Fact of the matter is, OP said they're not gonna touch crafting no matter how easy it is. That is their words, not mine, and I can only take them at their word. Which means, yes, no traits either.
katanagirl1 wrote: »A lot of great responses above, but I just would like to add one thing.
Crafting gives you great independence in not having to search out someone to help you do something or have to buy something you need. I can’t imagine how much it would cost just to buy the food I use on my characters. This (the independence part) is invaluable to me. Of course, I don’t mind taking the time to level up crafting. It only takes time to decon everything versus selling gear, and a few moments to start research of traits. Unless you are into decorating houses, you can pretty much get all the materials you need for crafting gear just from taking time to do daily crafting writs. It’s really the only gold income I have now that shortened guild trader listings destroyed my other method of getting coin.
But truth of the matter is, if they skip crafting, they're gonna skip a lot like having the right traits on their gear, unless you think OP is gonna farm for hours on end to make sure they get the right one.
spartaxoxo wrote: »CrazyKitty wrote: »It's not mandatory, but it's going to be a real problem if you have to ask someone else to craft gear for you every time you want new gear. Much better off to start learning all the crafting knowledge on your main toon so you can do your own crafting when needed. And start immediately. To learn everything will take six to twelve months.
Crafted gear is 100% unnecessary in this game. The best sets come from dungeons and trials.
Overland is easy enough you can just use whatever you find lying around until you get the chance to do dungeons.
The optimal traits take almost no time to learn and there's very few.
The main reason to learn crafting is honestly just it's an easy and lucrative income stream and furnishing writs. There's also some passives in alchemy and provisioning you may want if you're interested in sweaty min-maxing for maximum uptimes in the most difficult content but that's not really an issue to the vast majority of content. So, it depends on what OP wants when it comes to the content they want to run.
Alchemy and Provisioning can be power leveled easily, get it done in a day. So, OP if you change your mind later, don't even sweat it.
The whole year thing is about researching every trait so you can make the best crafted gear for stuff like crafting writs. If that doesn't interest you, then you only need the optimal traits which takes like a day or two passively in the background.
This is patently not true, not even remotely. Wretched Vitality, Mechanical Acuity, Clever Alchemest, just to name a few, are first rate sets used in many, many builds. In fact, WV/MA/Balorgh on any class is one of the best builds out there, and that's using two crafted sets.
But truth of the matter is, if they skip crafting, they're gonna skip a lot like having the right traits on their gear, unless you think OP is gonna farm for hours on end to make sure they get the right one.
That's what we used to do before transmutation was a thing.
We also walked uphill through the snow to get to and from all the dungeons. It was uphill both ways.
Just hit level 50 on my first character and was trying to figure out what type of things I should be doing now for progression. I looked at some videos of what to do after 50 and it just seems like they all can't stop talking about doing this or doing that for crafting and do your daily crafting thing etc. On and on about crafting in the game for progression.
Well I don't want to have anything to do with crafting no matter how easy it is. It's not something I enjoy at all in a game. So what are my options for PVE gear progression and just overall character progression? and how far can I take my character in power without crafting because people are making it sound like crafting is super mandatory.
Juju_beans wrote: »You don't need crafting but you will be doing a lot of farming and storing sets.
And then you'll need to collect transmutes to get the right traits and then buy the right enchants.
.
Well I don't want to have anything to do with crafting no matter how easy it is. It's not something I enjoy at all in a game. So what are my options for PVE gear progression and just overall character progression? and how far can I take my character in power without crafting because people are making it sound like crafting is super mandatory.
freespirit wrote: »Also a fact that is worth considering......
If you are likely to get into buying houses and decorating, many of the really beautiful furnishings are CRAFTED!
Not only are they crafted, all of them require a certain amount of skill in the particular craft used to make them, some a lot more than others.
Ofc there are many, many achievement furnishings, zone housing vendors and you can buy crafted items from guild traders but imo you will struggle to be happy with your designs without some crafting ability.
freespirit wrote: »Juju_beans wrote: »You don't need crafting but you will be doing a lot of farming and storing sets.
And then you'll need to collect transmutes to get the right traits and then buy the right enchants.
@Juju_beans you cannot transmute if you haven't researched the traits!
DenverRalphy wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
Once again, I said carried in vet dungeons, not normal dungeons. But I can see you are arguing in bad faith and won't bother continuing this.
Right but you're saying ignoring the crafting will lead to problems later in vet dungeons.
I'm saying it will not because the same gear drops in normal. So, all they have to do is hit normal first and then they will not have to be worried about being carried in vet.
I'm not arguing in bad faith. I simply disagree that skipping anything but the research will cause problems in vet dungeons later.
And I don't even think they need all the traits as some insist. Someone who hates crafting in every video game is unlikely to suddenly change their mind about that down the road. So, they really don't need all traits. Only the ones they'd want to transmute to later.
And once again, they said they won't touch crafting, so no traits are being researched and if someone is unwilling to do that, they're likely going to be unwilling to do other things to improve their build, and will go in there with mismatched gear.
Look, I've been running vet dungeons with people who rely on drops and ***, and it is HELL. People who won't put in the effort to pull their own weight in vet dungeons don't deserve to be carried.
You can research all traits without any crafting whatsoever.
spartaxoxo wrote: »CrazyKitty wrote: »It's not mandatory, but it's going to be a real problem if you have to ask someone else to craft gear for you every time you want new gear. Much better off to start learning all the crafting knowledge on your main toon so you can do your own crafting when needed. And start immediately. To learn everything will take six to twelve months.
Crafted gear is 100% unnecessary in this game. The best sets come from dungeons and trials.
Overland is easy enough you can just use whatever you find lying around until you get the chance to do dungeons.
The optimal traits take almost no time to learn and there's very few.
The main reason to learn crafting is honestly just it's an easy and lucrative income stream and furnishing writs. There's also some passives in alchemy and provisioning you may want if you're interested in sweaty min-maxing for maximum uptimes in the most difficult content but that's not really an issue to the vast majority of content. So, it depends on what OP wants when it comes to the content they want to run.
Alchemy and Provisioning can be power leveled easily, get it done in a day. So, OP if you change your mind later, don't even sweat it.
The whole year thing is about researching every trait so you can make the best crafted gear for stuff like crafting writs. If that doesn't interest you, then you only need the optimal traits which takes like a day or two passively in the background.
barney2525 wrote: »DenverRalphy wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
Once again, I said carried in vet dungeons, not normal dungeons. But I can see you are arguing in bad faith and won't bother continuing this.
Right but you're saying ignoring the crafting will lead to problems later in vet dungeons.
I'm saying it will not because the same gear drops in normal. So, all they have to do is hit normal first and then they will not have to be worried about being carried in vet.
I'm not arguing in bad faith. I simply disagree that skipping anything but the research will cause problems in vet dungeons later.
And I don't even think they need all the traits as some insist. Someone who hates crafting in every video game is unlikely to suddenly change their mind about that down the road. So, they really don't need all traits. Only the ones they'd want to transmute to later.
And once again, they said they won't touch crafting, so no traits are being researched and if someone is unwilling to do that, they're likely going to be unwilling to do other things to improve their build, and will go in there with mismatched gear.
Look, I've been running vet dungeons with people who rely on drops and ***, and it is HELL. People who won't put in the effort to pull their own weight in vet dungeons don't deserve to be carried.
You can research all traits without any crafting whatsoever.
True, but I think the point is valid. Learning the traits up to just a solid 5 takes a lot of time. Even if you streamline it to just researching Only the specific pieces of armor and weapons you will use.