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Game looks totaly dead

  • LadyGP
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    You know the constant disconnections might have something to do with it as well.

    Bingo. I'm sure each of us (that are in endgame groups) know of a handful of people who stopped playing because of the disconnects they get ruining their runs.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • SilverBride
    SilverBride
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    LadyGP wrote: »
    Oh, so this is about PvP.

    Can it not be about both? "The Game" is both PvE and PvP is it not?

    The game consists of PvP, and PvE, and Housing, and Tales of Tribute, and Trading, etc.. When "the game" is being referred to in the subject of a thread, most players aren't going to immediately think the thread is about PvP specifically. Stating PvP in the subject would make it more clear what the thread is about
    Edited by SilverBride on February 16, 2025 4:55PM
    PCNA
  • CatoUnchained
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"
  • VoxAdActa
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    Stating PvP in the subject would make it more clear what the thread is about

    They know that. They just made the thread title as edgy and click-baity as possible (and then never returned to the thread, hmmm).

    Or, and my experience with PvPers tells me this is fully plausible, they believe that PvP is the game, or at least the only important part of the game.
  • CatoUnchained
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    VoxAdActa wrote: »
    Stating PvP in the subject would make it more clear what the thread is about

    They know that. They just made the thread title as edgy and click-baity as possible (and then never returned to the thread, hmmm).

    Or, and my experience with PvPers tells me this is fully plausible, they believe that PvP is the game, or at least the only important part of the game.

    Actually it's usually the PvE community that refuses to acknowledge the importance and legitimacy of PvP; dismissing the legitimacy of PvP as you just did. And point of fact, PvP IS the end game activity along with vet trials/trifectas.

    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    Edited by CatoUnchained on February 16, 2025 6:04PM
  • SilverBride
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"

    I am not a die hard PvP or end game player, but those aren't the only activities in the game, and it's a minority that regularly engages in them. If PvP populations are declining it may have something to do with the toxicity of the community. (See the thread about the Stream Team member for an example.)

    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    No, it isn't.
    Edited by SilverBride on February 16, 2025 6:16PM
    PCNA
  • sans-culottes
    sans-culottes
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"

    I am not a die hard PvP or end game player, but those aren't the only activities in the game, and it's a minority that regularly engages in them. If PvP populations are declining it may have something to do with the toxicity of the community. (See the thread about the Stream Team member for an example.)

    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    No, it isn't.

    This is 100% one of the things that makes me avoid PVP.
  • CatoUnchained
    CatoUnchained
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"

    I am not a die hard PvP or end game player, but those aren't the only activities in the game, and it's a minority that regularly engages in them. If PvP populations are declining it may have something to do with the toxicity of the community. (See the thread about the Stream Team member for an example.)

    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.
  • SilverBride
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    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.

    It's always been a minority of players that routinely participate in end game and PvP in most every MMO I have ever played, ESO included. But that isn't the point I was making.

    Regardless of whether or not we agree, this thread is focused on the PvP aspect of the game so the subject should reflect that. Just saying "the game" includes all aspects, and not all aspects are showing a decline in player population.
    PCNA
  • VoxAdActa
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    VoxAdActa wrote: »
    Stating PvP in the subject would make it more clear what the thread is about

    They know that. They just made the thread title as edgy and click-baity as possible (and then never returned to the thread, hmmm).

    Or, and my experience with PvPers tells me this is fully plausible, they believe that PvP is the game, or at least the only important part of the game.

    Actually it's usually the PvE community that refuses to acknowledge the importance and legitimacy of PvP; dismissing the legitimacy of PvP as you just did. And point of fact, PvP IS the end game activity along with vet trials/trifectas.

    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    Gee, I wonder why the PvE community doesn't acknowledge the legitimacy of PvP, or why so many PvEers fervently hope that the PvP community will continue to quarantine themselves in their toxic bubble of slurs, sexual harassment, and exploiting. It's so strange how the PvP endeavors and pursuits are greeted with a chorus of "I'll never PvP." It's such a mystery. I guess we'll never know the answer, huh?

    PvP is dying, because fewer and fewer people are willing to put up with the PvP community, much of which is stuck in the morals and ethics of late 1990s Xbox Online lobbies. And the rest of the playerbase will respond with "Oh no. ....Anyway....".

    TL;DR: PvP is not "the game." It's a small subset of people who do everything they can to keep it small. Conflating PvP with "the game" is, at best, clickbait, and, at worst, shows a severe lack of insight into the root causes of the PvP community's population decline.
    Edited by VoxAdActa on February 16, 2025 6:42PM
  • VoxAdActa
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    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.

    [Citation needed]
  • Parasaurolophus
    Parasaurolophus
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"

    I am not a die hard PvP or end game player, but those aren't the only activities in the game, and it's a minority that regularly engages in them. If PvP populations are declining it may have something to do with the toxicity of the community. (See the thread about the Stream Team member for an example.)

    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.

    ESO has seen an enormous number of players pass through over the years. ZoS constantly boasts about 20+ million original accounts created (though it’s unclear how they count original accounts and distinguish them from bots; also, while bot activity certainly harms the game, it does indicate a healthy level of interest in it). But where are all these players?

    @SilverBride is somewhat right. ESO has acted like a giant sieve, filtering through millions of players and leaving only a certain group behind. This certain group of players seems to have been the majority for several years now, and it is noticeable. However, the fact that they are the majority does not necessarily mean that this population is sufficient for the game’s survival. It’s no coincidence that ZoS is changing its development strategy, promising diverse and non-casual content in the future, and I believe there’s no argument to be made against that.

    Also, someone is trying to shift the discussion toward "PvP is dead." But no, I’m talking about all content where you actually have to do something. And I’d like to remind everyone that a single Cyrodiil campaign currently holds only 180 players. Even with a queue of 80+, that is still critically low for an entire server.
    PC/EU
  • VoxAdActa
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    But no, I’m talking about all content where you actually have to do something.

    I have seen precisely 0 evidence in support of that claim. I assume you mean trials, trifectas, and leaderboard pushes? I have no issues getting into as many of those as I want to; the problem is that I have to turn down opportunities to participate because of scheduling conflicts, not that I can't find people to do them with.

    In the realm of more general observations, zone chat is always active no matter the hour of the day or night (except in zones that have always been empty because they have nothing to offer people after the quests are completed, like Malabal Tor). Wayshrines in major cities are always crowded. The dueling site outside of Elden Root is never empty. Any time I go to Evermore or Riften, there's a 50% chance of getting to watch some roleplayers putting on an event in the inn. The guild store markets are stable; high level mats haven't drastically declined in price or availability, which would be expected in a game where the top-level players are siphoning off to other games.

    Every indicator I have direct access to shows that PvE is doing just fine. But I'd be fascinated to examine your data.

  • shezof
    shezof
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    VoxAdActa wrote: »
    shezof wrote: »
    Oh, so this is about PvP.

    why a lot of people on forums like to pretend PvP doesnt exist? it was literally a major marketing point for ESO. long term sustain for this game isnt PvE, its PvP.

    That's a bold statement to make, seeing as PvPers are a minority of the playerbase. Especially since many of them seem to be dead set on making sure new PvPers have the most difficult, unpleasant experience possible (particularly in the Battlegrounds, where we get yelled at for playing the game as described instead of as a giant death battle).

    state of pvp is not because of the players.

    Every hardcore player started all the same.

    You can blame Zos for the state of everything but its also a broad problem. Countering your point on PvP players being minority i would argue they are actually not and instead majority of them they dont use the forums .

    Its hard to make any PvP discussion in the forums without toxic casual players trying to derail any comments being made. Thats literally happening on this topic right now, check all the replies i got and others.
  • LootAllTheStuff
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    Just got booted from the server while trying to leave Infinite Archive (XB-NA) and now waiting in a queue for which the countdown timer is not actually counting down...

    Guess I might be done for a bit today?
  • VoxAdActa
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    shezof wrote: »

    state of pvp is not because of the players.

    It's 100% because of the players. Heck, even the performance issues are caused by the players (ball groups). ZOS puts a disproportionate amount of time into pandering to the PvP community, so much so that they've nerfed multiple PvE sets into the ground because PvPers complained about them.
    Countering your point on PvP players being minority i would argue they are actually not and instead majority of them they dont use the forums.

    I understand your desire to believe that, but there's absolutely no data whatsoever to support it.
    Its hard to make any PvP discussion in the forums without toxic casual players trying to derail any comments being made. Thats literally happening on this topic right now, check all the replies i got and others.

    Weird. Wonder why the PvE community might be so primed to be wary and hostile towards PvPers. Someone should really get to the bottom of this.
    Edited by VoxAdActa on February 16, 2025 7:20PM
  • SilverBride
    SilverBride
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    shezof wrote: »
    Its hard to make any PvP discussion in the forums without toxic casual players trying to derail any comments being made. Thats literally happening on this topic right now, check all the replies i got and others.

    Make the subject reflect that the thread is mostly about PVP and there won't be any casual players opening the thread, let alone responding. Better yet, post this thread in the PvP forum.

    I replied thinking this was about the game in general, but when I found out it was mostly PvP related I said "Oh, so this is about PvP." I was surprised that was interpreted as "pretending PvP doesn't exist", and even more surprised by the backlash.
    Edited by SilverBride on February 16, 2025 7:22PM
    PCNA
  • Rogue_Coyote
    Rogue_Coyote
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    Pvp zone isn't dead. You can easily find three of four team purple ball groups at AD home keeps pretty much any time during the morning, afternoon, or evening.
  • Rohamad_Ali
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    Yes a lot of us pvp players went on hiatus until something can be done about the lag being unplayable. Hoping ZoS can get the game playable again soon. Mostly just watching forums for news now.
  • spartaxoxo
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    Oh, so this is about PvP.

    It's not just about PvP. The population over the entire game has seen a mass exodus since U35 and the trend continues today. But the exodus is most notable for the end game community with the PvP die hards and the end game PvE communities suffering the most losses due primarily to unresolved performance issues.

    "there are none so blind as those who will not see"

    I am not a die hard PvP or end game player, but those aren't the only activities in the game, and it's a minority that regularly engages in them. If PvP populations are declining it may have something to do with the toxicity of the community. (See the thread about the Stream Team member for an example.)

    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.

    The majority of players in pretty much any game is casual. Endgame tends to have a healthy population but it's not the majority of players.
  • spartaxoxo
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    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    Yes, I agree. It's not just endgame either. There's a good chunk of ultra casual players that only come to play the chapter a bit and then leave. They left Gold Road faster than other chapters.

    ZOS isn't even doing chapters anymore either. They keep cutting content. That's generally a sign of a declining game. The Steam Charts also show a pretty negative trend.
    Edited by spartaxoxo on February 16, 2025 10:10PM
  • AvalonRanger
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    shezof wrote: »
    Oh, so this is about PvP.

    why a lot of people on forums like to pretend PvP doesnt exist? it was literally a major marketing point for ESO. long term sustain for this game isnt PvE, its PvP.

    Because, it's a failed contents as game design. And, ESO PVP never become "major" contents
    from 10 years ago. It's not only design failure, but also marketing failure as ElderScrolls fan base.

    And, developer already notice those "fact". It's a business matter. People don't want to pay money
    only for ESO PVP anymore.

    (Personally, I'm not PVP contents hater, but I hate ESO PVP)
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • AvalonRanger
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    I start ESO from 2014, and I used to be a beta test player before lunching day.
    Oh, boy... these type of thread pop up intermittently.

    I don't like ESO style PVP. The reason is...

    [Reason1] Marketing mismatch as ElderScrolls.
    Shallow and faceless game design of PVP as ElderScrolles.
    I can't feel same TES immersion like the PVE contents.

    [Reason2] Too much old style combat game
    ESO= retro game, not contemporary.

    [Reason3] Everything is "meta".
    Only for Trial, Only for monster foe, Only for PVP rules....ETC ETC.
    I know it's for "balancing". But basically the game should be designed by same rule and basis.

    Developer can't solve those issue, even after the 10 years. But it's OK for me.

    So, I decide to enjoy ESO as story game of second age of Tamriel culture and history.
    And no problem for me. I'll pay money for nice visual cosmetic and new DLC zone until
    all empty zone of map totally filled.


    Edited by AvalonRanger on February 16, 2025 11:35PM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • SeaGtGruff
    SeaGtGruff
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    spartaxoxo wrote: »
    ZOS isn't even doing chapters anymore either. They keep cutting content.

    They aren't planning to do large, one-per-year "chapters" as they'd been doing since TESO:Morrowind, but that is about them wanting to change their development cycle to be more adaptive.

    Content previously referred to as "chapters"-- large zones that follow a formula or pattern established with TESO:Orsinium (which itself was a "DLC" rather than a "chapter"), and which reportedly took nearly 2 years to develop and were released on pre-announced deadlines ("release dates")-- will be replaced by "seasons" (presumably released four times a year).

    This will allow the development teams to be "lighter on their feet" (as I think Rich put it during an ESO Live stream) as far as being able to put certain things on hold so other things can be worked on as the need arises.

    With the "chapter" model, the lengthy time frames involved meant that the development teams were generally about 2 years behind as far as trying to keep up with the playerbase's changing wants and needs.

    They can still release new zones, quests, and other content, but freeing themselves of the "chapter" development cycle and philosophy will let them release smaller zones (to fill in some of the "empty" spots on the map) that aren't large enough to be part of a "chapter," as well as larger "chapter"-sized zones that can be developed over periods too lengthy for a "chapter," and that if desired can be broken up into multiple smaller releases instead of trying to meet an all-at-once deadline which might necessitate cutting out content that looked like it wouldn't be completed in time for final testing and "The Big Release."
    I've fought mudcrabs more fearsome than me!
  • CatoUnchained
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    You seem to be under the impression that those who are anything other than totally casual players are in the minority. This is not an accurate assumption. Most players move onto end game activities as soon as they are good enough to do so, or they move on to a different game. The long term strictly casual player is in the minority population, not the other way around.

    It's always been a minority of players that routinely participate in end game and PvP in most every MMO I have ever played, ESO included. But that isn't the point I was making.

    Regardless of whether or not we agree, this thread is focused on the PvP aspect of the game so the subject should reflect that. Just saying "the game" includes all aspects, and not all aspects are showing a decline in player population.

    The very first mention from the OP is in regards to not getting groups using the Group Finder (GF) The OP mentions PvE before anything else. Is there a group finder tool for PvP that we've never heard of now? Claiming the OP was only referring to PvP is a straw man argument.

    This thread is about the overall player population, not just about the PvP population. The ESO player population is declining rapidly across the board, even with casual PvE quester numbers declining over the last year plus. (since U35)

    Edited by CatoUnchained on February 17, 2025 12:59AM
  • CatoUnchained
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    VoxAdActa wrote: »
    But no, I’m talking about all content where you actually have to do something.

    I have seen precisely 0 evidence in support of that claim. I assume you mean trials, trifectas, and leaderboard pushes? I have no issues getting into as many of those as I want to; the problem is that I have to turn down opportunities to participate because of scheduling conflicts, not that I can't find people to do them with.

    In the realm of more general observations, zone chat is always active no matter the hour of the day or night (except in zones that have always been empty because they have nothing to offer people after the quests are completed, like Malabal Tor). Wayshrines in major cities are always crowded. The dueling site outside of Elden Root is never empty. Any time I go to Evermore or Riften, there's a 50% chance of getting to watch some roleplayers putting on an event in the inn. The guild store markets are stable; high level mats haven't drastically declined in price or availability, which would be expected in a game where the top-level players are siphoning off to other games.

    Every indicator I have direct access to shows that PvE is doing just fine. But I'd be fascinated to examine your data.

    What is your explanation as to why ZOS is scaling back their new content so radically then? If it's not a loss of revenue due to loss of players and the income that comes with their departure, why is ZOS cutting back so severely on new content creation?

    Edited by CatoUnchained on February 17, 2025 1:04AM
  • CatoUnchained
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    VoxAdActa wrote: »
    VoxAdActa wrote: »
    Stating PvP in the subject would make it more clear what the thread is about

    They know that. They just made the thread title as edgy and click-baity as possible (and then never returned to the thread, hmmm).

    Or, and my experience with PvPers tells me this is fully plausible, they believe that PvP is the game, or at least the only important part of the game.

    Actually it's usually the PvE community that refuses to acknowledge the importance and legitimacy of PvP; dismissing the legitimacy of PvP as you just did. And point of fact, PvP IS the end game activity along with vet trials/trifectas.

    And, this thread is not just about PvP. The PvE community is bleeding players at an alarming rate too.

    Gee, I wonder why the PvE community doesn't acknowledge the legitimacy of PvP, or why so many PvEers fervently hope that the PvP community will continue to quarantine themselves in their toxic bubble of slurs, sexual harassment, and exploiting. It's so strange how the PvP endeavors and pursuits are greeted with a chorus of "I'll never PvP." It's such a mystery. I guess we'll never know the answer, huh?

    PvP is dying, because fewer and fewer people are willing to put up with the PvP community, much of which is stuck in the morals and ethics of late 1990s Xbox Online lobbies. And the rest of the playerbase will respond with "Oh no. ....Anyway....".

    TL;DR: PvP is not "the game." It's a small subset of people who do everything they can to keep it small. Conflating PvP with "the game" is, at best, clickbait, and, at worst, shows a severe lack of insight into the root causes of the PvP community's population decline.

    Go to youtube and search "Nefas toxic casuals" and you'll get your answer explained in detail.
  • Stridig
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    VoxAdActa wrote: »
    shezof wrote: »

    state of pvp is not because of the players.

    It's 100% because of the players. Heck, even the performance issues are caused by the players (ball groups). ZOS puts a disproportionate amount of time into pandering to the PvP community, so much so that they've nerfed multiple PvE sets into the ground because PvPers complained about them.
    Countering your point on PvP players being minority i would argue they are actually not and instead majority of them they dont use the forums.

    I understand your desire to believe that, but there's absolutely no data whatsoever to support it.
    Its hard to make any PvP discussion in the forums without toxic casual players trying to derail any comments being made. Thats literally happening on this topic right now, check all the replies i got and others.

    Weird. Wonder why the PvE community might be so primed to be wary and hostile towards PvPers. Someone should really get to the bottom of this.

    Where is the evidence to support Ball Groups causing lag? Cyrodiil was a slide show long before "Ball Groups" were on the scene. It was so bad back in the Azura's Star days that the screen would just freeze and everyone would just spam skills until somebody won. Usually on a flag when 50 people were there.
    Enemy to many
    Friend to all
  • VoxAdActa
    VoxAdActa
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    VoxAdActa wrote: »
    But no, I’m talking about all content where you actually have to do something.

    I have seen precisely 0 evidence in support of that claim. I assume you mean trials, trifectas, and leaderboard pushes? I have no issues getting into as many of those as I want to; the problem is that I have to turn down opportunities to participate because of scheduling conflicts, not that I can't find people to do them with.

    In the realm of more general observations, zone chat is always active no matter the hour of the day or night (except in zones that have always been empty because they have nothing to offer people after the quests are completed, like Malabal Tor). Wayshrines in major cities are always crowded. The dueling site outside of Elden Root is never empty. Any time I go to Evermore or Riften, there's a 50% chance of getting to watch some roleplayers putting on an event in the inn. The guild store markets are stable; high level mats haven't drastically declined in price or availability, which would be expected in a game where the top-level players are siphoning off to other games.

    Every indicator I have direct access to shows that PvE is doing just fine. But I'd be fascinated to examine your data.

    What is your explanation as to why ZOS is scaling back their new content so radically then? If it's not a loss of revenue due to loss of players and the income that comes with their departure, why is ZOS cutting back so severely on new content creation?

    So, no data, just feels. Understood.

    (ZOS has already fully explained why they have altered their development cycle; there's no need to entertain wild conspiracy theories unless that's just your thing.)
  • pecheckler
    pecheckler
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    Still waiting for Zenimax to actually fix long-standing issues. No wonder the game is dying.
    End the tedious inventory management game.
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