It makes no sense that pet sorc is always the strongest option since it's easier mechanically compared to the no-pet variant.
In my opinion, it should be slightly weaker for the following reasons:
- Harder builds should be more rewarding.
- It would get rid of the annoying pet interactions in harder content.
- It would make sorc the perfect for learning and progressing towards harder builds: Okaen sorc -> Pet sorc -> No-pet sorc
Thoughts?
It makes no sense that pet sorc is always the strongest option since it's easier mechanically compared to the no-pet variant.
In my opinion, it should be slightly weaker for the following reasons:
- Harder builds should be more rewarding.
- It would get rid of the annoying pet interactions in harder content.
- It would make sorc the perfect for learning and progressing towards harder builds: Okaen sorc -> Pet sorc -> No-pet sorc
Thoughts?
"- Harder builds should be more rewarding."
How are you defining 'harder build'? As many have stated, the builds that currently take the least effort in terms of APM are the ones out performing other builds by miles. If you take into account bar space, Pet-Sorc has the hardest time of all. It's one of the reasons why their AOE is so poor.
"- It would get rid of the annoying pet interactions in harder content."
What about using a pet ability is any different or more annoying than using a non-pet ability? How is using a pet ability in harder content any different or more annoying than using them in normal content?
"- It would make sorc the perfect for learning and progressing towards harder builds: Okaen sorc -> Pet sorc -> No-pet sorc"
Why does Sorc need to be perfect for learning and progressing to 'harder' builds? Fundamentally, it's not any easier to play than any other class, with the exception of Nightblade. Also, this is my opinion, but I don't think that Oakensorc should be a stop off for players learning how to play the game. It doesn't require any of the basic skills that are necessary for most other classes to do well i.e bar swapping, light attacking or juggling DOT timers. So, even if this person is able to do decent DPS, it will most certainly plateau eventually and then when they move on to DK or Templar they are back at square one learning how to even play the game.

SilverBride wrote: »I have 2 Sorcerers. One uses the banekin pet only, and only has it out when doing combat. The other doesn't have any pets. Neither uses the annoying flappy pet.
The one with the pet is noticeably stronger. I don't know if one should be stronger than the other, though. I'd prefer to have both equally viable.
DenverRalphy wrote: »No Pet sorcs have insanely easy survivability. While Pet Sorcs have substantially good survivability too, it's nothing compared to the No-Pet sorc. If Pet Sorcs were to see a damage reduction, then No-Pet sorcs should also lose the Healing component of Hardened Ward.
If you are taking about PvE for trials and dungeons.... no. Because an optimal build means you slot skills aiming for as much dps as possible. If you don't use pets you don't slot heals in their place. You slot damage skills. Otherwise you have a build that's better suited for more casual content and either way a poor measure of what can be done on pet vs non pet. And sorc on an optimal dps build for trials, pets or not, has very little built in healing and doesn't slot the shield in most content.DenverRalphy wrote: »No Pet sorcs have insanely easy survivability. While Pet Sorcs have substantially good survivability too, it's nothing compared to the No-Pet sorc. If Pet Sorcs were to see a damage reduction, then No-Pet sorcs should also lose the Healing component of Hardened Ward.
DenverRalphy wrote: »If you are taking about PvE for trials and dungeons.... no. Because an optimal build means you slot skills aiming for as much dps as possible. If you don't use pets you don't slot heals in their place. You slot damage skills. Otherwise you have a build that's better suited for more casual content and either way a poor measure of what can be done on pet vs non pet. And sorc on an optimal dps build for trials, pets or not, has very little built in healing and doesn't slot the shield in most content.DenverRalphy wrote: »No Pet sorcs have insanely easy survivability. While Pet Sorcs have substantially good survivability too, it's nothing compared to the No-Pet sorc. If Pet Sorcs were to see a damage reduction, then No-Pet sorcs should also lose the Healing component of Hardened Ward.
If you're going for optimal DPS build in a Trial/Dungeon, then the optimal choice would simply be to go Pet Sorc. That's just how the class is designed. Pets advantage is damage, No Pets advantage is survivability. The player chooses a build to suit the situation.
CalamityCat wrote: »...I think it would be less annoying for non wardens/sorcs if our pets weren't all over the cities.
Pets, once summoned do damage for free. They should do less damage by your reckoning?spartaxoxo wrote: »Skills that cost more should hit harder.
DenverRalphy wrote: »If you are taking about PvE for trials and dungeons.... no. Because an optimal build means you slot skills aiming for as much dps as possible. If you don't use pets you don't slot heals in their place. You slot damage skills. Otherwise you have a build that's better suited for more casual content and either way a poor measure of what can be done on pet vs non pet. And sorc on an optimal dps build for trials, pets or not, has very little built in healing and doesn't slot the shield in most content.DenverRalphy wrote: »No Pet sorcs have insanely easy survivability. While Pet Sorcs have substantially good survivability too, it's nothing compared to the No-Pet sorc. If Pet Sorcs were to see a damage reduction, then No-Pet sorcs should also lose the Healing component of Hardened Ward.
If you're going for optimal DPS build in a Trial/Dungeon, then the optimal choice would simply be to go Pet Sorc. That's just how the class is designed. Pets advantage is damage, No Pets advantage is survivability. The player chooses a build to suit the situation, and changing the design would just water down the class.
Ishtarknows wrote: »Pets, once summoned do damage for free. They should do less damage by your reckoning?spartaxoxo wrote: »Skills that cost more should hit harder.
It makes no sense that pet sorc is always the strongest option since it's easier mechanically compared to the no-pet variant.
In my opinion, it should be slightly weaker for the following reasons:
- Harder builds should be more rewarding.
Ishtarknows wrote: »Pets, once summoned do damage for free. They should do less damage by your reckoning?spartaxoxo wrote: »Skills that cost more should hit harder.