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New Class/Weapon?

Miilos_DanZa
Miilos_DanZa
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Heya all! Just wondering everyone's thoughts on when we might get a new class or one or more new weapon (or weapon-esque) skill lines, and what those skill lines or classes might be. I know we got Arcanist in the second-to-last chapter, but I don't know exactly how often new classes have been released, and for an MMO the size of ESO just feels like we could use more. Not to mention that IIRC ZOS is stepping away from Chapters as their method of releasing new content, so depending on what exactly that entails, could change how/when such things are released.

I feel like we're due something Monk-esque or gearing towards unarmed combat, and of course spear as an equippable weapon is always a common ask.
  • TaSheen
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    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....
    ______________________________________________________

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  • LadyGP
    LadyGP
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    While I think a new class/weapon would be cool to add I don't think the game is in a healthy enough state for them to add this additional complexity to it.

    I think they should be, and most likely are, focusing on DDOS related stuff and lag/disconnects. Those seem to be almost weekly issues at this point.

    Once they get those addressed it would be cool. Although - my non creative brain struggles to see what other stuff they could add and how they would be distinctly different from what is already in the game.
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  • Soarora
    Soarora
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    New classes could be fun, but I also think the ones we have need to be perfected first. Upgrading rarely used morphs, diversifying playstyles, making thematics consistent (I’m still on the hill that the bonus to chilled warden passive should be bonus to bleed damage if you have more stam than mag, then adjusting skills accordingly), and giving underutilized classes better group buffs.
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  • sans-culottes
    sans-culottes
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
  • tomofhyrule
    tomofhyrule
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    There is nothing I want more than a new class.

    I love playing with new classes, as it's essentially a new way to approach the game. The announcement of Arcanist brought me more hype than I'd had in years for ESO - I wasn't really throwing my money down for Antiquities or Companions or Tales of Tribute, but Arcanist just got me so excited to see the world again.

    There are also a lot of places they could go. I'd love a Dwemer Artificer (we have researchers in lore!) that could play with summons, traps, and tonal architecture as their skill lines. I've got a quick mockup here of something that'd be fun. Another idea I had that'd be fun for lore nerds would be a 'Celestial' or something where each of the skill lines is based on the guardian constellations, and then the attacks reference the other signs (like 'the Warrior' line has a shoulder charge attack to represent the Steed). Or maybe even something that throws a bone to the PvP community and sources a lot of (de)buffs we don't see often like Timidity and could e.g. spawn a ballista as an ultimate.

    I know a lot of people are big on Monks or Bards, but ESO Classes are slightly different to D&D classes, and what most people ask for with those two is not a Class (which needs three skill lines and skills that could address each role), but a weapon line. I used to be really excited about getting a new weapon, but I've cooled off on that in favor of a new class. Still, it'd be great to get Spears to come back to the Elder Scrolls series (even though that'd require 150+ motifs to be made!). An unarmed line could also be fun, but it would take a bit of finagling since that's technically two gear slots down, so they would need to do something there (possibly have a passive that lets rings count as 2 gear slots each if unarmed?). Any new weapon would also then need the Arena sets, and if it's something like spears it'd also need to be added to every set in the game... which means a lot of farming (but also a lot of chances to get players into old content)

    We've never gotten a new weapon since the game's released. New Classes have been added three times, in 2017 (Warden), 2019 (Necro), and 2023 (Arc). It looked like it was on a 2-year schedule, but there are theories on why it's not: COVID happened for the 2021 timeblock (and it's seen - Companions were the new thing in 2021, but since they're universal now Blackwood is the only Chapter without a unique feature), or maybe the complexity is just making the time between stretch out longer. Still, it really does feel like we're 'due' for a new Class. The other benefit to a new Class is the fact that they are redoing a lot of tutorial- and early-game content, so it'd be nice to have a reason to make a new character.
    (And yes, the does mean farming new Class sets from the IA...)
  • sans-culottes
    sans-culottes
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    There is nothing I want more than a new class.

    I love playing with new classes, as it's essentially a new way to approach the game. The announcement of Arcanist brought me more hype than I'd had in years for ESO - I wasn't really throwing my money down for Antiquities or Companions or Tales of Tribute, but Arcanist just got me so excited to see the world again.

    There are also a lot of places they could go. I'd love a Dwemer Artificer (we have researchers in lore!) that could play with summons, traps, and tonal architecture as their skill lines. I've got a quick mockup here of something that'd be fun. Another idea I had that'd be fun for lore nerds would be a 'Celestial' or something where each of the skill lines is based on the guardian constellations, and then the attacks reference the other signs (like 'the Warrior' line has a shoulder charge attack to represent the Steed). Or maybe even something that throws a bone to the PvP community and sources a lot of (de)buffs we don't see often like Timidity and could e.g. spawn a ballista as an ultimate.

    I know a lot of people are big on Monks or Bards, but ESO Classes are slightly different to D&D classes, and what most people ask for with those two is not a Class (which needs three skill lines and skills that could address each role), but a weapon line. I used to be really excited about getting a new weapon, but I've cooled off on that in favor of a new class. Still, it'd be great to get Spears to come back to the Elder Scrolls series (even though that'd require 150+ motifs to be made!). An unarmed line could also be fun, but it would take a bit of finagling since that's technically two gear slots down, so they would need to do something there (possibly have a passive that lets rings count as 2 gear slots each if unarmed?). Any new weapon would also then need the Arena sets, and if it's something like spears it'd also need to be added to every set in the game... which means a lot of farming (but also a lot of chances to get players into old content)

    We've never gotten a new weapon since the game's released. New Classes have been added three times, in 2017 (Warden), 2019 (Necro), and 2023 (Arc). It looked like it was on a 2-year schedule, but there are theories on why it's not: COVID happened for the 2021 timeblock (and it's seen - Companions were the new thing in 2021, but since they're universal now Blackwood is the only Chapter without a unique feature), or maybe the complexity is just making the time between stretch out longer. Still, it really does feel like we're 'due' for a new Class. The other benefit to a new Class is the fact that they are redoing a lot of tutorial- and early-game content, so it'd be nice to have a reason to make a new character.
    (And yes, the does mean farming new Class sets from the IA...)

    Spears would be a good addition.
    Edited by sans-culottes on February 17, 2025 4:43PM
  • emilyhyoyeon
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    If we got a new class, I'd be more interested in seeing something more basic and named in the previous titles like sorcerer and nightblade, rather than something way too specific to be a class in its meaning, like arcanist. Something heavily inspired from one of these:
    https://en.uesp.net/wiki/Oblivion:Classes
    monk, barbarian, etc as first stamina-leaning class would be cool

    I think I'd prefer a new weapon though like alteration staff or polearm/spear.
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  • Taril
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    Something new could be more viable with the new way they're dealing with content.

    Not having to be tied down to explicitly pushing everything out in time for a single chapter, so they can work on stuff properly. In addition to them likely still wanting to have things that provide a big draw for players to spend money in lieu of their chapter drops.

    That said, as far as the game is concerned, we could really do with a pass over existing skill lines.

    There's plenty of underwhelming skills/passives in the current classes and skill lines. Hopefully we get some improvements to the Guilds with their noted upcoming revisits.

    And no, I don't want them to just shove in some Grimoires for scribed skills and call it a day (Like they seemingly have for Soul Magic)

    Outside of that there's a few things that could be interesting personally:

    Skill Lines:
    - Unarmed (Though I wonder if they'd be able to do it given the lack of fist weapons in the lore, they'd have to design completely new ones for us to be able to equip)

    - Single Wield One Hander

    - Some form of Magicka based melee weapon

    - Alteration Staff

    - Illusion Staff

    - Conjuration Staff

    - Polearms (Spears, Halberds, Glaives etc)

    - New Guilds/Factions

    Classes:
    - Dwemer Artificer is a popular choice

    - "Bard" based on the Dro-ma'thra/Cantors (I.e. Gaining powers based off both Namira and Azurah)

    - Sheogorath themed Trickster (Think GW2 Mesmer. But with less Greatsword laser beams and more Cheese)

    - Some type of Shapeshifter class (Think something like WoW's Druid. There's a lot of room for design here. Something nature based with animals like Tigers/Bears/Netch for your DPS/Tank/Healer or something more Daedric like Shrike/Daedroth/Watcher etc)
  • Lozeenge
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    i'm still on team "Gloves of the Pugilist as an ESO mythic" for memes but other than that i don't think we need a new weapon type in the combat ecosystem. as mentioned in an earlier reply we're far from a state of the game where we need more new additions (we just got Scribing an update ago.)
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  • Maitsukas
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    I honestly don't understand the appeal of DnD-like Classes (Bards, Monks, etc.) being added to the game.
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  • Taril
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    Maitsukas wrote: »
    I honestly don't understand the appeal of DnD-like Classes (Bards, Monks, etc.) being added to the game.

    Most of it stems from the pre-Skyrim TES games having "Classes" with the same names.

    Whereby the actual "Class" was just pre-defined stat/skill distributions rather than any actual mechanical difference between characters.

    Add in the fact that DnD is fairly popular (Especially with the recent success of BG3) and of course you'll get a lot of people wanting DnD-style classes.

    Of course, in some cases the desire is tangentially related to a specific gameplay style. Such as Monk being based on the "Gloves of the Pugilist" and various Unarmed damage bonuses (Such as from Khajit/Argonian racial bonuses)
  • SilverIce58
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    Id love an Artificer class tbh. Summoning dwemer constructs, steam and tonal magic, and using dwarven machinery as weaponry/armor skills would be a great next addition.

    Of course for weapon skills, while I do want spears/halberds, there're tons of motifs to retroactively add to. Tho that wouldnt be much of a problem for a weapon like Unarmed or 1Hand and Rune (which tbh the magic foci/rune would probably be made from the enchanting or JC station, so no need for style pages if its just going to look like your hand is emanating fire/ice/shock/magic in your palm)
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  • Michaelkeir
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    This. This so much. This guy gets it. I love playing necromancers in games, and this ain’t one. It’s a cheap imitation of what an actual necromancer is.
  • TheValkyn
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    I love the creativity and the exercise here but let’s be realistic… With the new content update schedule, or lack thereof, you will see more updates to the crown store with mounts and costumes than you will the game. You know - the actual playable bit.
  • Hollyniss
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    This. This so much. This guy gets it. I love playing necromancers in games, and this ain’t one. It’s a cheap imitation of what an actual necromancer is.

    Same! It's just a lame Templar reskin. I was so disappointed on release. I want an ACTUAL Necromancer. I love playing dark themed mages in games (Warlocks, Necromancers, ect). The only 'dark mage' in this game is Nightblade (and MAYBE Arcanist). I also wish Warden was closer to a Druid from D&D or WoW (able to shapeshift into various animals, commune with nature, and summon animals of your choosing that worked similarly to Sorcerer summons, ect). I also wish we would have gotten a water skill tree instead of ice (yes, I know ice is technically water, but still). Be able to summon waves, healing rain, maybe a hurricane. Something like that.

    More magic based weapons would also be cool (Wands/Scepters, Grimoires, Totems, ect).

    Edited by Hollyniss on February 18, 2025 7:30PM
  • Taril
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    TheValkyn wrote: »
    I love the creativity and the exercise here but let’s be realistic… With the new content update schedule, or lack thereof, you will see more updates to the crown store with mounts and costumes than you will the game. You know - the actual playable bit.

    It depends.

    We have no idea about how they're going to be monetizing new content.

    Like, yes, there won't be specific "Chapter" releases that you purchase the entirety of (Or wait a year and get it in ESO+)

    But it doesn't mean they won't monetize specific content updates (Like how you buy the non-base classes from the Crown Store)

    The only difference we know about is the scheduling. Whereby instead of working around yearly chapter drops, they instead just work on things until they're ready to drop and can do so whenever something is finished.

    They even explicitly mentioned how this new schedule also allows them to test new features/additions to see how players respond before fleshing them out (I.e. So they can add something like ToT and if reception is mid they can scrap it during this initial beta rather than being stuck with something that's not particularly popular they spent the entire year working on...)

    We won't know until April when they cover their new system to see how it's actually going to function. But just because they're not doing specifically Chapters doesn't mean they won't be adding new actual content.

    Especially when they likely know that the actual playable bit of the game is what keeps people playing and thus being there to buy their new Crown Store mounts and costumes.
  • Asdara
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    There is nothing I want LESS than a new class.
    The game is already unbalanced enough as it is to keep throwing rocks in the cogs again.
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  • tohopka_eso
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    well the unarmed fighter isn't too far off a stretch (I'm one of those that would love a monk). When you first do Mirri's companion quest line to rescue her brother you run into some unarmed enemy fighters (can't recall what they are). I wouldn't mind that to be honest.
    Bard though, I'm more towards the Bard College and feel it would be a good skill line instead.
  • necro_the_crafter
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    First and foremost:
    finish GLS for necros.
    Give necros reliable block-piercing CC
    Second:
    Give arcanists burst / ways to generate grux consistantly outside of runeblades/flail.
    rn its basicly a choise between having a burst but be locked into class spammable only or having no burst at all.

    And then:
    Tanking range weapon.
    Alteration/mycticism/thaugmaturgy staff, with ward spell in offhand as a shield.
    Make Ice staff about frost DPS.

    Last:
    Artificier/mechanist.
    Imagine a class that have permanent transform, like getting inside dwemer centurion.
    And while in that state you gain big amount of dmage shield that is basicly your construct health. And that shield is decaying at a constant rate, and have to be maintained by channeling some kind of repair spell. And once that shield reches zero you dismount yours failing construct and have build up ultimate again, and if the shield is broken you falling off your mech-suit and get somesthing like dismount stun, that cannot be cc-broken.
    And while in suit, you have your class skills enhanced, as well as bonus to a baseline stats.

    I would imagine in PvE you will have to do a burst - repair rotation, basicly managing between DPS and construct maitanance
    And in PvP you will get in construct to shoot out a few bursts and dismount, because you will be at risk of geting your construct brought down, and you will follow short after in that scenario.
  • magnusthorek
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    As long as ZOS don't give such a massive advantage as they did to Arcanist, I'm game for anything — alright, except for Bards, that's silly :tongue:

    Just wish they'd throw some bones to my lovely Templar... :(
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  • SedoUmbra
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    Yeah, I'm more interested in creating varied and interesting builds rather than efficient gameplay, so I'll take as many classes, guilds and weapons as ZOS are prepared to offer.
  • GloatingSwine
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
  • SilverIce58
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    Last:
    Artificier/mechanist.
    Imagine a class that have permanent transform, like getting inside dwemer centurion.
    And while in that state you gain big amount of dmage shield that is basicly your construct health. And that shield is decaying at a constant rate, and have to be maintained by channeling some kind of repair spell. And once that shield reches zero you dismount yours failing construct and have build up ultimate again, and if the shield is broken you falling off your mech-suit and get somesthing like dismount stun, that cannot be cc-broken.
    And while in suit, you have your class skills enhanced, as well as bonus to a baseline stats.

    I would imagine in PvE you will have to do a burst - repair rotation, basicly managing between DPS and construct maitanance
    And in PvP you will get in construct to shoot out a few bursts and dismount, because you will be at risk of geting your construct brought down, and you will follow short after in that scenario.

    While a Mechanic/Artificer class is wanted, I dont particularly want to see dozens of mini dwarven colossi running around the place. This is not Aion. The dwarven spider mount is one thing bc people dont generally use them much over other mounts, but as a class ult or feature, it would be on full display. Lets think bigger/different shall we?
    Edited by SilverIce58 on February 19, 2025 2:04PM
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  • Taril
    Taril
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.

    Someone who uses sould of men or mer for magical power using soul gems is an Enchanter

    Necromancers in Elder Scrolls summons zombies and skeletons and animates corpses. Which yes, comes under Conjuration.

    Necromancy is often considered a subset of the Conjuration and Enchanting schools of magic utilizing concepts from both (I.e. Conjuring entities such as Zombies and Skeletons a la Conjuration and binding souls a la Enchanting)
  • sans-culottes
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    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
    So why is this one summoning temporary skeletons and using corpses to make tethers?
    Taril wrote: »
    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.

    Someone who uses sould of men or mer for magical power using soul gems is an Enchanter

    Necromancers in Elder Scrolls summons zombies and skeletons and animates corpses. Which yes, comes under Conjuration.

    Necromancy is often considered a subset of the Conjuration and Enchanting schools of magic utilizing concepts from both (I.e. Conjuring entities such as Zombies and Skeletons a la Conjuration and binding souls a la Enchanting)

    Right? I’m not sure how Venom Skull and the bizarre Shocking Siphon fit that description, either. The class kit’s a mess.
    Edited by sans-culottes on February 19, 2025 2:53PM
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Definitely not any more classes the way they have made all the additional ones. Necromancers are a joke and look nothing like Elder Scrolls necromancers, it's some Halloween gimmick show.
    Wardens are supposed to be nature-themed, guardians of the Green, connection to Y'ffre and whatnot. And they gave them some random ice spells and Morrowind animals mixed with a random bear.
    Arcanist are the most niché class ever, connecting us to a single daedric prince with effects that causes headaches, migraines, eye pain and more for people.

    Adding unarmed would be fitting, since it has been a long existing skill in Elder Scrolls, but I'd prefer it to be a skill and not some weird "monk" that would not be fitting any martial art in Elder Scrolls and instead more likely be some DnD copy then with some random third skill choice.

    There are plenty of skillines options that would be nice be obtainable for existing characters.
    • Unarmed
    • Alteration
    • Illusion
    • No weapon spell casting, or like 1h and spellcasting hand.
    • Spear/polearm/quarterstaff
    etc
    [Lie] Of course! I don't even worship Daedra!
  • necro_the_crafter
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    Taril wrote: »
    TaSheen wrote: »
    Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).

    Only weapon skills I'd be interested in would be one hand plus rune or spell book....

    Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.

    A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.

    Someone who uses sould of men or mer for magical power using soul gems is an Enchanter

    Necromancers in Elder Scrolls summons zombies and skeletons and animates corpses. Which yes, comes under Conjuration.

    Necromancy is often considered a subset of the Conjuration and Enchanting schools of magic utilizing concepts from both (I.e. Conjuring entities such as Zombies and Skeletons a la Conjuration and binding souls a la Enchanting)


    Real OG necromancers channel their powers from Soul Cairn. Its a shame ESO have a crown store soul cairn violet/bluish skeleton polymorph, but the actual class has no ties to itself.
    Correct me if im wrong, but I didnt happen upon any mention of Soul Cairn in ESO. And from TES 5: Dawnguard DLC, If i remember correctly Cairn is subpocket of coldharbour, ruled by a perfect masters, who are basicly sentient soul gems.
    And necromancers offer them souls for exchange of powerful udead that is not RAISED, but SUMMONED instead.

    I wish that ZoS should have taken Cairn thematics when they were building necros. Insted of having corpses as the fuel, necromancers could have black soulgem shards that would serve as their resourse minigame, kinda like cruxes. And we know that Serana could catch a part of dragonborn soul, so our PC could as well should be able to "catch" a part of a soul from living being in to a black soul gem shard, and then use it to exchange with perfect masters to summon our powerful undead.
  • necro_the_crafter
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    While a Mechanic/Artificer class is wanted, I dont particularly want to see dozens of mini dwarven colossi running around the place. This is not Aion. The dwarven spider mount is one thing bc people dont generally use them much over other mounts, but as a class ult or feature, it would be on full display. Lets think bigger/different shall we?

    Does Aion have dwemer constructs?

    Cant imagine anything else that can be unique about mechanic class. Besides while it is "permanent" as I had said that its shield naturally decays and have to be maintained, so you wouldnt see people just casualy roaming around the cities in their mech-suit.

    Whatever it would be, It will be same old story. When warden came out suddenly you would see a beetles poping everywere. Blastbones were all over the place on elsweyr release. People were seriosly posting about arcanist vibrant green beam that had been actualy toned down for other players after complains. And for a new class, whatever it will be, im sure something have to make people upset about it.
  • Finedaible
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    I'll repeat again that the Deadlands DLC was a missed opportunity to introduce Daedric Crescents as a weapon skill line. Would have been fitting lorewise since they were literally created there and have not been destroyed yet in the timeline.
  • Taril
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    Real OG necromancers channel their powers from Soul Cairn. Its a shame ESO have a crown store soul cairn violet/bluish skeleton polymorph, but the actual class has no ties to itself.
    Correct me if im wrong, but I didnt happen upon any mention of Soul Cairn in ESO. And from TES 5: Dawnguard DLC, If i remember correctly Cairn is subpocket of coldharbour, ruled by a perfect masters, who are basicly sentient soul gems.
    And necromancers offer them souls for exchange of powerful udead that is not RAISED, but SUMMONED instead.

    Not quite.

    The real OG necromancers are Mannimarco and his Order of the Black Wyrm. Whom rely on using corpses to be raised.

    Mannimarco is named "The First Necromancer" and he is the one who built up the practice which resulted in his expulsion from the Psijic Order.

    It was only after Vastarie opened a portal to Cold Harbor for the first time and brought back Black Soul Gems were gems being used for Necromancy. Which is where the Soul Cairn comes into the equation.

    The Soul Cairn is the place where the souls of those consumed by Black Soul Gems go. It itself is it's own plane of Oblivion. With the Ideal Masters being once mortals whom ascended to a higher plane of existence (They are described as "disembodied entities living in a distant Platonic idea" suggesting that they reside somewhere outside of Nirn/Atherius). They have a connection to the realm via the unique crystals.

    It's stated that some necromancers will enter contracts with the Ideal Masters, providing souls for power. But this is not the norm and would have only started after the founding of the realm, long after Mannimarco had already been experimenting with necromancy.

    In fact, the only references I can find state that the first time anyone even went there, was when Valerica used the Elder Scroll to open a portal there to escape Harkon in during the 3rd century of the 4th Age making it one of the most recent events in TES lore until TES VI provides more advancement.
    Insted of having corpses as the fuel, necromancers could have black soulgem shards that would serve as their resourse minigame, kinda like cruxes.

    Aye, using Black Soul Gems would be a more fitting mechanic. Since it would be less reliant on positioning and generating only after combat has started.

    Even more so when you consider Mannimarco's stance on "Where to get corpses" which is a question that infuriates him due to how stupid it is due to him finding it quite obvious that "corpses are everywhere in Tamriel, from every city to field, as the continent has been a host to countless atrocities and conflicts."

    So having to explicitly generate corpses makes literally no sense according to Mannimarco. While using Black Soul Gems would be useful to help mitigate the need for the necromantic energy depending on corpse age (Fresh corpses and very old corpses are apparently the easiest to utilize. The former because they require less necromantic energy, the latter because the process of decay generates necromantic energy over time)

    I've got a Necromancer class re-design sitting around that's based on using Black Soul Gems as a resource mechanic, whereby it functions more akin to Cruxes (Though not quite the same).
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