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Cyrodill - Make a daily Alliance Locked Campaign with option to go to low pop for a perk.

Veinblood1965
Veinblood1965
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Quick thought. A daily Campaign in Cryodill with daily rewards. The catch is that queues are balanced, you are placed in the lowest pop queue when you log in, that way each faction has nearly the same amount of players. You are in that faction for the day. I think it might be fun, some drawbacks, you can't group with friends etc however.
Edited by Veinblood1965 on January 23, 2025 1:22PM
  • MincMincMinc
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    Quick thought. A daily Campaign in Cryodill with daily rewards. The catch is that queues are balanced, you are placed in the lowest pop queue when you log in, that way each faction has nearly the same amount of players. You are in that faction for the day. I think it might be fun, some drawbacks, you can't group with friends etc however.

    Well partly the 8v8 bg already accomplishes this. Campaign wise...... there is only one campaign and really only one cyrodil. If you want any difference to happen it has to be in the cp 30 day campaign. The nocp campaign is dead, the u50 campaign is dead, and the 7day is just overflow for ball groups and 1vXers that rage at the lag.

    Instead itd be better to have a rotating alliance spawns. Many players feel cyro is getting stale...... but they only played 1/3 of the map. Simply making it so AD is now at the north east spawn this month and then the northwest next month.

    Also the faction locks are ridiculous. The only players who will be changing factions are 1-4 man groups trying to enjoy what remains of the game with their friends. We are 10 years in with no incentives/rewards, nobody is spying for any reason. If guilds dont want players swapping factions they can police their own guildies to avoid infighting.
    We should use the insightful and awesome buttons more
  • Just_Attivi
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    I think a daily campaign with no control over who you play with would push away a lot of people (though personally I can see the appeal), but this would limit the ability to coordinate in any meaningful way, which would push away pretty much all of the small scale PVP'ers.

    I do think however, shorter campaigns would be healthy, maybe a week instead of a month, still faction locked, so people can more easily coordinate playing with friends but not be locked in for a month, while helping alleviate from everyone faction swapping to fight only doors and paint the map one color like BR. They could implement some sort of population control like "X number of players have already locked in campaign as Y Alliance, please choose a different alliance or wait until populations balance" but imo that would only work if they allowed any character from any alliance to lock into any alliance in pvp rather than be stuck on what they chose at creation. (and obviously, threshold balancing would need to happen, and anytime the word 'balance' comes up with this game, I already have my doubts)
  • malistorr
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    Regarding current Cyrodiil PVP, absolutely alliance lock each campaign. (All of them) And I'd take it a step past that and make it so that all of your characters have to play the same alliance. If you want to switch alliances to play with friends go ahead, just wait until the next campaign to do it. Then the campaign and fighting for your alliance to win actually means something. If not, the campaign is basically meaningless. Hard core PVPers who are there for challenging fights alone might be annoyed. I don't care about them as they are <1% of the PVP population. Almost everyone I've ever talked to (a couple hundred people) in Cyrodiil PVP would prefer alliance locking. What is a war or battle if you can switch sides at will? I'll answer my own question, it's meaningless and basically ignores the lore and premise of the entire game and Elder Scrolls in general.

    IMO the OP's idea might be fun and isn't bad, it just doesn't necessarily go along with the lore of the game. The alliance war in Cyrodiil lasted probably years. If you do a day-long battle it would need to be just that, take part in a battle in Cyrodiil that is part of the much larger and longer war. I've thought about ways to even out the alliance population and figured they could assign each player an alliance when you 1st start the game and lock you to it if you PVP but that wouldn't really work because you'll make friends or have guildmates later that you want to PVP with and you might all be locked in different alliances so it won't work.

    IMO people should be able to switch each campaign without paying crowns but we all know how that goes...
    Edited by malistorr on January 20, 2025 11:09PM
  • darvaria
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    Anything BUT a 30 day campaign.

    Balanced Bars at all times for maybe 7 day campaign?
  • Tinkerhorn
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    I would rather they just added a mercenary option which you get +AP but can only queue in as a solo and it allocates you to an alliance needing higher population.
  • Duke_Falcon
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    darvaria wrote: »
    Anything BUT a 30 day campaign.

    Balanced Bars at all times for maybe 7 day campaign?

    If an Alliance Locked 7 day campaign, with a Population Lock to the lowest alliance population, and an option to switch alliances instead of waiting in the Que was created, it would quickly become the favorite Cyrodiil Campaign for PvP, because it would be fair and competitive, instead of just the biggest population wins.
  • Veinblood1965
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    darvaria wrote: »
    Anything BUT a 30 day campaign.

    Balanced Bars at all times for maybe 7 day campaign?

    If an Alliance Locked 7 day campaign, with a Population Lock to the lowest alliance population, and an option to switch alliances instead of waiting in the Que was created, it would quickly become the favorite Cyrodiil Campaign for PvP, because it would be fair and competitive, instead of just the biggest population wins.

    The "option" to switch alliances is not a bad idea Duke. I altered the subject line so more people might chime in.

    Need some kind of perk other than extra AP to incentivise players to go to the low pop other than queue times. They can already do that on the non-alliance lock server. Maybe some extra personal character buff sort of like having the scrolls.

    Need something for ZoS to sell in the crown store though to offset the alliance change tokens sales loss(Hey they have to make a profit and taking a monetary loss is a hard sell). Something that doesn't provide you or your alliance an advantage.

    Ideas?
    Edited by Veinblood1965 on January 23, 2025 1:22PM
  • TankHealz2015
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    Idea: upon first log in - Grey Host 30 day campaign

    1. Commit to this alliance for the entire campaign.

    2. Mercenary status - every time you log in you will automatically be place as a mercenary on the lowest pop alliance.

    2a. You can que as a group max of 4 people Mercenaries - so 4 friends can guarantee get placed on same alliance each time. But max of 4 persons.

    2b. Add new different Mercenary specific siege tools - maybe some smaller, faster options well suited to interior or fast moving open field battles.

    2c perhaps modified rewards as a Mercenary. Such as less AP but more gold or vice/versa....
  • TankHealz2015
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    More:

    Killing a Mercenary also grants the killer $ gold.

    Mercenaries distinguished by a special alliance tabard. So you can tell Mercenary apart from normal alliance fighter.
  • MincMincMinc
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    Campaign wise zos really needs to restructure cyrodil. The faction with more keeps needs just campaign reward buffs. The losing faction needs combat buffs and ap buffs.

    There should only be two campaigns, either 7 or 14 day campaigns. Structured such that campaign flips on saturday night primetime. One campaign would be above cp1000 only. The other would be a nocp where players under cp1000 are forced to play in.

    The factional spawns should rotate each campaign to keep things fresh. Many other factional warfare games implemented this and it is amazing for replay ability.

    Faction locks should simply be chosen once a campaign when you first que in. Your character shouldn't be locked to a faction by now, you should just conscript to the faction you want that week.

    Rewards need to be added like the old Arena weapons and Perfected versions for top10 leaderboard, Mythic leads, Gold mats, etc.

    PVE incentives like out of pvp buffs based on faction were also an oldschool concept. Much like the former emp passives.
    We should use the insightful and awesome buttons more
  • Duke_Falcon
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    darvaria wrote: »
    Anything BUT a 30 day campaign.

    Balanced Bars at all times for maybe 7 day campaign?

    If an Alliance Locked 7 day campaign, with a Population Lock to the lowest alliance population, and an option to switch alliances instead of waiting in the Que was created, it would quickly become the favorite Cyrodiil Campaign for PvP, because it would be fair and competitive, instead of just the biggest population wins.

    The "option" to switch alliances is not a bad idea Duke. I altered the subject line so more people might chime in.

    Need some kind of perk other than extra AP to incentivise players to go to the low pop other than queue times. They can already do that on the non-alliance lock server. Maybe some extra personal character buff sort of like having the scrolls.

    Need something for ZoS to sell in the crown store though to offset the alliance change tokens sales loss(Hey they have to make a profit and taking a monetary loss is a hard sell). Something that doesn't provide you or your alliance an advantage.

    Ideas?

    Locking Alliance's makes campaign's the favored over Non-locked ones, because it prevents manipulation of the score by people swapping alliances. I'd discourage Unlocked Campaigns as an idea to increase people's desire to play in Cyrodiil. There's been Alliance Locked and Non-locked Campaigns and the Locked one is always full and the Unlocked ones are usually dead by comparison, so its well understood.

    Being able to swap to the Lowest Population in a Locked campaign instead of waiting in que for your original alliance would increase the fairness of the fight by allowing more balanced populations. Having balanced populations would give people a chance to win instead of just being zerged down on the lowest population, which is not fun and discourages people to join Cyrodiil.
  • Duke_Falcon
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    I definitely like your ideas, Veinblood.
  • Amottica
    Amottica
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    We already have low pop campaigns and the majority of players will still flock to the same campaigns.

    If it is being suggested that the popular campaign be abandoned and only have this daily design, well, it would fail because many people like to play together, and this would make that complicated. The remaining few real PvP guilds will wave goodbye if that is their only choice.



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