Some time ago the Devs removed the attribute of Soul Strike (all variations) that slowed the target players movement speed. This was done because line-of-sight breaks are an essential part of the counter strategy. I agree with that … but …. In recent changes to the game the issue now is that there are SOOO many opportunities to break line of sight with the high number of scenery objects that the target keeping full movement speed kills the ability value.
In the grand scheme of things when using this ability in any real world gameplay a player won’t often get 2 ticks out of the ability before line of sight is broken behind anything.
Thats even before we address the matter of the bugs with single target abilities in general; making the ability a bear just to trigger in the first place.
Given the very high degree players have for: persistent HoT, high mitigation, high mobility (either through movement buffs or abilities), and the high amount of objects available to use to break LoS, the movement speed reduction is really needed to make this ability competitive.
There’s no point in having any abilities that are near useless in application and if we’re going to have abilities that we all know aren’t great in use then let’s remove them for something that is useful. This ability has way too many options to mitigate which can be combined; when we think about the Bow ult or some of the other lower cost Ults the state of Soul Strike is woeful.