Now, I'm a PvE player. I only play Battlegrounds casually for daily XP and tokens, but there is one thing players do that has been really annoying me lately. I've noticed every now and then when I pull up the leaderboards there will be someone on my team with a KDA of something like 12/0/17 and they're all the way at the bottom in an objectives-based mode. Get the objectives. Your KDA doesn't mean anything in a mode about capping a point and holding it if you're just cherry-picking cheesy kills on people and hiding in the shadows all match. Afaik the game doesn't even give you anything for having a perfect KDA.
plasmab3ard wrote: »killing opponents in any of the pvp modes correlates strongly with winning objectives.
once youve accumulated some more experience, you should notice, assuming that you track such things, that you end up winning a lot more of the bgs where you have some teammates that tie down the opposing team by fighting and killing them.
there are specific playstyles (gankers, beamplars, etc) which can get kills without having much of an impact on the flow of a game, but in general, pvp matches are won by pvping.
the only common situation which comes to mind where one should not primarily focus on killing other players is when the other team is moving around as a full 8-man ball and your team cant win in a teamfight. in that case its best to split up and try to sneak in objective points while avoiding fights.
WaywardArgonian wrote: »Afaik the game doesn't even give you anything for having a perfect KDA.
Usually, I go 0/0/0 and have scores at top... L2P objectives
I think it's a good thing that defensive/support playstyles can have a place where they can top the scoreboard, but the scoring is pretty broken. I gave an example of how playing the objective and supporting allies can still end up giving you 0 points. And it's a team game, you're not topping the scoreboard unless your DD teammates are controlling the enemy population enough for you to be able to flip flags. Thanks to going 2-sided, deathmatchers now actually help their teammates win, instead of helping put 3rd place further in 3rd.xylena_lazarow wrote: »CTR match where I did NOT farm KDA stats, just stayed back on the objective and played perfect relic defense, cross shielded allies when more were needed to defend, got 0 points for it
it wasn't that bad. BG just becomes more and more difficult progressively with more specialized builds. Now the only PvEers who can be threatening are arcanists with their green laser.
it wasn't that bad. BG just becomes more and more difficult progressively with more specialized builds. Now the only PvEers who can be threatening are arcanists with their green laser.
Meh. Right now no pve build can perform at all tbh. Not while veterans players are constantly mixed up with new players/pve players. It’s actually quite bad how just one or two of these players can literally ruin the game because one team will almost automatically get spawn camped do to it being a numbers game. Idk what’s with the matchmaking but it’s got to change. Sometimes I know friends in my guilds get games popping with low cps/pve/players with quest gear (literally) while other vets sit in queu so it’s not like there wasn’t enough players and the game had to draw them.
Something is wrong and it’s making the experience bad for everyone tbh. Butttt I remember we said this during the new bgs pts. Lot of PvP players said this would happen especially with 2 teams only and it was ignored…
I agree that Chaos Ball is entirely broken and there's pretty much no way to gauge player contribution. I was mostly just referring to people in general who you can see just cherry-picking kills from a distance without getting their hands dirty in a match, at the clear expense of presence for objectives. Mostly happens in domination
I agree that Chaos Ball is entirely broken and there's pretty much no way to gauge player contribution. I was mostly just referring to people in general who you can see just cherry-picking kills from a distance without getting their hands dirty in a match, at the clear expense of presence for objectives. Mostly happens in domination
That's why we should skip objective to go after them, but then people would complain about KDA fiends.
I agree that Chaos Ball is entirely broken and there's pretty much no way to gauge player contribution. I was mostly just referring to people in general who you can see just cherry-picking kills from a distance without getting their hands dirty in a match, at the clear expense of presence for objectives. Mostly happens in domination
That's why we should skip objective to go after them, but then people would complain about KDA fiends.
I'm not talking about people chasing others down, quite the opposite. I don't mean you have to sit on the objectives all the time, but you should every now and then. What I'm talking about is people camping near their own spawn, and ks'ing teammates when they see an opportunity, and immediately retreating back to spawn away from any interaction on the map. It's not bad if you're in the chokepoints of the map ganking people.
I agree that Chaos Ball is entirely broken and there's pretty much no way to gauge player contribution. I was mostly just referring to people in general who you can see just cherry-picking kills from a distance without getting their hands dirty in a match, at the clear expense of presence for objectives. Mostly happens in domination
That's why we should skip objective to go after them, but then people would complain about KDA fiends.
I'm not talking about people chasing others down, quite the opposite. I don't mean you have to sit on the objectives all the time, but you should every now and then. What I'm talking about is people camping near their own spawn, and ks'ing teammates when they see an opportunity, and immediately retreating back to spawn away from any interaction on the map. It's not bad if you're in the chokepoints of the map ganking people.