Hullo,
Playing a Templar in PvP and trying this set out:
(5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.
Does this mean in as soon as you use an ability (light attack, skill) it activates for 5seconds for close attacks (<7m) then it SWITCHES to 5 more seconds for ranged attacks if >7m
then one must got back to a close attack to reactivate it? Rinse repeat or if I stay close, it just stops?
ie. jabbity pokes - it gets activated for 5s, dodge roll back (>7m) and toss vampires bane or javelin or beam for 5 seconds, it get activated again, charge back in, 5 more seconds of close combat damage, dodge roll back again, javelin etc...
Or am I better off with something like Shattered Fate that has extra damage always 'ON" (not necessarily a 10pc)?
Thoughtz?
Tankz