Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I was soloing a VR4 public dungeon at VR3 with the impulse build. There is absolutely no way you are going to do that using familiars. With the right passives and fully upgraded skills in this build, you are starting at about 30% crit and that's without using pots. The burst damage, magicka recovery and health recovery is so good, that unless you get a bad pull or space out you are going to survive just about any situation, and clear areas faster than you can imagine.
KeynesAlley wrote: »You aren't talking about pets (vanity items), but summoned familiars (skills).
I do agree that they need some serious work. Like you said, they quite often just stand around letting the bad guys pound on you while they just watch.
Agreed, not seen any familars stand by and do nothing, seen them attack enemies I was trying to avoid, but not seen them do nothing. Without familars I don't think the sorceror class would be playable, would like a few more spells, but definately have no issues with the familars.Hmm, interesting. My 2 sorcerers have been saved by their Clannfears more times than I can count. They definitely don't draw aggro from multiple targets though - that would sure be nice. And I guess they are sometimes a little slow at going after enemies. Still, I've found the Clannfear to be pretty useful.
@Gelston Oh I don't doubt that it's possible. The familiars still have a few issues that make them frustrating at best to use in fights against multiple enemies. I do have to say I'm surprised that would work for you often against groups of mobs since the pet will not pull agro, and as soon as they hit the volcanic rune they will all focus you and your health and magicka recovery is not high enough to save you. I haven't tried it, so I'm not talking from experience, but I do know that ever since I switched my build to the one I described I have had a much funner time doing stuff in VR areas, since I'm not getting killed so often.
AlexDougherty wrote: »Agreed, not seen any familars stand by and do nothing, seen them attack enemies I was trying to avoid, but not seen them do nothing. Without familars I don't think the sorceror class would be playable, would like a few more spells, but definately have no issues with the familars.Hmm, interesting. My 2 sorcerers have been saved by their Clannfears more times than I can count. They definitely don't draw aggro from multiple targets though - that would sure be nice. And I guess they are sometimes a little slow at going after enemies. Still, I've found the Clannfear to be pretty useful.
frwinters_ESO wrote: »was this a sarcastic post? I cant tell...cause if it wasn't....wait im supposed to be nice.
frwinters_ESO wrote: »was this a sarcastic post? I cant tell...cause if it wasn't....wait im supposed to be nice.
No one cares what you think. So be whatever you want.