Sordidfairytale wrote: »Please add major brittle/berzerk/vulnerabillity/slayer to the synergy so people use it.
Sordidfairytale wrote: »Please add major brittle/berzerk/vulnerabillity/slayer to the synergy so people use it.
I believe Inner Fire still works this way, as well.
El_Borracho wrote: »Congratulations. You have stumbled across the worst skill in the game. Trapping Webs either needs a total overhaul or just be deleted from the game.
YandereGirlfriend wrote: »El_Borracho wrote: »Congratulations. You have stumbled across the worst skill in the game. Trapping Webs either needs a total overhaul or just be deleted from the game.
Quite right! This skill is SO BAD on so many different levels. But it could be really neat!
1. Increase the radius to something respectable like 6m
2. Drop the wonky range activation proviso
3. Up the number of takers to 3 as seems to be the mini-trend for new synergies these days
The resulting skill would be fantastic and a PvE staple.
Sordidfairytale wrote: »Sordidfairytale wrote: »Please add major brittle/berzerk/vulnerabillity/slayer to the synergy so people use it.
I believe Inner Fire still works this way, as well.
No, in update 44 they changed it so that Inner Fire and it's morphs no longer had this range restriction. Only Trapping Webs has it now. It would be fantastic if they did the same thing to Trapping Webs though.
Trapping Webs is full of Bugs. Although the synergy of this skill is very strong, the spiders summoned can not only be buffed by Daedric Prey and Unleashed Ritualist, but also allow remote players to trigger Aegis Caller without getting close to the boss. The Aegis triggered by Black Widow Caller will also be buffed by Daedric Prey and Unleashed Ritualist at the same time, because Black Widow's attacks and procs are considered pet damage.
So yes, please redo Trapping Webs.
Trapping Webs is full of Bugs. Although the synergy of this skill is very strong, the spiders summoned can not only be buffed by Daedric Prey and Unleashed Ritualist, but also allow remote players to trigger Aegis Caller without getting close to the boss. The Aegis triggered by Black Widow Caller will also be buffed by Daedric Prey and Unleashed Ritualist at the same time, because Black Widow's attacks and procs are considered pet damage.
So yes, please redo Trapping Webs.
"Trapping Webs is full of Bugs."
Lol. I see what you did there.
Honestly, I don't think the damage is the issue. Functionally, the ability works very similarly to Fire Rune, or more specifically, Scalding Rune. It you compare the tooltips side by side, I feel like you could very reasonably expect similar damage from Shadow Silk if you could count on people using the synergy. Generally, the issue with people using synergies seems to be trying to get them to save them for the tank so they can apply Alkosh instead of DPS mashing X as soon as something pops up on their screen. There just aren't enough people seeing the synergy. I don't know what kind of flavor they were going for with a ranged web synergy, but it's pretty much the sole reason nobody uses it. They really don't even have to fix the synergy - just remove it and have the spiders spawn when the poison damage is applied after 10 seconds. There aren't enough people using it in any meaningful way right now for anyone to miss the synergy if it was removed anyway.
Sordidfairytale wrote: »Trapping Webs is full of Bugs. Although the synergy of this skill is very strong, the spiders summoned can not only be buffed by Daedric Prey and Unleashed Ritualist, but also allow remote players to trigger Aegis Caller without getting close to the boss. The Aegis triggered by Black Widow Caller will also be buffed by Daedric Prey and Unleashed Ritualist at the same time, because Black Widow's attacks and procs are considered pet damage.
So yes, please redo Trapping Webs.
"Trapping Webs is full of Bugs."
Lol. I see what you did there.
Honestly, I don't think the damage is the issue. Functionally, the ability works very similarly to Fire Rune, or more specifically, Scalding Rune. It you compare the tooltips side by side, I feel like you could very reasonably expect similar damage from Shadow Silk if you could count on people using the synergy. Generally, the issue with people using synergies seems to be trying to get them to save them for the tank so they can apply Alkosh instead of DPS mashing X as soon as something pops up on their screen. There just aren't enough people seeing the synergy. I don't know what kind of flavor they were going for with a ranged web synergy, but it's pretty much the sole reason nobody uses it. They really don't even have to fix the synergy - just remove it and have the spiders spawn when the poison damage is applied after 10 seconds. There aren't enough people using it in any meaningful way right now for anyone to miss the synergy if it was removed anyway.
The Undaunted Skill Line is all about the Synergies though, so removing it would be weird.
The spiders was what always seemed out of place. The Undaunted using spiders feels... strange. (Especially considering what happens to Praxin in Spindleclutch). Having them spawn without the use of a synergy also would limit the teamwork feel for the line. Removing the requirement for range would be easiest.
Finedaible wrote: »Theoretically Trapping Webs synergy is great, it's just the requirements to get the prompt are terrible. Not a surprise though since the Undaunted skill line seems like the most forgotten about skill line since forever. The only times they care about Undaunted is when they make tweaks to taunt skills. Undaunted doesn't even have an ultimate whereas both Fighters' and Mages' lines eventually got one.
Finedaible wrote: »Theoretically Trapping Webs synergy is great, it's just the requirements to get the prompt are terrible. Not a surprise though since the Undaunted skill line seems like the most forgotten about skill line since forever. The only times they care about Undaunted is when they make tweaks to taunt skills. Undaunted doesn't even have an ultimate whereas both Fighters' and Mages' lines eventually got one.
"Theoretically Trapping Webs synergy is great"
Agreed, it's actually quite a bit of damage.
"Undaunted doesn't even have an ultimate whereas both Fighters' and Mages' lines eventually got one."
I've always wondered when they are eventually going to add an ultimate for this line.