CrazyKitty wrote: »It's not mandatory, but it's going to be a real problem if you have to ask someone else to craft gear for you every time you want new gear. Much better off to start learning all the crafting knowledge on your main toon so you can do your own crafting when needed. And start immediately. To learn everything will take six to twelve months.
Sadly, it is required... To a degree.
If all you wanna do is overland, the occasional normal dungeon, and maybe easier normal trials as DPS (not an important role like tank or healer) then you could get away with overland sets/asking guildies to make you Order's Wrath and get a mythic from excavating.
HOWEVER, if you want to tackle vet dungeons, especially vet DLC dungeons, higher tiers of the Infinite Archive, PVP, vet trials, or soloing dungeons, then yeah you need to bite the bullet. At the very least you'll have to do the trait research so you can reconstruct dungeon gear in the right traits. Trust me, this will save you years of hardache.
spartaxoxo wrote: »Sadly, it is required... To a degree.
If all you wanna do is overland, the occasional normal dungeon, and maybe easier normal trials as DPS (not an important role like tank or healer) then you could get away with overland sets/asking guildies to make you Order's Wrath and get a mythic from excavating.
HOWEVER, if you want to tackle vet dungeons, especially vet DLC dungeons, higher tiers of the Infinite Archive, PVP, vet trials, or soloing dungeons, then yeah you need to bite the bullet. At the very least you'll have to do the trait research so you can reconstruct dungeon gear in the right traits. Trust me, this will save you years of hardache.
You can farm the normal dungeons for gear and use overland quests sets to do it. Normal dungeons are not difficult. And it's the same gear in a normal dungeon that you get from the vet version. All normal trials are also easy to do in regular questing gear.
I'm kind of surprised how many people think you need crafted sets to tackle normal dungeons. Overland gear is dirt cheap on traders. And easily obtainable by questing. It is all you need to do any normal content in the game. You can do normal group content to build up to vet group content.
Genuinely the only part of crafting that's going to save someone time that hates crafting is researching the optimal traits and that takes like a day, maybe two depending on the number of traits/activities they want to do.
The only reason to research every trait is to master crafting. But a person who hates crafting isn't going to want to be a master craftsman. They aren't going to want to build all their own furniture or do crafting writs every day for coin.
This is how I gear up all my alts and I honestly only using crafting for furniture and coins for the most part. Yeah I got the passives for extending food/potions but I'm only chugging those often enough for it to matter in like vet trials.
Just hit level 50 on my first character and was trying to figure out what type of things I should be doing now for progression. I looked at some videos of what to do after 50 and it just seems like they all can't stop talking about doing this or doing that for crafting and do your daily crafting thing etc. On and on about crafting in the game for progression.
Well I don't want to have anything to do with crafting no matter how easy it is. It's not something I enjoy at all in a game. So what are my options for PVE gear progression and just overall character progression? and how far can I take my character in power without crafting because people are making it sound like crafting is super mandatory.
spartaxoxo wrote: »Crafted gear is 100% unnecessary in this game. The best sets come from dungeons and trials.
It's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
spartaxoxo wrote: »Crafted gear is 100% unnecessary in this game. The best sets come from dungeons and trials.
Overland is easy enough you can just use whatever you find lying around until you get the chance to do dungeons.
The optimal traits take almost no time to learn and there's very few.
spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
Once again, I said carried in vet dungeons, not normal dungeons. But I can see you are arguing in bad faith and won't bother continuing this.
spartaxoxo wrote: »spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
Once again, I said carried in vet dungeons, not normal dungeons. But I can see you are arguing in bad faith and won't bother continuing this.
Right but you're saying ignoring the crafting will lead to problems later in vet dungeons.
I'm saying it will not because the same gear drops in normal. So, all they have to do is hit normal first and then they will not have to be worried about being carried in vet.
I'm not arguing in bad faith. I simply disagree that skipping anything but the research will cause problems in vet dungeons later.
And I don't even think they need all the traits as some insist. Someone who hates crafting in every video game is unlikely to suddenly change their mind about that down the road. So, they really don't need all traits. Only the ones they'd want to transmute to later.
And once again, they said they won't touch crafting, so no traits are being researched and if someone is unwilling to do that, they're likely going to be unwilling to do other things to improve their build, and will go in there with mismatched gear.
Look, I've been running vet dungeons with people who rely on drops and ***, and it is HELL. People who won't put in the effort to pull their own weight in vet dungeons don't deserve to be carried.
spartaxoxo wrote: »spartaxoxo wrote: »Snipped for brevityIt's about everything ELSE being skipped, the shortcuts that are taken all add up to the point where you'll be at least half-carried in vet dungeons and that's not fair to the other three players.
And your remark about needing researched traits is my point, but OP said they wanted NOTHING to do with it, no matter how easy. That's what my response is going off of. No crafting, research, or ANYTHING.
The traits thing is the only thing I really agree with. Which they can do for next to nothing and it's like one interaction a single day.
I don't think someone is going to be carried wearing say Spriggan's and Briarheart as they do normal dungeons. Or whatever. Just toss on damage sets, literally any will do for normal.
Realistically the only thing they need to do to not be carried later is simply to gear up in normal dungeons/trials before jumping into vet content, which is something that new players should be doing anyway. So they can familiarize themselves with the mechanics. Even people who know how to craft should do that before hitting the vet content because most of the best gear is not crafted.
I don't use crafted gear on any my characters, even new alts. I have not done so in years and it's never been an issue.
Once again, I said carried in vet dungeons, not normal dungeons. But I can see you are arguing in bad faith and won't bother continuing this.
Right but you're saying ignoring the crafting will lead to problems later in vet dungeons.
I'm saying it will not because the same gear drops in normal. So, all they have to do is hit normal first and then they will not have to be worried about being carried in vet.
I'm not arguing in bad faith. I simply disagree that skipping anything but the research will cause problems in vet dungeons later.
And I don't even think they need all the traits as some insist. Someone who hates crafting in every video game is unlikely to suddenly change their mind about that down the road. So, they really don't need all traits. Only the ones they'd want to transmute to later.
And once again, they said they won't touch crafting, so no traits are being researched and if someone is unwilling to do that, they're likely going to be unwilling to do other things to improve their build, and will go in there with mismatched gear.
Look, I've been running vet dungeons with people who rely on drops and ***, and it is HELL. People who won't put in the effort to pull their own weight in vet dungeons don't deserve to be carried.