There's nothing to build around, the effect is way too narrow, there are better defensive 2pc sets. It's a poorly designed bandaid that I guess is okay for helping casual players survive solo bombers or weaker groups.Recently a guild mate of mine recommend the set Nibenay Bay Battlereeve which gives you a damage shield if your forcefully pulled. Haven't really looked into building around this set since I don't pvp and when I do its very casual now days.
TechMaybeHic wrote: »I believe Nibenay also has a longer CD than ROA. ROA is amazingly bloated even if it functions right and if it would give CC immunity
Thumbless_Bot wrote: »
Every 14 seconds. So you get one shield per about 2 pulls from roa.
Yeah! Hunding's Rage is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Hunding's Rage is nerfed! Hunding's Rage is not only ruining PVP, its ruining my life!El_Borracho wrote: »Yeah! Azureblight is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Azureblight is nerfed! Azureblight is not only ruining PVP, its ruining my life!
Oh, what's that? Azureblight was last year. We're talking about Rush of Agony now? Hmmm. Well, just swap out the set name because its the same argument. All the time.
xylena_lazarow wrote: »Yeah! Hunding's Rage is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Hunding's Rage is nerfed! Hunding's Rage is not only ruining PVP, its ruining my life!El_Borracho wrote: »Yeah! Azureblight is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Azureblight is nerfed! Azureblight is not only ruining PVP, its ruining my life!
Oh, what's that? Azureblight was last year. We're talking about Rush of Agony now? Hmmm. Well, just swap out the set name because its the same argument. All the time.
Oh, what's that? Hunding's Rage was last year. We're talking about Rush of Agony now? Hmmm. Well, just swap out the set name because its the same argument. All the time. (No it's not).
Turtle_Bot wrote: »I've ran Nibenay before, it doesn't do anything to counter RoA and still wouldn't be enough even if it's cooldown was the same as RoA and not double RoA's cooldown...
Best case scenario with Nibenay is you die 0.001s later from the 3rd VD chain proc of that bomb/pull instead of the 2nd. Outside of that scenario, the set is abysmal, granting ~1-2% mitigation due to mitigation having diminishing returns in ESO, meaning at most the set grants 2.5% mitigation (assuming zero other mitigation outside of armor) and this is at the cost of any of the better monster sets or arena weapon...Thumbless_Bot wrote: »
Every 14 seconds. So you get one shield per about 2 pulls from roa.
And this is only if there is 1 single user of Rush, which completely ignores one of the issues that Rush doesn't have a global cooldown on affecting targets which makes it possible to be pulled when Rush is supposed to be on cooldown.
Turtle_Bot wrote: »I've ran Nibenay before, it doesn't do anything to counter RoA and still wouldn't be enough even if it's cooldown was the same as RoA and not double RoA's cooldown...
Best case scenario with Nibenay is you die 0.001s later from the 3rd VD chain proc of that bomb/pull instead of the 2nd. Outside of that scenario, the set is abysmal, granting ~1-2% mitigation due to mitigation having diminishing returns in ESO, meaning at most the set grants 2.5% mitigation (assuming zero other mitigation outside of armor) and this is at the cost of any of the better monster sets or arena weapon...Thumbless_Bot wrote: »
Every 14 seconds. So you get one shield per about 2 pulls from roa.
And this is only if there is 1 single user of Rush, which completely ignores one of the issues that Rush doesn't have a global cooldown on affecting targets which makes it possible to be pulled when Rush is supposed to be on cooldown.
Even when you are block the RoA Combo e.g. block and pod you will die because 3 or ppl aorund you explode. I made it once to survive the combo but then got 3 VD in recap.
El_Borracho wrote: »xylena_lazarow wrote: »Yeah! Hunding's Rage is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Hunding's Rage is nerfed! Hunding's Rage is not only ruining PVP, its ruining my life!El_Borracho wrote: »Yeah! Azureblight is the worst! Its OP! The devs just want us to suffer! I'm going to quit the game unless Azureblight is nerfed! Azureblight is not only ruining PVP, its ruining my life!
Oh, what's that? Azureblight was last year. We're talking about Rush of Agony now? Hmmm. Well, just swap out the set name because its the same argument. All the time.
Oh, what's that? Hunding's Rage was last year. We're talking about Rush of Agony now? Hmmm. Well, just swap out the set name because its the same argument. All the time. (No it's not).
Yes. It is. To the point its these identical arguments, every single time. Threads calling for nerfs in last year alone: ROA, Azureblight, Mara's Balm, Way of Fire, Pyrebrand, Plague Slinger, Hrothgar, Masters DW, Vateshran Ice Staff, Snake in the Stars (LOL), Knight Slayer (LOL again), Unfathomable Darkness (oh, those mean birds!), and even Wretched Vitaliy, a sustain set. But we're supposed to believe the sky is falling every time and this is not just someone upset because they died in PVP.
Speaking of Way of Fire, it was released almost 11 years ago. Yet it didn't catch on for the first 10 years of its existence. Then, all of a sudden, threads filled with players fuming over a 10 year old set pop up last year. How did that happen? Probably a coincidence that dozens of sets that were once useful in PVP were wrecked by threads like these, which elevated mediocre sets that were forgotten. Nah, more like an entire player base simply discovered a 10 year old set too late, right?
When players are not upset about a set killing them, they are bemoaning the evils of the ball group. "How can we stop this scourge on the game?" Then they are given a set like Azure or ROA or Plague Slinger that works to increase damage if there are more enemies around. You'll never guess what happens next.
But if the nerf trend continues, maybe you can be the first to say that Hundlings is OP and needs to be removed from the game.
Giving organized sweatlords an easy playstyle massively increases the gap. They don't even need to try to play optimally, no risk from mistakes. The sweatlords get bored of pressing 2 buttons and quit for a better team PvP game.But pressing two buttons and getting insane off heals from polar wind wardens make this type of play extremely unappealing for an advanced player with an adaptable build. It’s another way decreasing the skill gap between a casual player and an advanced one.
I bet there’s a significant amount of people who quit PvP solely because dark convergence and Rush of Agony ruined their experience.
MasterSpatula wrote: »I bet there’s a significant amount of people who quit PvP solely because dark convergence and Rush of Agony ruined their experience.
My guild's weekly PVP night, going back years, ended about two weeks after DC was introduced. The first week, we tried it out, had a whole bunch of people leave early. The second week, less than half our usual cohort showed up. We made a halfhearted attempt. No one even mentioned PVP night the third week.
Friendly-assasin81 wrote: »
Is this the 12meters in the tooltip? It looks more than that. And it pulls when streaking, dodgerolling and blocking....
happy than just the "special" ballgroups...
This part always throws me, like on top of everything else they add yet another layer of "no counterplay allowed" to make it as brainless as possible. At least with subclassing everyone gets access to Streak, which means if you hold block in response to the chain, then immediately block cast Streak 2-3 times, you should be in the clear.You cannot dodge it
xylena_lazarow wrote: »This part always throws me, like on top of everything else they add yet another layer of "no counterplay allowed" to make it as brainless as possible. At least with subclassing everyone gets access to Streak, which means if you hold block in response to the chain, then immediately block cast Streak 2-3 times, you should be in the clear.You cannot dodge it
That said, I don't expect build Cyro to survive once Vengeance returns with the additional skill lines. Given a choice to PvP without having to deal with Rushing Agony or double spectral bows, that's what the majority of players will do.
Friendly-assasin81 wrote: »
Is this the 12meters in the tooltip? It looks more than that. And it pulls when streaking, dodgerolling and blocking....
It really needs a nerf, at leas a smaller area.
xylena_lazarow wrote: »This part always throws me, like on top of everything else they add yet another layer of "no counterplay allowed" to make it as brainless as possible. At least with subclassing everyone gets access to Streak, which means if you hold block in response to the chain, then immediately block cast Streak 2-3 times, you should be in the clear.You cannot dodge it
That said, I don't expect build Cyro to survive once Vengeance returns with the additional skill lines. Given a choice to PvP without having to deal with Rushing Agony or double spectral bows, that's what the majority of players will do.