Wife and I had fun leveling new toons in BG's during this event.
hitting 50, doing all the necessaries with passives, guild passives, skill lines, and golding the toons out is nothing but an exercise in frustration and really not a good way to spend our evening.
And yes, we have both played for years
And yes, we understand the imporance of resist and impen.
And yes, we can read. Guides upon guides upon guides.
And yes, we have been PVPing for over 2 decades in a myriad or games from FPS to MOBA to MMORPGs.
We want to like ESO PVP, but getting globaled over and over by stealth bombers, gankers, dragon knights take flight, etc is simply not fun, not even in the slightest.
The only thing keeping us in game is housing. WoW has housing coming out at the end of the year, neither of us see a reason to stick around now (as we both feel wow's pvp is infinitely better balanced, ultimately leading to more fun regardless of the combat style).
To the devs who care, please, you need to make some serious drastic changes to PVP if you intend to keep these players around or attract new players. The gap between new and sweaty is INSANELY huge (not suggesting that we are "new" but recognise what a new player to the game would be going through and the frustration that ensues).
EDIT: I would like to add that we also can not play together. When we queue as a team (the two of us) in the 8v8 group queue, it rarely pops, or takes insane amounts of time (30 min plus) for a queue pop to happen. We enjoy playing games together, but with queues that long or do not pop, we can not play together. We tried cheesing the sysem (as its OBVIOUS that other players are playing in matches together left and right) by queuing at the same time...and one of two things happens. One of us gets the queue pop (usually the person who queues second), or we get placed on opposite sides. We simply cant win.
let me say that again, we simply cant win. We cant win when trying to play together, we cant win in the match itself by stealth griefers killing us inside of a stun. The entire system from queuing up to playing simply seems broken/not well made/both.
Edited by Pixiepumpkin on February 27, 2025 8:29PM
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes