xylena_lazarow wrote: »Maybe put the Star Venom effect on a siege engine. It would be weak against solos and pugs, but extremely deadly to groups that deliberately stack healing effects on each other. The good groups would adapt but be less oppressive.
Keep in mind that you can counter 1vXers by simply ignoring them.
Versutia_1986 wrote: »I guess this is to counter how ineffective siege is on some people. How they seem to completely shrug off anything?
I like Oil effect
Meatbag sounds OP?
Scattershot (my favourite) - Also feels OP - 20% damage is enough imo - they don't seem favoured in game though. More people should use them
Like Sapper idea - Negate and Bear Trap. Not 100% on Soul Gem however.
Major_Mangle wrote: »If you remove the damage part of siege and only make it the debuffs you wrote (even though they're a bit over the top) then I can get behind a buff to siege
This is the attitude of the sort of player that 1vXers prey on. You're right, it's just a nuisance, you don't need to get yourself farmed over a nuisance. They're not gonna flip the castle, they won't cut transit long enough to matter.Avran_Sylt wrote: »Hard to do when they back-cap resources just to be a nuisance
xylena_lazarow wrote: »This is the attitude of the sort of player that 1vXers prey on. You're right, it's just a nuisance, you don't need to get yourself farmed over a nuisance. They're not gonna flip the castle, they won't cut transit long enough to matter.Avran_Sylt wrote: »Hard to do when they back-cap resources just to be a nuisance
Ignore them and they'll be forced to siege to get attention, or flip more PvE resources, or PvHorse off somewhere else, basically a lot of boring exhausting work just to end up waiting alone another 20 minutes before enemies bother showing up. That's why players seldom solo, not because it's too hard, because of the lack of action.
Necrotech_Master wrote: »a lot of these i think would be too OP, especially with people wearing the new siegemaster set
could siege be buffed though? sure, i think siege debuffs should be uncleansable, thats a big reason why people shrug off some of it is because there are still people that purge a lot
any of the "dot" or "debuff" siege usually doesnt last its full duration because its purged which reduces its effectiveness
YandereGirlfriend wrote: »I, for one, can't wait for everyone to see how OP siege actually is when the template test starts.
Nobody is ever going to capture a keep unless it's a PvDoor.
Everyone will enjoy taking 8x 10k ticks every 2 seconds with no access to defensive buffs, no Siege Shield, and only a weak self-heal.
It'll be great for defenders to get low-effort Kill 150s done but by about the third day attackers will simply stop trying.
It's already like that. Pugs should siege the postern of a defended keep, but they don't, they wipe on the door. The question is whether the ball groups will wipe to siege under the new ruleset. If it nukes the ball meta, I'll play it.MincMincMinc wrote: »Like the old days people will die to oils and will need to seige the posterns because it is safer.
xylena_lazarow wrote: »It's already like that. Pugs should siege the postern of a defended keep, but they don't, they wipe on the door. The question is whether the ball groups will wipe to siege under the new ruleset. If it nukes the ball meta, I'll play it.MincMincMinc wrote: »Like the old days people will die to oils and will need to seige the posterns because it is safer.
Joy_Division wrote: »Has the OP ever been on the third floor of a inner keep having to deal with the incoming dozen siege attacks from 5 stars who are incapable of doing anything but setting up their trebs on the walls?
That's some high quality "PvP" right there that surely will become an even more exciting experience being hit with a 40K healing debuff.