Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
tomofhyrule wrote: »There is nothing I want more than a new class.
I love playing with new classes, as it's essentially a new way to approach the game. The announcement of Arcanist brought me more hype than I'd had in years for ESO - I wasn't really throwing my money down for Antiquities or Companions or Tales of Tribute, but Arcanist just got me so excited to see the world again.
There are also a lot of places they could go. I'd love a Dwemer Artificer (we have researchers in lore!) that could play with summons, traps, and tonal architecture as their skill lines. I've got a quick mockup here of something that'd be fun. Another idea I had that'd be fun for lore nerds would be a 'Celestial' or something where each of the skill lines is based on the guardian constellations, and then the attacks reference the other signs (like 'the Warrior' line has a shoulder charge attack to represent the Steed). Or maybe even something that throws a bone to the PvP community and sources a lot of (de)buffs we don't see often like Timidity and could e.g. spawn a ballista as an ultimate.
I know a lot of people are big on Monks or Bards, but ESO Classes are slightly different to D&D classes, and what most people ask for with those two is not a Class (which needs three skill lines and skills that could address each role), but a weapon line. I used to be really excited about getting a new weapon, but I've cooled off on that in favor of a new class. Still, it'd be great to get Spears to come back to the Elder Scrolls series (even though that'd require 150+ motifs to be made!). An unarmed line could also be fun, but it would take a bit of finagling since that's technically two gear slots down, so they would need to do something there (possibly have a passive that lets rings count as 2 gear slots each if unarmed?). Any new weapon would also then need the Arena sets, and if it's something like spears it'd also need to be added to every set in the game... which means a lot of farming (but also a lot of chances to get players into old content)
We've never gotten a new weapon since the game's released. New Classes have been added three times, in 2017 (Warden), 2019 (Necro), and 2023 (Arc). It looked like it was on a 2-year schedule, but there are theories on why it's not: COVID happened for the 2021 timeblock (and it's seen - Companions were the new thing in 2021, but since they're universal now Blackwood is the only Chapter without a unique feature), or maybe the complexity is just making the time between stretch out longer. Still, it really does feel like we're 'due' for a new Class. The other benefit to a new Class is the fact that they are redoing a lot of tutorial- and early-game content, so it'd be nice to have a reason to make a new character.
(And yes, the does mean farming new Class sets from the IA...)
I honestly don't understand the appeal of DnD-like Classes (Bards, Monks, etc.) being added to the game.
sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
Michaelkeir wrote: »sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
This. This so much. This guy gets it. I love playing necromancers in games, and this ain’t one. It’s a cheap imitation of what an actual necromancer is.
I love the creativity and the exercise here but let’s be realistic… With the new content update schedule, or lack thereof, you will see more updates to the crown store with mounts and costumes than you will the game. You know - the actual playable bit.
sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
necro_the_crafter wrote: »Last:
Artificier/mechanist.
Imagine a class that have permanent transform, like getting inside dwemer centurion.
And while in that state you gain big amount of dmage shield that is basicly your construct health. And that shield is decaying at a constant rate, and have to be maintained by channeling some kind of repair spell. And once that shield reches zero you dismount yours failing construct and have build up ultimate again, and if the shield is broken you falling off your mech-suit and get somesthing like dismount stun, that cannot be cc-broken.
And while in suit, you have your class skills enhanced, as well as bonus to a baseline stats.
I would imagine in PvE you will have to do a burst - repair rotation, basicly managing between DPS and construct maitanance
And in PvP you will get in construct to shoot out a few bursts and dismount, because you will be at risk of geting your construct brought down, and you will follow short after in that scenario.
GloatingSwine wrote: »sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
So why is this one summoning temporary skeletons and using corpses to make tethers?GloatingSwine wrote: »sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
GloatingSwine wrote: »sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
Someone who uses sould of men or mer for magical power using soul gems is an Enchanter
Necromancers in Elder Scrolls summons zombies and skeletons and animates corpses. Which yes, comes under Conjuration.
Necromancy is often considered a subset of the Conjuration and Enchanting schools of magic utilizing concepts from both (I.e. Conjuring entities such as Zombies and Skeletons a la Conjuration and binding souls a la Enchanting)
GloatingSwine wrote: »sans-culottes wrote: »Personally no interest in monk or unarmed, nor in spears etc. I don't know what they'll consider now with the new release system.... I would love a new non-monk class (well, depending on what it was.... arcanist and warden were great, I wouldn't touch necro with a pole of any length as I don't play necros in any game ever).
Only weapon skills I'd be interested in would be one hand plus rune or spell book....
Good news! This necromancer is just an elementalist. Personally, an actual necromancer class would be nice. The existing class has been languishing in poor design choices for some time.
A proper Elder Scrolls necromancer isn't someone who summons zombies and skeletons (those are in Conjuration), it's someone who uses souls of men or mer for magical power using black soul gems.
Someone who uses sould of men or mer for magical power using soul gems is an Enchanter
Necromancers in Elder Scrolls summons zombies and skeletons and animates corpses. Which yes, comes under Conjuration.
Necromancy is often considered a subset of the Conjuration and Enchanting schools of magic utilizing concepts from both (I.e. Conjuring entities such as Zombies and Skeletons a la Conjuration and binding souls a la Enchanting)
SilverIce58 wrote: »
While a Mechanic/Artificer class is wanted, I dont particularly want to see dozens of mini dwarven colossi running around the place. This is not Aion. The dwarven spider mount is one thing bc people dont generally use them much over other mounts, but as a class ult or feature, it would be on full display. Lets think bigger/different shall we?
necro_the_crafter wrote: »Real OG necromancers channel their powers from Soul Cairn. Its a shame ESO have a crown store soul cairn violet/bluish skeleton polymorph, but the actual class has no ties to itself.
Correct me if im wrong, but I didnt happen upon any mention of Soul Cairn in ESO. And from TES 5: Dawnguard DLC, If i remember correctly Cairn is subpocket of coldharbour, ruled by a perfect masters, who are basicly sentient soul gems.
And necromancers offer them souls for exchange of powerful udead that is not RAISED, but SUMMONED instead.
necro_the_crafter wrote: »Insted of having corpses as the fuel, necromancers could have black soulgem shards that would serve as their resourse minigame, kinda like cruxes.