New Player and a Little Overwhelmed

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FlameDark
FlameDark
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Hello! I am brand new to ESO. Just started a couple days ago in fact. I did the little tutorial area, and am moving on to Stonefalls. As the title says I am a LITTLE overwhelmed right now with everything. So I was looking up some things online to help and it really didn't help, so I thought I would ask here! If anyone has a minute to help a total noob out that is :D

1) I am really confused on builds tbh. I played TES games in the past and I adore the Dark Elves. But I really want to play a mage build, and I am leaning towards Necromancer. But I keep finding builds suggesting using either Bretons or High Elves. Will choosing Dark Elves really hinder me from doing high level content later? I don't know how min/max this game is tbh...

2) I noticed an Add On section, and Im not sure where to get Add Ons and which are really that helpful or not. I just kinda want things to help give me more direction on where to go and what to do. So far I've just been ignoring everything expect the main quest marker lol

3) I've been putting a lot of skill points into crafting so my gear doesn't suck. But it feels like there isn't enough skill points in the world to keep up with everything. Does that get better later? Or is this a game where I need to have a dedicated crafter and then my PvE character because there isn't enough skill points to go around? I don't want to use them and find out that I am now stuck being helpless in a fight, but able to make some sweet armor... I would rather not be dying but still styling.

Any help would be VERY appreciated. There is a lot going on at once while I was playing and I am really enjoying the game. But I feel very confused and am just running around hitting things like a angry toddler.
PC/NA CP 250
Arondael - Level 50 Magicka Necromancer Valraena - Level 25 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • Vonnegut2506
    Vonnegut2506
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    1. No, race only matters at the top end of the game. Pick whichever race you want, and you'll be fine.

    2. Go to Minion and install whatever addons you want using it. It will also update them for you.

    3. There are more than enough skills to have a full crafter with a complete set of PvE skills. That being said, in the beginning skill points are fairly precious. I would recommend focusing more on the PvE skills until you end up with a surplus and then start into the crafting skill lines. If nothing else, make sure you have the same character with blacksmithing, clothing, and woodworking since motifs are character-based.
  • ssewallb14_ESO
    ssewallb14_ESO
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    1. I'd select a race with bonuses that are relevant to your build. Dark elf is fine for a caster. ESO gets min/max-y at the trifecta and score push level, but other than that it's a horizontal progression game with loads of options and wiggle room for build choices. You will never not be able to complete any piece of content because you are the wrong race.
    2. Minion
    3. There are 558 skill points in the game. You'll be fine.
  • katanagirl1
    katanagirl1
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    Regarding #3 -

    As your character levels up, so does the gear level needed or you lose effectiveness. I would recommend just deconning (breaking every armor and weapon down at the crafting station) to level up blacksmithing, clothing, and woodworking skill lines as you level your character. It is difficult to have enough crafting skills and high enough skill levels to outfit your character as you are leveling, but once you hit the gear cap at level 50 and 160 Champion Points, you will hopefully be in a good spot to do so. In the meantime, outfitting with gear that drops from the same zone with more pieces in a set will give you bonuses that will help. If you are in a guild, you can also ask for someone to craft gear for you.

    As I was leveling up my first character my plan was the same, to craft her own gear. Funny thing with medium armor though, you have to kill stuff to get the leather and as you do so, you gain XP. So by the time I had enough leather of whatever the appropriate level of gear I needed, I had just leveled myself up to the next type of leather and had to start all over again.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • old_scopie1945
    old_scopie1945
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    1: Don't worry, go Dark Elf if you want, it is a great starter race and a Jack of all trades. It is good at magic and melee builds. Races only become optimal for end game/high level builds. Something a lot of us don't care about.

    2: As already stated Minion is the place to go.
    https://minion.mmoui.com/?download

    3: Don't worry about skill points, there is plenty for you in the game. It just takes a little time to collect them all. As for gear, it only becomes relevant at Champion Point Level 160. That is when it becomes maxed out. What happens when you reach Level 50 you will then move on to the Champion Point system. The gear that you pick up as you level up to CP 160 will be just fine. Don't worry about gear builds until you reach CP 160.

    As an aside, when I started ESO from Skyrim and Oblivion ten years ago I also found it a bit overwhelming. I am quite certain that many others did as well. There is quite a steep learning curve to ESO, so don't run before you can walk.

    It is good you are researching crafting but you need to concentrate on your skills first. Crafting becomes more relevant at CP 160. Levelling your skills will make you stronger, gear becomes more relevant at CP 160.

    Some handy web sites:-
    https://alcasthq.com/
    https://hacktheminotaur.com/
    Or this on YouTube, but it is rather long:-
    https://www.youtube.com/watch?v=jkgnts69xQo&t=117s

    Most importantly have fun.
    Edited by old_scopie1945 on February 11, 2025 9:49PM
  • Sarannah
    Sarannah
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    1: Race does not really matter, it only makes a slight 0.01% difference eventually. Even for high endgame it isn't really important. As you are starting out, dark elf is a good race to pick as it has base mag/sta and base spell/weapon damage. Would say this race is even one of the best for endgame.

    2: Can't really help you with add-ons. But to follow the questline manually, make sure to not accept any quests that lead you into another zone, those are usually DLC quests. Make sure to complete the main quest and main alliances first, before starting the DLCs. (when you fully complete an alliance zone main quest, it will also grant you a quest to send you to the following alliance zone, these are not dlc quests)

    3: You will get plenty of skillpoints to fill out everything you could possibly want. Personally I would focus on the main skills you are using, their passives, the weapon skillline you are using, and the armor type you are wearing. As you are new, get the crafting hirelings and the upgrades and the research nodes from the crafting skilllines at the same time. This will boost your crafting massively once you get started on placing skillpoints there, and will allow you to upgrade your own equipment while still leveling. (It is also wise to right away place one skillpoint in the showing of harvesting nodes, especially clothing and alchemy, as some of these are hard to spot)

    The game is massive and very fun, I think every single player has been overwhelmed when first starting out. Including me.

    Some tips:
    -Get the free inn rooms, to save yourself on wayshrine costs somewhat. And try to only teleport from wayshrine to wayshrine, this is free. (Auridon's innroom is right next to the wayshrine and can be used for free teleports to a wayshrine, you say you are in stonefall so get the innroom at the center of that map as it is only a short walk to the wayshrine there)
    -Upgrade your bank and inventory slots as soon as you can.
    -Go at your own pace, mobs respawn anyways. Some players move much much faster, and there is no point in trying to keep up. Quests go at your pace anyways.
    -Have a little patience when queueing for dungeons, some players will speedrun these and will make you miss out on the skillpoint in there.
    -Go to cyrodiil and do the tutorial there, it will grant you the pvp skilllines and the first passive there is 30% increased mount speed.
    -Don't forget to start your jewelry crafting in summerset(if you can access that), and do your daily crafting quests every day. This will grant you gold and materials to start out faster, and boosts your value.
    -Don't forget to visit the stablemaster every day, to train riding. Personally I always train inventory space first.
    -Don't waste resources or time on below CP 160 equipment. This CP 160 is the equipment cap, and is the highest gear that can drop.

    Welcome to the game, hope you will enjoy yourself!
    Edited by Sarannah on February 11, 2025 9:04AM
  • Orbital78
    Orbital78
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    FlameDark wrote: »
    1) I am really confused on builds tbh. I played TES games in the past and I adore the Dark Elves. But I really want to play a mage build, and I am leaning towards Necromancer. But I keep finding builds suggesting using either Bretons or High Elves. Will choosing Dark Elves really hinder me from doing high level content later? I don't know how min/max this game is tbh...

    2) I noticed an Add On section, and Im not sure where to get Add Ons and which are really that helpful or not. I just kinda want things to help give me more direction on where to go and what to do. So far I've just been ignoring everything expect the main quest marker lol

    3) I've been putting a lot of skill points into crafting so my gear doesn't suck. But it feels like there isn't enough skill points in the world to keep up with everything. Does that get better later? Or is this a game where I need to have a dedicated crafter and then my PvE character because there isn't enough skill points to go around? I don't want to use them and find out that I am now stuck being helpless in a fight, but able to make some sweet armor... I would rather not be dying but still styling.

    Any help would be VERY appreciated. There is a lot going on at once while I was playing and I am really enjoying the game. But I feel very confused and am just running around hitting things like a angry toddler.

    1) You're in luck, Dunmer excel at pretty much everything except tanking (not that they cannot). Dunmer's duality allows them to switch between magicka and stamina focused builds easily and with hybridization of skills it is ever more so.

    2) Minion is any players ESO buddy. There are too many addons to list, but my MVP choice for new players is Code's combat alerts. https://www.esoui.com/downloads/info1855-CodesCombatAlerts.html - Also consider an autobind addon to progress your stickerbook(set collections). Even if you're busy in combat and forget, or in a group rushing to victory, you will automatically progress your curation. https://www.esoui.com/downloads/info3217-AutoBind.html - Also make sure you get any of the required libs for said addons you want to install.

    3) There are a TON of skill points you can get in the game, many are locked behind PVP progression and skyshards. Early on it can be a struggle with skill points. An addon like: https://www.esoui.com/downloads/info3989-TagarnsSkillPointAlerts.html can help fill those in over time. It will automatically give you a sound alert and a compact little UI, click on the delve or public dungeon and it will teleport you to your friend or guildmate for free.

    Join a guild, if you're on PC-NA Maxwell House Gamers family of guilds (I think it is up to four now, all of which try to keep a guild trader. Sifu is a madman, and dad joke enjoyer) has a great discord with events for all ranges of players. Intox does public dungeon run events where the group goes through all the vanilla dungeons for skill points and skyshards with no level requirement. I think that can net you around 20 skill points or so in under 30-60mins. Progressing a crafter and focusing that character for trait research early on is a great idea. Eventually those timers scale up pretty high, I'd start off with traits like divines, infused, charged, reinforced, sturdy, etc first.

    Find a guild, any guild that you feel at home in and will help you progress. Working together with players that you actually may do content with again is a rewarding feeling.
  • Faerugue
    Faerugue
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    Welcome to the game - and the forums ... you've already had some great advice, and being a relative noob on things like builds I can't add to it ... but I do want to chime in on the guild part ... it can be such fun and there's awesome peepz always willing to help out!
  • Northwold
    Northwold
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    I found the main quest (you are the vestige working with the prophet to take down Molag Bal) and the original zone story quests for the base zones ( https://elderscrolls.fandom.com/wiki/Zones -- note that Craglorn is self contained and irrelevant to the main quest and the base zone stories, that Craglorn can be rough going for a new player because much of it was originally designed to be played by groups, and that Cyrodiil is a Player versus Player zone and, again, not part of the main quest or any base zone story) provided a really good structure to hold your hand while you got used to how the game works.

    They let you focus on what the story is asking you to do and tune out the rest of the game's noise until you're ready for it. And also give you time to digest the insane outpouring of gobbledegook jargon and very confusing concepts that the game hurls at you (eg style motifs, which at this point in the game really don't matter, the difference between gear and cosmetic clothing, that "block", "blocking" and "bracing" all mean exactly the same thing). Each individual quest awards you a skill point and you're levelling up as you go.

    Note that, unless ZOS have finally fixed it, the zone stories in the base game actually follow on from each other but the game allows you to play them completely out of order, which can turn the experience into a nightmare and make the game play like it's bugged. All the base zones are grouped into one of the three alliances (Ebonheart Pact, Aldmeri Dominion, Daggerfall Covenant) and all the zone stories in each alliance are part of that alliance's overall story. It's well worth looking up online just the chronological order of the base zone story quests, without spoiling the plot details, just to make sure eg that you haven't already killed a story's big bad before you've even done that story's opening quest(!).

    On skills, as others have said I would start by focusing on skills that allow you to take on the enemies you encounter. Maybe spend a few skill points on crafting, but the immediate priority should be having enough skills to defend yourself in the game's open world.
    Edited by Northwold on February 11, 2025 10:57AM
  • ankeor
    ankeor
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    People have made enough suggestions, I just wanted to say couple more things.

    Dark elf is amazing. I prefer it over any other race as dps. It can switch between mage or warrior style the best while having no downside on its dps. So don't bother.

    About skill points I would say first give point on your active skills to gain experience for them.
    Later you can remove skill points from the skill you would not use and fill passives.
    About crafting passive just give points on passives that makes reseraching faster first. On crafting tables there is a research button on top looks like a triangle. Research everything there using items you have got. It takes a lot of time so better start early. Mine took 9 months to finish all of them. If you start with same traits on each item and gradually learn 1,2,3,4... piece on each of them it makes it easier to manage. Learn divines trait on every item first for example. Then training, then something else and so on.

    I would say make your main char your crafter. You will play your main the most often there for get more skill points. It is also more convinient because you don't have to relog to a char that you would use less just to craft items.
  • HedgeHugger
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    There is no point in holding back on the main quest either. The first half gets you 6 skill points I think. It is also fairly quick to do. (The Harborage Missions).
  • GloatingSwine
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    1. Don't worry about race and class combo. Whilst it does technically have an effect the only time it's going to be relevant to success is in the absolute tip top sweatiest content like veteran hard mode trials and maybe even then only for achievement runs.
    2. As others have said, get Minion and it helps you install addons. I like the ones that put map pins on for things like lorebooks, skyshards, treasure chests and surveys.
    3. There are more than enough skill points to get everything you could ever want, even just in the base game and Morrowind. Personally I'd develop your active and passive skills for class, weapon, and armour type before crafting though. Crafting can be useful, but not early on and you can still do the daily writs just with the base level skill. (It can be good to put in a point of keen eye for each type of material though so you can hoover it up as you go, except runestones which are super easy to spot)
  • HatchetHaro
    HatchetHaro
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    1. I run an Argonian DPS in the top-end (trifectas and good scores). Yes, I've been kicked and denied from groups due to nothing more than my racial choice, and it does lower my damage ceiling by about 5% compared to some of the meta races, but it didn't stop me from getting the top public Count Ryelaz and Zilyesset boss parse on ESOLogs, which sat there for a month and a half before someone on EU beat it.

    Also, Dunmer are literally one of the best races for damage dealing, so you'll be fine if you ever want to get into content where that difference actually matters. Besides, you're probably looking at some outdated guides if they're mentioning just Altmer and especially Breton; those races are more Magicka focused while Dunmer (and Khajiit) can spec into either Stamina or Magicka builds, Bretons aren't even good at dealing damage (they have a lot of Magicka sustain which isn't really necessary for DPS in the end-game), and there's been a shift towards Stamina builds quite a while ago with the release of Arcanists.

    Again, though, the racial differences are around 6% at max (that is, if you're comparing Altmer at the top and Nords at the bottom for Magicka builds), so for you, it really won't matter. If someone gives you flak for running a "bad race" and you're not trying to push for world records, tell them to pound sand.

    2. ESOUI is the de-facto website where you can get all the addons you will ever need. It's part of the MMOUI addon community, so everything works even better through Minion, their addon manager where installing new addons is just one click, and addons can be automatically updated whenever you open it.

    To get you started, I highly recommend just downloading and setting up Minion, hitting the Find More tab, and sorting by Downloads. As a quick warning, there has been a shift these past few years where addon authors have been choosing not to include the libraries necessary for their addons, so you'd have to check your addon dependencies and install the libraries through Minion as well.

    If you want to know where to go, funnily enough, the in-game Zone Guide works really well to get you started in each zone, and each zone's story will lead you into the next zone and so on. Feel free to pick up any of the side quests on the way; there's no time rush to complete the main quest or the zone quests. If you want to know where you can get those quests, the Quest Map addon can help.

    I highly recommend going through the quests in its intended chronological order. Since you want to go Dunmer and I assume you don't have Any Race Any Alliance unlocked, your zone order would be Bleakrock > Bal Foyen > Stonefalls > Deshaan > Shadowfen > Eastmarch > The Rift > Coldharbour. Just go through the Zone Guide for each of those zones and you won't have to worry about missing anything.

    3. At the start, you won't have enough skill points to do crafting and have enough for a good damage setup. The good news is that you don't even need crafted gear to be able to just do quests; any looted gear will do you just fine. All that being said, I highly recommend you get started on trait research as soon as possible.

    With enough playtime, you will get enough skillpoints to be able to max out crafting and dps builds. However, even for an experienced player like me, getting a character up to that point (around 200 skill points and unlocking everything in Fighter's Guild, Mages Guild, and Undaunted) will still take many hours.

    There is a workaround: the Armoury Station! AFAIK, you can get one free from the Crown Store and place it in any player home, or you can access one in someone else's home. Armoury Stations let you save different setups, so you can have a DPS setup and a crafting setup that you can switch to any time you travel to your home. Even better, keep a fully empty setup saved in the Armoury station, use an addon like Caro's Skill Point Saver (takes some learning), and you have free and near-unlimited respecs into any build at any time; I use that trick for any time I want to switch between Vampire and non-Vampire builds.

    Finally, a free tip: join a big social guild. You can access the Guild Finder and filter for guilds that you'd perhaps like to join. In a guild, you'll be able to easily find friends to help you out with quests and builds!

    Edited by HatchetHaro on February 11, 2025 12:27PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x US, 1x Unchained
  • DenverRalphy
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    Pick any race you enjoy. Anybody who criticises your choice can kick rocks, because the last thing you're looking at for a good long while is Score-Pushing endgame content. Half of my toons are Bosmer simply because I enjoy playing them, and the majority of build guides steer clear of them.

    Also, as a new player if you decide to utilize build guides then for now find some that have a "Beginner Gear" section, then use it solely for gear advice and the rest toss out the window. This will enable you to start off with a more than passable gear set while you learn theorycrafting along the way. Learning to theorycraft goes a lot further than simply relying on cookie cutter builds without fully understanding why.

    And when you do find some build guides with a Beginner loadout, just pick one at random. Doesn't matter which, because they're all suitable. Someone will always say "oh not that site, that guy is so yesterday" simply because their builds aren't "meta" anymore regardless which one you choose. (and they don't need to be unless you're score pushing).
  • JaxontheUnfortunate
    Joining a good beginner focused pve guild can also be very beneficial when first starting out.
  • FlameDark
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    Thank you so much for taking the time to give all the amazing advice! Im going to carefully read through everything you all posted. I just downloaded Minion, and I will be looking for a guild to join to also help out. <3 You are all amazing!
    PC/NA CP 250
    Arondael - Level 50 Magicka Necromancer Valraena - Level 25 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • Nord_Raseri
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    Additional to all the advice here, immediately join the Fighters Guild as you will level that naturally through killing daedra and undead. FG has some needed passives once leveled up.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Just wanted to thank everyone for chiming in and helping @FlameDark get their footing with all the helpful info! Really great to see everyone helping out a new player.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • SeaGtGruff
    SeaGtGruff
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    The only thing I'd like to add to the great advice that everyone else has already given is to remember that you can create more than one character, and you can also make changes to a character's attributes and skills if you feel you've put points into the "wrong" attributes or skills, so don't worry about getting your first character "perfect" and just use it as a way to see how the game works and get your footing.

    Then, if you decide you aren't as happy with your first character as you'd hoped you'd be, you can either change specifications for whatever can be changed, and/or create another character using different choices for those things that can't be changed. If you do opt to create a new character, you don't need to delete your first character-- unless you want to-- but can instead use it for some specific purpose.

    For example, it can be a good idea to have one character who's a dedicated crafter, so you can benefit from the advantages of crafting and certain passive crafting skills, but won't need to spend skill points on crafting on all your other character(s).

    And if you do decide to take up crafting on multiple characters, you might want to consider having different characters start out by specializing in different crafting lines, so each character can spend skill points on just the one crafting line it's focused on. Then, after each character has eventually gotten enough "extra" skill points to begin spending them on optional skills, you can start thinking about having each character branch out into an additional crafting line.

    Note that I'm not talking about the daily crafting writs, because you can do all of the writs on each character if you've done the quests to become certified, but rather I'm specifically talking about how you spend each character's skill points. It's still a good idea to have one character who's a dedicated crafter and who is putting skill points into all crafting lines, but for any of your other characters who take up crafting you can have each one focus on just one crafting line at a time so they can spend most of their skill points on other types of skills.

    In any case, it's a good idea to research traits on all of your characters, even if they aren't going to be crafters, because that will be beneficial whenever they need or want to use a transmute station to reconstruct gear or change gear traits.
    I've fought mudcrabs more fearsome than me!
  • Erissime
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    Love to see everyone helping and giving precious good advice. While there's little to add, I do believe it is important to know where else to focus besides the Main Quest in the main ( base) game. Fighters Guild ( as already mentioned above), Mages Guild and Undaunted are all very important for your character's growth, and what's more - as you move through your base-game zones, they follow up along with the main-quest. On a side note ( because I always thought the Undaunted are asking me to do a dungeon to join them!) - you do NOT need to do that. ALL you have to do is visit the dungeon - maybe only get inside? But that's enough. The introductory quest is done through just that, after which you may grow that particular guild through delve-quests from the capital of your alliance ( Undaunted hub). Brogul I think is the giver? And keep an eye at level 45 for a letter from them. That item is very important for upcoming dailies.

    Recommended add-ons: Harvest Map, Lore Books, Lost Treasure, Writ Worthy, Daily Alchemy, Daily Provisioning, Lazy Writ Crafter. Check their necessary dependencies and ( also as already mentioned above) - download them all via Minion. Good luck and happy adventuring.
  • Vulkunne
    Vulkunne
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    Greetings OP,

    There are some good responses on here and other threads, of course it's very important to try and get things inline and organized from the start, things like joining the Mages Guild and Fighters Guild soon after you get started is a great idea. Recently I made a couple new characters and having training gear helped, also being a Master Crafter helped considerably. Others have given some great tips as well.

    *Take it slow. It maybe goes without saying but taking it slow, enjoying the game, the scenery, the quests all of it is very unique experience and especially if you happen to be new to Elder Scrolls lore it helps explain things a bit better along the way.

    *Make friends. The same holds true for any MMO. That said, people do come and go, there's nothing you can do about it.

    *Commerce. The name says it all, do yourself a favor early on, get to know things like Tamriel Trade Center on google search. Learn what things actually cost rather than always relying on an addon. Don't neglect your economy, your money is perhaps, your best friend (or one of them at bare minimum).

    *Online Resources. Some quests and trials and such have walkthroughs online and so in many instances (especially in recent times), I find it helpful to watch someone else fail once or twice (or not at all) before I go in there and spend potentially hours failing instead. :)

    *Change. As with any MMO, things are subject to change at any time, so if you're serious about staying on with ESO, best to keep with knowledge regarding any upcoming changes.

    Ok so that's the light version, most of this you may already know. I had intended to keep going but I think that was getting too wordy and maybe too deep for right now. Because of time constraints (and the fact that I have so much to deal with these days), I'm really not on the forums (or even in game) as much anymore however if you need help with something or need build advice, please feel free to message me and I'll be happy to help in any way I can. Been with the game for over 10 years now so if you can't get help anywhere else feel free to look me up as I still login here periodically.

    *Good Synergy. I feel it's important to just mention this one more time, when you're building something, everything counts. If you min/max then obviously in this instance we are measuring buffs based on some goal or priority. There is another concept that I call 'Good Synergy' and so this involves ensuring that you are being gainful from everything, nothing race, class or skill wise is really completely 'worthless'. Everything is important, if not but sometimes in its own way. Now how this everything stacks and behaves with in-game formulas is another matter entirely and is also somewhat dependent on each individual update. Not paying attention to detail can introduce waste into your build and you only have so many sets to cram in there, test, try to get working together so things that don't belong (or are not used) need to go, sometimes minor buffs can stack. Testing is really important though and so I encourage you to test things out on the PTS or in your own personal research 'laboratory' as well. :) Hence, having a Master Crafter character makes life so much easier, combined with a good economy to get the things you need.

    Be wise, be strong, be prepared and ... welcome to ESO.
    Edited by Vulkunne on February 14, 2025 5:29PM
  • Rishikesa108
    Rishikesa108
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    Hello @FlameDark,
    I will try to share with you my experience of 6 years on ESO.
    1) regarding builds, I suggest you find a guild where some experienced player can advise you step by step, in fact you will not be able to start with the same build as when you are more experienced. Regarding the builds that you find on the internet, although some are well done, not all are advisable. You can certainly choose the class and race that you like the most, in fact ESO is characterized by a great flexibility of each character, so you can have excellent damage dealers, as well as excellent tanks and healers even with the same class and race. You will notice later that you can have more different builds for each single character, in order to have perfect mastery of each skill of that particular character.
    2) if you are a PC player, you can certainly benefit from addons. As others have suggested, download the Minion program and install it on your PC. Then you can select the most important addons and add them to your game. I'll leave you a list of those that I consider essential. Remember two things. One, that if you add too many addons, your game will slow down and you will have slower performance; two, that each installed addon will need specific libraries to work, which you will also have to download from Minion. Each addon will tell you which libraries are essential for its operation and will appear in red until you have downloaded everything they need. The addons that I suggest are:
    MiniMap
    HarvestMap
    Master Merchant
    Code’s Combat Alerts
    Combat Metrics
    LoreBooks
    Inventory Insight
    Essential Housing Tools
    Skyshards
    OdySupportIcons
    MapPins
    Destinations
    CrutchAlerts
    3) You will have a lot of skill points, so you can use them as you like. However, at the beginning it is very tiring to get skill points, make good use of them by dividing them between crafting and fighting skill. Contrary to what others have suggested, I find it very important to start right away with crafting and therefore I see very well your choice to use a lot of skill points on this. Of course, use some also on combat skills, in order to rationally develop your character. Don't worry, you can concentrate everything in a single character, if you want: there are enough skill points for everything. You can get skill points, in addition to the growth of your character, also from the knowledge of the skyshards (which I recommend you discover all), from the various quests, especially the main ones of each area, from the dungeons and battlegrounds. ESO is very vast, you can do a lot of things: I recommend you do a bit of everything. You will see that you will never get bored.
    Even after 6 years I've never been bored :-)
    Enjoy the game!
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • spartaxoxo
    spartaxoxo
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    1. No. Race only gives a small boost and will not keep you out of any content at all. If you're trying to be the absolute best of the best (example leaderboards) then every tiny bonus starts to count but it doesn't matter for anything else, even just regular completion of the hardest raids. In other words, there is no content you won't be able to do just because you're a dark elf.
    2. Sorry, cannot help you with add-ons as console doesn't have them yet.
    3. You'll have more skill points than you'll know what to do with eventually.
    Edited by spartaxoxo on February 12, 2025 3:07AM
  • Djennku
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    Hey! Some tips for just starting out:

    1) Explore and take time to enjoy and play the game. Do not even look at a build guide or anything suggested. Try out every skill, weapon, class, etc. to get a feel of what you like to play or enjoy the most. And No Rush! The game isn't going anywhere, so you have time to learn and discover what you love.

    (And there's no wrong choice. Aside from class, you can recreate everything about your character if you don't like it or want to try a different playstyle. Also why I recommend checking out all the classes, also, fun fact: race does not matter pick what you want, whether it be for RP reasons, or for specific passives. By the way, sometimes more stamina or resistances on a character that is magicka focused can actually benefit you more than you may think ;) )

    This also goes hand in hand with ESO's tagline: ANY CLASS, ANY RACE, ANY ROLE, and the second tip;

    2)When you do start deciding you want to build up a character, wait at least until you are max level (CP 160) before investing and upgrading gear. You will level up fast, don't powerlevel, because player skill makes you strong, not gear or levels. (Rookie mistake people coming from other mmos make).

    Alongside that, there are over 62 Unvigitillion (big number, think a billion written 7 times in a row, yes THAT many zeros) possible combinations you can make, and over 7 Billion effective builds you can make from them (and this is outdated by a few patches now since they added more stuff), which would take you 3000 years to test and flesh out if you could make one once a second.........needless to say, alot of things to choose from! Bringing me to;

    3) Sticker Book! Aka Set collections. Any gear you pick up you can 'bind' and collect to a sticker book which lets you recreate it later. I highly recommend anything new you pick up you put in the book because you may find you want it later. Also, don't worry about going after specific pieces, just collect as you play!


    4) Guaranteed gold making tip: Kill enemies, loot the bodies, sell things to a merchant NPC.

    While guild traders or other means of making gold may make gold faster, they are also subject to time and the possibility of not actually selling at all. This tip is the only way to guarantee gold is made. Also yes, stealing and fences count.


    5): PAY ATTENTION TO THE COMBAT TUTORIAL! Big important tip! This teaches you skills that you will need everywhere, dodge roll, block, interrupt/bash, Light/Heavy attacking, etc. will keep you alive and help you succeed in all content.

    Smaller combat tips: kill the small stuff first, as it is usually more dangerous to let live and ignore especially in larger boss fights.

    Learn the mechanics! These 'dances', if you will, are how fights play out in different places with different enemies. You'll memorize them in time, and no rush to remember it all at once.

    Potions should be active at all times, they are consummable buffs.



    ........I am probably rambling now, so to not overwhelm you, loads of video guides and turorials exist online for referencing if you need help learning the details, I highly recommend the 'All About Mechanics' guides or 'How to Git Gud' to start off.


    That said; WELCOME TO ESO!! Hop you have fun and enjoy the game!!
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Muizer
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    I found this link which may be useful to you if you prefer slides over text or vids.

    I'm mostly in the 'don't worry just have fun' camp myself, however there's a few things that are useful to know even then:

    Do's
    - skyshards: these are your most dependable source of skill points. All delves have one (torch symbol on the map), and more are scattered in the open world. The game itself gives hints about where they may be (under achievements iirc), but if that takes too long, you can indeed use an addon to reveal them.

    - Main story: also awards skill points. It has diamond shaped quest markers. These should guide you through the zones in the correct order.

    - buy a horse and level up speed

    - research armor and weapon traits: Time wise this is a real bottleneck. So even if you are not sure about the build of your first character, it is worthwhile assuming they're going to be your dedicated crafter. There are advantages to learning all crafts on one character!

    Don'ts:
    - prologue quests: these quests were added later to introduce new DLC zones. So they can throw you 'off course'. Not sure if they have a special marker yet (they should IMHO), but you can check if you have accepted one in your diary/log. I'd avoid them until you've completed the base game zones.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • DragonRacer
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    Most everything has already been answered, but specifically about skill points, I see much mention of "you'll get plenty" but not necessarily where or how you get them. So, you'll be getting them each time you level your character up to Level 50. After that point, you will no longer get skill/attribute points for leveling up, but a thing called a CP point (Champion Point). This will be for your green/red/blue CP trees later and you can look up recommended builds that outline good slottables and passives to put those points into.

    So, how to get more SKILL points (especially if you're now getting CP points instead)? A lot of the chapter/DLC zone quests will give those out as you progress along. Those glowing skyshards out in the wild that you can commune with - three of those turn into one skill point and most zones have about 15-16 of them to discover, so clear your maps. Also, there is a "group event" (which can actually be solo'd once strong enough, in most cases) in every public dungeon - note, not the same as a 4-man group dungeon - and completing the group event in every public dungeon will award a skill point. Believe each map has 1-2 public dungeons. Once you do start queueing up for 4-man group dungeons (I recommend with guildies so they don't speed run on you and make the dungeon quest skip out on you), completing the dungeon story quest will award you a skill point.

    If you do join a new player-friendly guild, sometimes they will host guild events like doing skyshard hunts or clearing specific zones and that would be good for you to join. Plus they could do slow/normal 4-man dungeon runs and let you do the quest in each one.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • JaxontheUnfortunate
    One of the pve guilds I am a member of is very welcoming to new players and run all different kinds of events is a great group of players on PC-NA, guild name is we went elsweyr. :)
  • LootAllTheStuff
    LootAllTheStuff
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    Muizer wrote: »

    Don'ts:
    - prologue quests: these quests were added later to introduce new DLC zones. So they can throw you 'off course'. Not sure if they have a special marker yet (they should IMHO), but you can check if you have accepted one in your diary/log. I'd avoid them until you've completed the base game zones.

    For OP:

    If accepted, prologue quests appear in their own section in your Journal's Quests page. They also take their place in the rotation when cycling through currently active quests. If they are confusing, or there are simply too many quests, they can be Abandoned (although this means the quest giver will start bugging you again whenever you encounter them).

    Also, if you're on console/using a controller, it can be a bit confusing because DPad-L is "next active quest" while DPad-R is "switch active bar" (unlocked at level 10 iirc?). I had just assumed the latter would be previous active quest, but it's not! Similarly, it took me a while to figure out that up and down also did different things completely. (Up is "use quick slot", down is "switch 1st/3rd person")

    Oh, and do have fun! Lots of excellent advice up-thread ^^^
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