That's not possible because rewarding and fun are both entirely subjective.spartaxoxo wrote: »All content and systems should be rewarding and fun.
scrappy1342 wrote: »also also, never understood why bg's don't count for event tickets
That's not possible because rewarding and fun are both entirely subjective.spartaxoxo wrote: »All content and systems should be rewarding and fun.
It's not possible to please everyone and it's a mistake to even try.
It's best if they design housing content for the housing core audience.
It's best if they design trial content for the trial core audience.
It's best if they design pvp content for the pvp core audience.
...and so on...
spartaxoxo wrote: »That's not possible because rewarding and fun are both entirely subjective.spartaxoxo wrote: »All content and systems should be rewarding and fun.
It's not possible to please everyone and it's a mistake to even try.
It's best if they design housing content for the housing core audience.
It's best if they design trial content for the trial core audience.
It's best if they design pvp content for the pvp core audience.
...and so on...
Fun is the entire job of a video game. They understand what people will enjoy as a general rule. I never stated that they could make everyone like every system, so I'm really not sure why you're taking the statement "PvP should be fun" as "PvP should cater to PvE players."
They should make PvP as fun as possible and attach nice rewards to it. The same is true of every system. And then players will obviously pick and choose what they want to play
spartaxoxo wrote: »They should make PvP as fun as possible...
scrappy1342 wrote: »also also, never understood why bg's don't count for event tickets
scrappy1342 wrote: »also also, never understood why bg's don't count for event tickets