Grim Focus Effect could be a meme-like allegory for every other frustration and painpoint at this point. Its the posterchild shining red flag light every time players log in on Nightblade.

    For me it's still horse riding while standing on it. There was a joke about it on stage once... It was like 5y ago, yeah
  • katanagirl1
    katanagirl1
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    The Dibella outfit is a good example of a problem I have with pieces that are already a dark color not taking a dye properly. It’s like the dye you apply goes on top of the already blue skirt as a separate layer and you can’t make it yellow or a lighter color and just have to stick with the original color or something only slightly different, even if you don’t like it.

    Sorry I can’t find a way to describe that better, hopefully you all know what I mean from experience.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • VoxAdActa
    VoxAdActa
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    The Dibella outfit is a good example of a problem I have with pieces that are already a dark color not taking a dye properly. It’s like the dye you apply goes on top of the already blue skirt as a separate layer and you can’t make it yellow or a lighter color and just have to stick with the original color or something only slightly different, even if you don’t like it.

    Sorry I can’t find a way to describe that better, hopefully you all know what I mean from experience.

    I know exactly what you mean. Sometimes dyes replace a piece's original color, and sometimes it seems to "mix" with the original color, keeping the value with the hue becoming an undertone. I refer to that quality as whether a style "takes color well" or not.

    I've also noticed that the number of pieces with undyeable elements are starting to become more common. Sometimes I don't mind that (yay, an extra bonus color!), but frequently it makes the piece unsuitable for what I'm trying to do. Like those giant red undyable scarves on the Pyre Watch chests. Or the kinda-sorta-a-little-bit dyable bone elements on the Stags of Zen pieces. More and more styles and costumes are incorporating those bits.
  • TheMajority
    TheMajority
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    Agree on the flappers. All such things that hang from the waist should get one or a combination of the following treatments in the following order of preference:
    1. Move all such things to belts. Ambitious, but worth it if the devs are serious about a long future for ESO.
    2. Ability to toggle them off. Not as good as #1 but would do the job.
    3. At a minimum, stop the bleeding! That means just quitting adding flappers and stuff hanging from the waists of light armor chest pieces.

    Separate fashion issue: Fix the Timbercrow Wanderer costume diaper butt! If Almalexia can wear a loincloth flawlessly, why cannot my elf? There is no way the atrocious diaper butt effect could possibly be 'working as intended' so it is obviously a bug that needs to be fixed. Given how much this costume costs to obtain (in either blood or treasure) it is totally unsatisfactory to allow this bug to continue to ruin what is otherwise such a lovely costume.

    no don't ruin good belts with tassets...just make it a toggle, leave belts solo
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • katanagirl1
    katanagirl1
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    VoxAdActa wrote: »
    The Dibella outfit is a good example of a problem I have with pieces that are already a dark color not taking a dye properly. It’s like the dye you apply goes on top of the already blue skirt as a separate layer and you can’t make it yellow or a lighter color and just have to stick with the original color or something only slightly different, even if you don’t like it.

    Sorry I can’t find a way to describe that better, hopefully you all know what I mean from experience.

    I know exactly what you mean. Sometimes dyes replace a piece's original color, and sometimes it seems to "mix" with the original color, keeping the value with the hue becoming an undertone. I refer to that quality as whether a style "takes color well" or not.

    I've also noticed that the number of pieces with undyeable elements are starting to become more common. Sometimes I don't mind that (yay, an extra bonus color!), but frequently it makes the piece unsuitable for what I'm trying to do. Like those giant red undyable scarves on the Pyre Watch chests. Or the kinda-sorta-a-little-bit dyable bone elements on the Stags of Zen pieces. More and more styles and costumes are incorporating those bits.

    I have the Sunspire light style on my main character and it has some rose pink areas on the back of the boots that aren’t dyeable. It would be perfect in my opinion if not for that.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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