I've played this game almost since launch and am at max level if you combine PC and Xbox. I've done just about everything in the game except for housing, which I have no interest in. I've gone through the many changes in PVP (Cyrodiil and some IC, don't do BGs) over the years and have had to completely change my play style or even class many times due to changes by ZOS. (Putting out overpowered new class/skills/gear to make money and then repeatedly nerfing things like we all know is their process (this isn't bashing, it's the God honest truth and everyone knows it)) I don't chase meta play styles or sets and just use gear that I like and play how I want to play. I'm in PVP guilds and run around that way a large chunk of my time because you really have to in order to not get zerged down by the reds and yellows in Blackreach. PVP results there are always dictated by who has the biggest zerg at the time. And that's fine I guess as that is how war and a battle would be in real life. If you have numbers you have a huge advantage. This encourages group play. However, for players who are on the other colors at the time, PVP really isn't much fun. If you're playing solo or even in a small group because your guild isn't on at the time, you really can't do much. I guess you can try to take a town or resource and that's about it. You can stay away from the zergs and try to find 1v1s if dueling is your thing. But you really can't do much else. It's either get on and play when your alliance has a zerg going or you won't be doing much of anything.
At the very least there should be other options for solo players or people who want somewhat fair competition even if they're in a different timezone than a lot of other players in their alliance/guild. How about a campaign that just randomly distributes players evenly across the 3 alliances so that at any given time, the player count is somewhat even across the 3 alliances? Sure, maybe if you have a friend on you might be in enemy alliances, but at least there could be even fights and the results would actually be determined by skill instead of by which alliance can bring on 24-players at the right time to zerg empty keeps like reds do in Blackreach (Xbox NA) every night around 10-11 PM Pacific. ZOS should really rethink PVP and decide if they want a fun competitive game here or if they want to leave things in the sorry state it's in now. At least 1 campaign that evens out the odds/numbers is badly needed.
Ball groups with overpowered pulls and bombing may be fun for the 12-people in the group (sounds like it would be incredibly boring to me and this play style isn't actual PVP), but for the other side, who is not comped out or in a ball group themselves, there isn't a way to counter this at all. So does ZOS want to force people to have to play 1-way in order to take or defend a keep? It seems so. The solo or small group players have a choice, they either engage the ball group and get slaughtered by the pulls and bombing or they leave the area to do something else. This isn't encouraging competitive or fun PVP. It's allowing players who are not actually good PVP players to be OP and get lots of AP while destroying any kind of actual PVP competition. So ZOS takes PVP and effectively makes it PVE in a lot of ways. Either group up and play the pull-bomb play style or be useless and leave. Not competitive and NOT fun. People who play that way will defend it with all their breath. They don't want to have to actually be good at PVP and have any skill. Fun for them I guess is running around in a circle spamming a heal button. For the 80+% of PVP players in Cyrodiil who don't want to play that way, fix this ZOS please. Have at least 1 campaign that doesn't allow pulls or bombing. Group heals are OP right now and pretty much always have been. Comp/ball groups are OP without pulls and without bombing. When you combine them all it makes for a horrible PVP experience and many players either have quit because of this or are about to, me included. Please have at least 1 campaign with limited group sizes, no bombing and no pulls. You could even do it where you distribute players across alliances evenly. There should be at least 1 campaign where it's actually real PVP instead of the gimmicks that ZOS has in "PVP" now.
To anyone who likes pulls and ball groups in general. You don't need to comment saying it's real PVP. You'll never change my mind on that. And I didn't say to ban that play style. I asked for a campaign that doesn't allow it so that people who really want to PVP can do so without being pulled half-way across a field and blown up by someone tapping a single button. In PVP I shouldn't be killed because some new player next to me has no defense and low health either.
Edited by malistorr on January 28, 2025 6:12PM