DenverRalphy wrote: »Even funnier when you silently agree with the other group members to kick them before the last boss, swap to a proper tank build (or tank/healer depending on what the content demands) and 3-man the boss. That way they keep dying and they waste a whole run worth of time. The screenshots of the hate whispers I got using this method take up a good half of my "ESO highlights" folder.

Is there a single normal dungeon that cannot be tanked by a dps? So far I haven't found one. I started queuing my dps for normal dungeons that the addon toggles on based on missing stickerbook sets. I do this as dps, healer, or tank based on queue times. Often times I get nominated to tank, and even tanking on a dps with just a taunt I haven't had many issues. This included the two newest dungeons, seem quite face roll. The only one that surprised me a little bit was Moonhunter Keep, those armored direwolves hit harder than I expected but nothing I couldn't just block and heal through.
Often times I am tanking, doing 40-60% of the damage, all while also healing the group partially. You can't heal one shots or not doing some mechs obviously. I don't understand the issue.
Necrotech_Master wrote: »2 that i can think of that ive had issues soloing on a dps are scriveners and earthen root enclave
Necrotech_Master wrote: »2 that i can think of that ive had issues soloing on a dps are scriveners and earthen root enclave
I was thinking more as a group, but Scrivener's doesn't seem like it would be an issue. I cannot remember if I have tanked it on my dps or not on normal. ERE the last boss I could see being a potential issue, couldn't using barrier just resolve that though? TBH ERE last boss is the only one I can really think of that could potentially be an issue. I did run into stamina issues on the last boss of Bal Sunnar, with the puke phase. I think had I not been lazy just popping a stam potion would have fixed it or using HP/stam food instead of mag. Sadly dark deal broke the block long enough to cause a puke.
I think I might be still missing those sets on alts, I'll give them a shot.
Necrotech_Master wrote: »2 that i can think of that ive had issues soloing on a dps are scriveners and earthen root enclave
I was thinking more as a group, but Scrivener's doesn't seem like it would be an issue. I cannot remember if I have tanked it on my dps or not on normal. ERE the last boss I could see being a potential issue, couldn't using barrier just resolve that though? TBH ERE last boss is the only one I can really think of that could potentially be an issue. I did run into stamina issues on the last boss of Bal Sunnar, with the puke phase. I think had I not been lazy just popping a stam potion would have fixed it or using HP/stam food instead of mag. Sadly dark deal broke the block long enough to cause a puke.
I think I might be still missing those sets on alts, I'll give them a shot.
Jordan_Black wrote: »If you're a dps with a taunt and you don't die, you're not a fake tank, you're a real tank - you're doing the role. I do this in RNDs and base game DLCs, I can't see why anyone would have a problem with it. What's annoying is people who q as tank and then don't bother to taunt. It's only polite to throw a taunt on your bar if you're qing as tank and at least taunt the bosses.
Necrotech_Master wrote: »2 that i can think of that ive had issues soloing on a dps are scriveners and earthen root enclave
I was thinking more as a group, but Scrivener's doesn't seem like it would be an issue. I cannot remember if I have tanked it on my dps or not on normal. ERE the last boss I could see being a potential issue, couldn't using barrier just resolve that though? TBH ERE last boss is the only one I can really think of that could potentially be an issue. I did run into stamina issues on the last boss of Bal Sunnar, with the puke phase. I think had I not been lazy just popping a stam potion would have fixed it or using HP/stam food instead of mag. Sadly dark deal broke the block long enough to cause a puke.
I think I might be still missing those sets on alts, I'll give them a shot.
Bal Sunnar wasn't a problem for me fake tanking on normal. ERE is the only one, and if I'd been fake tanking with friends a barrier there would have probably been sufficient. When I saw what dungeon I got for my random I stacked some shield skills on my backbar and I lived thru 80% of the cone. Fortunately he went into his charging the pillars mech /RP after each cone and I got rezzed then and never really lost control of the boss. I also did something like 70% of the damage.
I know your pain. I'm a full healer with vet trials experience as well.Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
Necrotech_Master wrote: »Jordan_Black wrote: »If you're a dps with a taunt and you don't die, you're not a fake tank, you're a real tank - you're doing the role. I do this in RNDs and base game DLCs, I can't see why anyone would have a problem with it. What's annoying is people who q as tank and then don't bother to taunt. It's only polite to throw a taunt on your bar if you're qing as tank and at least taunt the bosses.
if you read the thread, those are not the players that people complain about
its the ones with no taunt 18k hp that just run through ignoring mobs until they get to the boss or some other blocker (door/levers/etc) pulling everyone ahead with the joining encounter in progress and not listening when people say they need to pick up quests (especially in older dungeons that have actual quest interaction steps in the dungeon)
Fake tanks speed up the queue so you have a higher chance of actually getting to complete your dungeon for the day.
The vast majority of fake tanks are fine.
Changing how the queue works to enforce roles just to address the few bad fake tanks will cause more harm to the queue timer than good.
Fake tanks speed up the queue so you have a higher chance of actually getting to complete your dungeon for the day.
The vast majority of fake tanks are fine.
Changing how the queue works to enforce roles just to address the few bad fake tanks will cause more harm to the queue timer than good.
They probably are not thinking that far ahead. Maybe once consoles (everyone) has access to addons like code's combat alerts to help with blocking, dodging and mitigating mechs and heavy attacks it will improve the quality of players in queues. ZoS gave heavy attack builds and face roll arcanist and it still hasn't bridged the gap for many. Maybe they need to dumb things down some more.
Fake tanks speed up the queue so you have a higher chance of actually getting to complete your dungeon for the day.
The vast majority of fake tanks are fine.
Changing how the queue works to enforce roles just to address the few bad fake tanks will cause more harm to the queue timer than good.
They probably are not thinking that far ahead. Maybe once consoles (everyone) has access to addons like code's combat alerts to help with blocking, dodging and mitigating mechs and heavy attacks it will improve the quality of players in queues. ZoS gave heavy attack builds and face roll arcanist and it still hasn't bridged the gap for many. Maybe they need to dumb things down some more.
Necrotech_Master wrote: »
MaraxusTheOrc wrote: »DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue. Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
This poster gets it. Fake tanks and fake healers are a selfish problem born out of people thinking “shorter queue for me, not for thee.” Someone who is queued as a dps and waits in the queue as a dps is being honest as a group member. Fake tanks and fake healers are inherently dishonest, and that is driving this problem.
So true! I allways tell this to my PUG-mates. Fake Tanks are DPS who queue as Tank to get faster into the dungeon.MaraxusTheOrc wrote: »DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue. Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
This poster gets it. Fake tanks and fake healers are a selfish problem born out of people thinking “shorter queue for me, not for thee.” Someone who is queued as a dps and waits in the queue as a dps is being honest as a group member. Fake tanks and fake healers are inherently dishonest, and that is driving this problem.
Oh is it already fake-tank-thread-time again? The year goes by so quickly.
Warhawke_80 wrote: »Across the dozens of dungeons I ran, not once did I get admonished for being a "fake tank." In fact, I even announced it before we began:
"Hey guys, just so you know… I’m not an actual Tank."
The responses? Usually something like:
"And...?"
or
"That’s okay, I’m not really a Necromancer… I’m an accountant."
But mostly, it was just: "Cool, let’s go."
Warhawke_80 wrote: »Across the dozens of dungeons I ran, not once did I get admonished for being a "fake tank." In fact, I even announced it before we began:
"Hey guys, just so you know… I’m not an actual Tank."
The responses? Usually something like:
"And...?"
or
"That’s okay, I’m not really a Necromancer… I’m an accountant."
But mostly, it was just: "Cool, let’s go."
In normals and base game vets a pure tank isn't totally needed if you're experienced. Most new players just don't want to have to deal with tons of mobs killing them. If you can control aggro and still do 30-60%+ of the group dps I am sure they would be thankful for the carry, as long as you aren't preventing them from doing the quests. I was doing Selenes Web since the pugs like to mess up the quest for me, and I didn't noticed till half way that I was on vet. I just ended up finishing it, it took longer than a normal but it wasn't that hard to solo.
When I see a "tank" in newer veteran DLC dungeons with 20k that is when I get ticked off. I've wasted too much time struggling through dungeons to get stuck on bosses because my character doesn't have the gear or setup to tank it for the person (and no one else does either).
Warhawke_80 wrote: »Warhawke_80 wrote: »Across the dozens of dungeons I ran, not once did I get admonished for being a "fake tank." In fact, I even announced it before we began:
"Hey guys, just so you know… I’m not an actual Tank."
The responses? Usually something like:
"And...?"
or
"That’s okay, I’m not really a Necromancer… I’m an accountant."
But mostly, it was just: "Cool, let’s go."
In normals and base game vets a pure tank isn't totally needed if you're experienced. Most new players just don't want to have to deal with tons of mobs killing them. If you can control aggro and still do 30-60%+ of the group dps I am sure they would be thankful for the carry, as long as you aren't preventing them from doing the quests. I was doing Selenes Web since the pugs like to mess up the quest for me, and I didn't noticed till half way that I was on vet. I just ended up finishing it, it took longer than a normal but it wasn't that hard to solo.
When I see a "tank" in newer veteran DLC dungeons with 20k that is when I get ticked off. I've wasted too much time struggling through dungeons to get stuck on bosses because my character doesn't have the gear or setup to tank it for the person (and no one else does either).
Huh...well...I didn't Carry anyone...everyone got their quest done, so I don't know what to tell you...having the ability to queue for a Vet Dungeon with only 20k seems to me to be the actual issue....not those who are doing it if the game lets folks do a thing...they are going to do that thing....seems to me that is the Elephant in the room that no one is talking about...is Minimum requirements to queue for certain Dungeons, but the issue with that Requirements will slow an already slow queue even more...
Not an easy issue to solve .
