Warhawke_80 wrote: »spartaxoxo wrote: »Every good tank was a new tank starting vet content for the first time at some point.
Yes. And most good tanks prepared for it. They got up their survivability as much as possible. They might have even researched boss mechanics (Which don't differ a massive amount between normal/vet).
Just because someone is new to a difficulty mode doesn't excuse them for being poorly prepared for it.
I don't want to generalize but I see many younger gamers come into the MMORPG genre maybe after watching an anime and expecting it to be all cool and fun without putting any strategic effort.
Many youngsters come from games that don't require literal study before starting them. So, while I always check a video of a Dungeon before even considering stepping in, I get that a lot of players could be strangers to the fact they need to do preparation outside the game to not let down others in game.
Also... I usually check a Dungeon on YouTube the first time I want to do it, but if it happens that I have to run it after an amount of time I can find myself having forgotten everything. But I agree this should probably happen on Normal, which is more forgiving. Going blind in Veteran can ruin fun for everyone if it's not consensual by the entire group, so it's better to avoid it.
No offense intended, but I don’t know anyone who extensively studies ESO before playing. The game is designed as a relaxed, casual experience, with a few raids that see relatively low participation.
Personally, I’ve completed Trifectas, maxed out all my crafting skills, and finished nearly all the overland content, including main and side quests. Aside from PvP, I’ve enjoyed everything ESO has to offer—without needing any in-depth study. In fact, this is one of the most intuitive games I’ve ever played, and I wouldn’t consider myself a rocket scientist.
No offense taken
I don't think I am the only one approaching an MMORPG studying every possible info available online before creating my first character. Something I would not do with any other genre, 'cause it's usually less needed.
If you look at ESO guides they tell you "best race" "best class" "best alliance" "best skills" "best gear" "best gold strat" "best store purchases" and all that stuff that if you know in advance can make your life easier. Going in blind can hold you back a lot. It's not like this with any game...
My point wanted to be that when you go with a random group you don't want to set expectations high because the variety of players is huge - there are daily trifectaers and people who just got in without any knowledge whatsoever of the genre, and between the two the difference is... Two worlds apart.
Elvenheart wrote: »Warhawke_80 wrote: »spartaxoxo wrote: »Every good tank was a new tank starting vet content for the first time at some point.
Yes. And most good tanks prepared for it. They got up their survivability as much as possible. They might have even researched boss mechanics (Which don't differ a massive amount between normal/vet).
Just because someone is new to a difficulty mode doesn't excuse them for being poorly prepared for it.
I don't want to generalize but I see many younger gamers come into the MMORPG genre maybe after watching an anime and expecting it to be all cool and fun without putting any strategic effort.
Many youngsters come from games that don't require literal study before starting them. So, while I always check a video of a Dungeon before even considering stepping in, I get that a lot of players could be strangers to the fact they need to do preparation outside the game to not let down others in game.
Also... I usually check a Dungeon on YouTube the first time I want to do it, but if it happens that I have to run it after an amount of time I can find myself having forgotten everything. But I agree this should probably happen on Normal, which is more forgiving. Going blind in Veteran can ruin fun for everyone if it's not consensual by the entire group, so it's better to avoid it.
No offense intended, but I don’t know anyone who extensively studies ESO before playing. The game is designed as a relaxed, casual experience, with a few raids that see relatively low participation.
Personally, I’ve completed Trifectas, maxed out all my crafting skills, and finished nearly all the overland content, including main and side quests. Aside from PvP, I’ve enjoyed everything ESO has to offer—without needing any in-depth study. In fact, this is one of the most intuitive games I’ve ever played, and I wouldn’t consider myself a rocket scientist.
No offense taken
I don't think I am the only one approaching an MMORPG studying every possible info available online before creating my first character. Something I would not do with any other genre, 'cause it's usually less needed.
If you look at ESO guides they tell you "best race" "best class" "best alliance" "best skills" "best gear" "best gold strat" "best store purchases" and all that stuff that if you know in advance can make your life easier. Going in blind can hold you back a lot. It's not like this with any game...
My point wanted to be that when you go with a random group you don't want to set expectations high because the variety of players is huge - there are daily trifectaers and people who just got in without any knowledge whatsoever of the genre, and between the two the difference is... Two worlds apart.
Wow, I guess I’m lucky I started ESO when it was in beta before all the guides existed and had to figure it all out as I went along while everyone else was doing the same!
Elvenheart wrote: »Warhawke_80 wrote: »spartaxoxo wrote: »Every good tank was a new tank starting vet content for the first time at some point.
Yes. And most good tanks prepared for it. They got up their survivability as much as possible. They might have even researched boss mechanics (Which don't differ a massive amount between normal/vet).
Just because someone is new to a difficulty mode doesn't excuse them for being poorly prepared for it.
I don't want to generalize but I see many younger gamers come into the MMORPG genre maybe after watching an anime and expecting it to be all cool and fun without putting any strategic effort.
Many youngsters come from games that don't require literal study before starting them. So, while I always check a video of a Dungeon before even considering stepping in, I get that a lot of players could be strangers to the fact they need to do preparation outside the game to not let down others in game.
Also... I usually check a Dungeon on YouTube the first time I want to do it, but if it happens that I have to run it after an amount of time I can find myself having forgotten everything. But I agree this should probably happen on Normal, which is more forgiving. Going blind in Veteran can ruin fun for everyone if it's not consensual by the entire group, so it's better to avoid it.
No offense intended, but I don’t know anyone who extensively studies ESO before playing. The game is designed as a relaxed, casual experience, with a few raids that see relatively low participation.
Personally, I’ve completed Trifectas, maxed out all my crafting skills, and finished nearly all the overland content, including main and side quests. Aside from PvP, I’ve enjoyed everything ESO has to offer—without needing any in-depth study. In fact, this is one of the most intuitive games I’ve ever played, and I wouldn’t consider myself a rocket scientist.
No offense taken
I don't think I am the only one approaching an MMORPG studying every possible info available online before creating my first character. Something I would not do with any other genre, 'cause it's usually less needed.
If you look at ESO guides they tell you "best race" "best class" "best alliance" "best skills" "best gear" "best gold strat" "best store purchases" and all that stuff that if you know in advance can make your life easier. Going in blind can hold you back a lot. It's not like this with any game...
My point wanted to be that when you go with a random group you don't want to set expectations high because the variety of players is huge - there are daily trifectaers and people who just got in without any knowledge whatsoever of the genre, and between the two the difference is... Two worlds apart.
Wow, I guess I’m lucky I started ESO when it was in beta before all the guides existed and had to figure it all out as I went along while everyone else was doing the same!
That's really cool! But funnily enough, even if I have started playing only in January 2017, I was already searching for ESO "guides" back in 2014, prepping for the 2015 console launch - I remember watching every review possible at PC launch... (Fungal Grotto 1 was everywhere and it looked scary, sweet memories)
I know many players don't consume content about the game outside the game... Maybe it's just me XD To be fair yes it helped me but I still struggled very much at the beginning.
LividSugars wrote: »I'd rather have somebody queue for a veteran dungeon who wants to try and tank, who may not know the mechanics but has the willingness to learn.
The issue with this is:
1) Not all bad tanks are "Willing to learn". In fact, from my experience, the vast majority of bad tanks do not wish to learn, hence them being bad tanks in the first place. (It's also one of the primary reasons I became a tank main in the first place, because dealing with all the bad tanks who didn't want to learn got frustrating)
2) If someone is unprepared and literally cannot perform their task due to being undergeared and/or without the right skills. They might not have the capacity to learn because their build simply doesn't allow them to actually do anything even if they are learning the mechanics.
3) One has to consider all people involved in the scenario. 1 bad tank (Whether they wish to learn or not) who is literally incapable of performing their tank duties (Either because of skill or gear) is now ruining the experience of 3 other people whom are now stuck in a situation where they cannot progress because the tank is bad and cannot even replace them because finding another tank for a dungeon in progress is abysmal.
This sort of thing gets compounded when you factor in queue times. This bad tank who failed to perform and so the group disbanded... Can queue up and instantly get a new party. While the DPS that waited 40-60 minutes for that group have to wait another 40-60 minutes for a new one, punishing them even though they're the ones that were actually capable of performing the role they queued for.LividSugars wrote: »Yes, it's better to be prepared, obviously, but some people don't have the means to be as prepared as the others. Not everyone is privileged to have friends who can teach them.
If they're playing the game, that means they have access to the internet. One does not need friends when there's plenty of information available with a quick google search.
This information includes, how to gear, what skills are good, what all the mechanics of every single encounter in the entire game (Including trash mobs) actually are.
Yes, having friends can help (Or at least a guild) to put together runs where you can learn hands on without disrupting 3 random players if you cannot perform. But it isn't necessary to at least prepare for things.LividSugars wrote: »My original point is that you want to be that person that can teach them instead of trashing on them and telling them that they suck and they should quit tanking.
I don't recall the part where anyone suggested telling them they sucked and should quit tanking.
Most likely what occured is the tank couldn't perform and the group disbanded.
Could they have stayed and teach them how to tank? Possibly. If the issue was entirely based on the tanks skill and not rooted in their gear.
Is it everyone's job to teach everyone else how to play the game? No. In fact, many people get upset if you even try to help coach them (Especially DPS for some reason).
waiting 45 minutes in the queue for a Vet dungeon, only to find the tank can't survive the first bossMission not complete.
Solution: Be the tank. Aren't you working on that? Or be a solo player. Or be something inbetween.Disappointment is also.....waiting 40 minutes in the queue, only to have the healer and the tank immediately leave due to what is most likely not a dungeon they were interested in. Happened just today.
If you're a tank main why would you wait 45 minutes to queue into a dungeon with a potentially bad tank?
I'm being snarky but the point is everyone knows you'll get someone terrible in the group from time to time if you queue.
Warhawke_80 wrote: »
- People who send you Blind Guild Invites: Seriously at lest text me asking if I want to join Your Guild...for all I know you just invited me to a guild that practices Cannibalism....or you belong to the Rotary club....or some other unspeakable horror
Why? Because it takes a long time to queue?BXR_Lonestar wrote: »