you zoom in further, its just they aren't visible at the highest level of the map
Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
SeaGtGruff wrote: »I'd rather see that be a new map filter option that can be set the way each player wants, rather than a change that we have no control over.
spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
It would have definitely been a great improvement if a mini-map was added by default to the game. I play on PC, so I use addons, but I think about those who can't have the benefit of addons... How do they move without a mini-map??? That's why I say that QOL should be more significant.
Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
It would have definitely been a great improvement if a mini-map was added by default to the game. I play on PC, so I use addons, but I think about those who can't have the benefit of addons... How do they move without a mini-map??? That's why I say that QOL should be more significant.
spartaxoxo wrote: »Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
It would have definitely been a great improvement if a mini-map was added by default to the game. I play on PC, so I use addons, but I think about those who can't have the benefit of addons... How do they move without a mini-map??? That's why I say that QOL should be more significant.
Console is literally getting add-ons later. This is why it is good to check announcements
Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
It would have definitely been a great improvement if a mini-map was added by default to the game. I play on PC, so I use addons, but I think about those who can't have the benefit of addons... How do they move without a mini-map??? That's why I say that QOL should be more significant.
Console is literally getting add-ons later. This is why it is good to check announcements
And so you prefer that this game will always rely on addons, rather than be complete and sufficient in itself? bad, very bad. The more the game can do without addons, especially the main and indispensable ones, the better it will be. Both for the stability of the game, for the lag, for the loading speed and, last but not least, so that the developers hired are the ones in charge of making the game work, not external developers who, however good, can always go away and leave their addon inactive and unupdated.
Please, try to glimpse the meaning that one wants to put in their posts, rather than always trying to contradict always and in any case
katanagirl1 wrote: »I’m not sure I like this. I use wayshrines at a high level on the map because I don’t need to zoom into that zone to know where they are. I’ll have to see how it works, but I also think other changes would have be better, you know the ones we asked for, than those we did not ask for.
katanagirl1 wrote: »I’m not sure I like this. I use wayshrines at a high level on the map because I don’t need to zoom into that zone to know where they are. I’ll have to see how it works, but I also think other changes would have be better, you know the ones we asked for, than those we did not ask for.
Kittytravel wrote: »This will add maybe one extra step to teleporting to your preferred wayshrine; you just have to click the zone on the map now and then click the wayshrine.
DenverRalphy wrote: »katanagirl1 wrote: »I’m not sure I like this. I use wayshrines at a high level on the map because I don’t need to zoom into that zone to know where they are. I’ll have to see how it works, but I also think other changes would have be better, you know the ones we asked for, than those we did not ask for.
I may be remembering incorrectly, but I seem to recall during the demonstration that the map only showing capital city wayshrines was only when zoomed all the way out at the Tamriel level of the map. But zoom in just a fraction (still at the Tamriel level) and the other wayshrines populate as well, but the dungeons/trials/houses were still gone and you had to actually go to the specific zone level to see those.
And if that is correct, then that's absolutely fine by me.
High Isle and Galen I agree are a mess of Wayshrines, but they could have been fixed without ruining the rest of the map.SilverBride wrote: »The way it is now, it's almost impossible to open High Isle and other small zones because all we see is a big blob of wayshrines.
katanagirl1 wrote: »DenverRalphy wrote: »katanagirl1 wrote: »I’m not sure I like this. I use wayshrines at a high level on the map because I don’t need to zoom into that zone to know where they are. I’ll have to see how it works, but I also think other changes would have be better, you know the ones we asked for, than those we did not ask for.
I may be remembering incorrectly, but I seem to recall during the demonstration that the map only showing capital city wayshrines was only when zoomed all the way out at the Tamriel level of the map. But zoom in just a fraction (still at the Tamriel level) and the other wayshrines populate as well, but the dungeons/trials/houses were still gone and you had to actually go to the specific zone level to see those.
And if that is correct, then that's absolutely fine by me.
Hopefully it will be fine. Still, lots of other things they could have worked on that wouldn’t be as questionable in my opinion. It wasn’t broke in my opinion.
katanagirl1 wrote: »DenverRalphy wrote: »katanagirl1 wrote: »I’m not sure I like this. I use wayshrines at a high level on the map because I don’t need to zoom into that zone to know where they are. I’ll have to see how it works, but I also think other changes would have be better, you know the ones we asked for, than those we did not ask for.
I may be remembering incorrectly, but I seem to recall during the demonstration that the map only showing capital city wayshrines was only when zoomed all the way out at the Tamriel level of the map. But zoom in just a fraction (still at the Tamriel level) and the other wayshrines populate as well, but the dungeons/trials/houses were still gone and you had to actually go to the specific zone level to see those.
And if that is correct, then that's absolutely fine by me.
Hopefully it will be fine. Still, lots of other things they could have worked on that wouldn’t be as questionable in my opinion. It wasn’t broke in my opinion.
But it *was* broke because you couldn't click on High Isle and with many of the zones in the centre you essentially couldn't see where one ended and the next began because they were covered in wayshrines. It needed to be fixed and makes virtually no difference to map usage for presumably the vast majority of players except that the map will be significantly easier to use.
I don't know if the appearance is different depending on the resolution people play at, but it really was a problem. Indeed, for High Isle specifically it was such an issue it attracted a number of threads here at the time and responses from ZOS that they would try to do something about it.
They're going to add the names of the zones to the map at a certain zoom level, too.
katanagirl1 wrote: »
I never had a problem with either of those islands, Galen was at the top and High Isle below. I did have to click and zoom in on those zones to see the wayshrines but I think that was it.
Ishtarknows wrote: »katanagirl1 wrote: »
I never had a problem with either of those islands, Galen was at the top and High Isle below. I did have to click and zoom in on those zones to see the wayshrines but I think that was it.
As I remember it you play on console Katanagirl?
We use the controller triggers to navigate the map - press and hold one trigger to zoom in and press and hold the other to zoom out. This press and hold takes a couple of seconds to go from the big Tamriel map to a zone, then again into the zone. It's not just a single click like it is for PC and it's why Galen etc weren't such a big deal for controller users.
This new "QOL" just means more time spent pressing and holding triggers instead of travelling which doesn't sound like an improvement to me. Did they test this in controller mode at all?
katanagirl1 wrote: »Don’t PC users have some list of zones they can click on too? I thought that was their preferred method.
spartaxoxo wrote: »Rishikesa108 wrote: »spartaxoxo wrote: »Rishikesa108 wrote: »Thank you all. Now I understand correctly.
However, I also understand that the usefulness of this change is really minimal. If the promised QOL are all of this entity... when there would be many other more important improvements to focus on... it is really disappointing.
I mean you can just look at the patch notes and planned updates in April. This isn't even the quarter they promised QOL updates. It is just a nice small surprise QOl update during the dungeon dlc quarter. Instead of making these types of statements, it is best to read everything that's upcoming, and then decide for yourself if it is something worth playing.
It would have definitely been a great improvement if a mini-map was added by default to the game. I play on PC, so I use addons, but I think about those who can't have the benefit of addons... How do they move without a mini-map??? That's why I say that QOL should be more significant.
Console is literally getting add-ons later. This is why it is good to check announcements