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[Tales of Tribute] Endeavors and NPC Challenge

disky
disky
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First, the primary description of the "Complete 1 Tales of Tribute Match" daily endeavor for Tribute has always been kind of confusing in that it doesn't indicate that the match must be against a player, and I really wish that would change. It's been almost two years now and it's every bit as needlessly confusing as it has always been. That is, unless it were changed to allow for NPC matches.

And with that, I would also really, really like to see a more pronounced difference in the difficulty of the NPC AI. I play Expert NPCs and I would like for them to be noticeably more challenging than Proficient, and in turn, Proficient should be noticeably more challenging than Novice. Tribute AI has been largely ignored in this regard, it seems, and that's disappointing. I love Tribute, but I don't really like playing against players because they can get pretty toxic, and because of that, so do I.

I would also be incredibly welcome to see more NPCs that are capable of initiating Tribute matches, including companions, tavern patrons, shopkeepers and anyone else that it makes sense to have the function on. I don't think it should be necessary to record voice lines for this in most cases. Just do what Witcher 3 does with Gwent and let them nod in agreement.
Edited by disky on January 25, 2025 8:19PM
  • Heren
    Heren
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    Mouse over the endeavours for additional informations - for the ToT ones, it specify that you need to use the matchmaking tool to validate the endeavours.

    I disagree with changing NPC AI; if you want a real challenge, play against a human. Increasing NPC difficulty will most likely mean longer but still rather unchallenging matches, or ones in which RNG will play a heavier role, so, no thanks.
  • disky
    disky
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    Heren wrote: »
    Mouse over the endeavours for additional informations - for the ToT ones, it specify that you need to use the matchmaking tool to validate the endeavours.

    I disagree with changing NPC AI; if you want a real challenge, play against a human. Increasing NPC difficulty will most likely mean longer but still rather unchallenging matches, or ones in which RNG will play a heavier role, so, no thanks.

    I'm aware that it's in the long description but that doesn't mean the short description couldn't be made clearer. Not everyone reads the long description, nor should they have to in this case. It's a simple update to a single line of text.

    Regarding AI - I already explained that I don't like humans because humans are very toxic in my experience and additionally, they tend to exploit FOTM mechanics that I find irritating and boring. It's not for me. Moreover, I don't follow your logic regarding "longer but still rather unchallenging/RNG" AI. There are plenty of ways to improve how the AI plays, and of course, a wider degree in NPC skill will still be available so you can always switch to a different difficulty if all you want is to get through a daily.
    Edited by disky on January 25, 2025 10:23PM
  • Heren
    Heren
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    True, I kinda forgot about lower difficulty NPC. I think I avoid them because the pool of patrons from wich they can choose is limited, and both Hlaalu and Psijic tend to increase match length against NPC.
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