Nerf Hardened Ward POLL VOTE

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  • Meurto
    Meurto
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    Remove heal all together, Sorcs were doing just fine, balanced
    It is getting to the point where all you see is sorcs running around. Brand new sorcs or sorcs that were put on the shelf some time ago. So many players flocking to the path of least resistance. It would be nice if this is something that gets looked at before another 6 months goes by.
  • Navaac223
    Navaac223
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    Change to heal over time rather burst heal under ward, requires swapping to back bar for defensive rather just staying offensive while face tanking aka talentess
    Meurto wrote: »
    It is getting to the point where all you see is sorcs running around. Brand new sorcs or sorcs that were put on the shelf some time ago. So many players flocking to the path of least resistance. It would be nice if this is something that gets looked at before another 6 months goes by.

    It gets worse in IC D;
  • Jsmalls
    Jsmalls
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    Change to heal over time rather burst heal under ward, requires swapping to back bar for defensive rather just staying offensive while face tanking aka talentess
    It's funny because the Sorcs that stay and fight in group v group scenarios I generally target first (for two reasons they are a threat and they go down easy). CMX wise they can handle a lot of statistical DPS. But group focus them and they tend to go down faster than other classes. Block mitigation is an incredibly strong XvX tool that they really can't take advantage of. If they don't run away and get to LoS or roll Dodge every other GCD they always melt.

    1v1 and when LoS are involved Sorcs are definitely one of the most annoying classes to fight.

  • Dakkx
    Dakkx
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    Remove heal all together, Sorcs were doing just fine, balanced
    Honestly I don’t think ward needs a heal but everyone on here complaining about sorc will still complain about sorc until the class is garbage again and then they’ll still find something else to complain about. Bad players will continue to be bad players.


    Also hardened ward doesn’t immediately make any sorc good most sorcs if they’re not running are an easy 3 piece combo.
    Edited by Dakkx on January 29, 2025 8:09AM
  • RaidingTraiding
    RaidingTraiding
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    Not sure why it needed a buff to begin with. you really don't need a lot of healing when you can disengage from fights easier than most classes. I also don't understand the reasoning behind changing ramping cost to streak and bol to 33% from 50%. they said it was so it operates closer to roll dodge, but guess what? roll dodge doesnt propell you forward 15 meters and you can still roll dodge as a sorc. like what even is that logic? even at 50% you can streak across cyro without much difficulty.
  • RaidingTraiding
    RaidingTraiding
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    Jsmalls wrote: »

    @xylena_lazarow We've had this discussion before...

    How is Ward balanced against Runespite Ward if this were the case? Let's compare...

    Hardened Ward

    "Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds. If no pets are affected, you also heal for 2400 Health. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health."

    Passive interaction:

    Restore 300 Magicka when it ends.
    Increase health and stamina recovery by 20% on slotted bar (useless if you have another one on that bar for example bound aegis or curse).

    Impervious RuneWard

    "Like the rune knights of old, summon a shield that absorbs 9916 damage for 1 second, and then 4958 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health. The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent."

    Passive interaction:

    Increase armor by 1980.
    Increase Magicka, Stamina, and Health Recovery by 129 each. (Unique to each ability slotted)
    Grants you and your group Minor Evasion.
    When used to consume crux generate 4 ultimate. (Once per 8 seconds)
    Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.
    Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.


    Take away the heal from Hardened Ward and the comparison between the two abilities is laughable.

    Is it truly balanced because it has the ability to scale on Magicka?

    Compared to the loss of all the additional interaction that a comparable skill on Arcanist has?

    I'm ALL for changing the skill. What about heal per absorbed hit? It becomes more susceptible to execute scaling but becomes stronger in a 1vX scenario (where Ward performs poorly). Etc etc

    But if you want to remove the heal then something else SHOULD be added to it.

    Why does it need anything added to it? sorc was still top tier before. Probably because you're a sorc main right? only ever seen you on a sorc. I also want to know why we're talking about arcanist.
  • sans-culottes
    sans-culottes
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    Didn’t vote. There are more classes than sorcerers and nightblades, but you wouldn’t know that from the forums. There’s another discussion on class balance that turned into a PVP rage session re: sorcerers and nightblades. They’ve already discussed this topic ad nauseam.
    Edited by sans-culottes on January 31, 2025 12:13PM
  • the1andonlyskwex
    the1andonlyskwex
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    Keep Ward how it is, talentless
    Sorc is very strong, but it's not because of Ward. It's because they have amazing sustain and Bound Aegis is massively overloaded with back-barrable passive bonuses.
  • karthrag_inak
    karthrag_inak
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    Keep Ward how it is, talentless
    Voted for most biased option. As always. Would vote again.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Udrath
    Udrath
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    Keep Ward how it is, talentless
    They should keep it how it is but lower the threshold.
  • huskandhunger
    huskandhunger
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    Remove heal all together, Sorcs were doing just fine, balanced
    No change to sorc hardened ward increase scaling from 10% max HP back to 15%

    Instead change Streak to a 6800 Magicka cost with a ramping cost of 50% increase within 10 seconds after use.

  • Tonturri
    Tonturri
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    Remove heal all together, Sorcs were doing just fine, balanced
    Cannot even begin to fathom why the heal was added to both morphs when it really should just be on regenerative ward.
  • Thumbless_Bot
    Thumbless_Bot
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    Remove heal all together, Sorcs were doing just fine, balanced
    No change to sorc hardened ward increase scaling from 10% max HP back to 15%

    Instead change Streak to a 6800 Magicka cost with a ramping cost of 50% increase within 10 seconds after use.

    On the surface this looks like an interesting idea. However, when you consider 50k+ magicka sorcs, this would give them 3 streaks and take 32,300 of their magicka... 6,800 then 10,200 and finally 15,300 ( If the 50% penalty was calculated against the previous cast ).

    This sounds great, but then a couple of far away dark conversions with no one around to interrupt them solves the magicka issue.

    Then they hit their shields and turn to burn with at least 25k magicka.

    I dont think this would work and would not change the broken nature of sorcs on live to any great or impact full extent outside of stamina sorc which is played by a few very skilled players who dont need a nerf. Sorcs, like nb, would still engage and disengage at will with no real consequence outside of getting zerged down.

    Edited by Thumbless_Bot on February 3, 2025 2:49PM
  • Tcholl
    Tcholl
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    Remove heal all together, Sorcs were doing just fine, balanced
    It is very sad that we are still discussion hardened ward in mid february 2025. If the devs couldn't at least solved that, how we can expect any positive thing at all from future updates? New year, old stories.
    PC NA - Greyhost
  • Tcholl
    Tcholl
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    Remove heal all together, Sorcs were doing just fine, balanced
    The only thing I have to say to anyone defending this skill is that all their words are ageing very very poorly.
    PC NA - Greyhost
  • RebornV3x
    RebornV3x
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    Keep Ward how it is, talentless
    Only if we nerf every other classes self healing then sure nerf hardened ward maybe buff hurricane/lighting form but without Ward Sorc will just be a punching bag for every class and not fun to play ward is all sorcs have left to rally defend themselves properly.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Tonturri
    Tonturri
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    Remove heal all together, Sorcs were doing just fine, balanced
    RebornV3x wrote: »
    Only if we nerf every other classes self healing then sure nerf hardened ward maybe buff hurricane/lighting form but without Ward Sorc will just be a punching bag for every class and not fun to play ward is all sorcs have left to rally defend themselves properly.
    I think Hardened Ward should be less does-only-one-thing, because that forces it to be ridiculously strong in that one thing - shielding. But having the heal on there fills too much of what I think is a necessary gap - sorcs shouldn't have a skill that covers basically every avenue of defense. It's too much. They could add minor prot or something, maybe minor resolve. Minor maim for hitting the shield.

    For those who really want that heal, putting it on Regenerative Ward only should be perfectly acceptable.
    Edited by Tonturri on February 10, 2025 6:43PM
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