doesurmindglow wrote: »And yet, we have people on the forums arguing that "we can't know" if subs are down.
In a literal sense, sure, but like: we know.
I mean, it follows logically: if population is down, subs are also down.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
And how is buying DLC directly not straightforward?
licenturion wrote: »The least ZOS could have done was appending a few words: ' The dungeon DLC will NOT be available for purchase for crowns at launch but will be available separately as DLC purchase on XX/XX/XX' . Not hard and good transparent communication.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
If it’s not broken, don’t fix it indeed. The strategy of letting us buy DLCs directly (which as others have pointed out, is more expensive short-term than ESO+) allowed more people to gain and retain access to dungeons. With the general displeasure with ZOS, trying to force people into ESO+ instead of earning the subscriptions back will likely backfire with people quitting entirely instead of buying the subscriptions. Dungeons are a close-knit group activity, meaning that everyone in the group is inclined to purchase new DLCs and log on to play them. If people are not buying ESO+ out of not deeming ZOS worthy of their money, then they’re not going to buy ESO+ now for these dungeons. If they have nothing to play, or their group moves on without them, then they may just stop playing at all. I know people who have gone from playing the game as a game to logging on just for cores.
Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
If it’s not broken, don’t fix it indeed. The strategy of letting us buy DLCs directly (which as others have pointed out, is more expensive short-term than ESO+) allowed more people to gain and retain access to dungeons. With the general displeasure with ZOS, trying to force people into ESO+ instead of earning the subscriptions back will likely backfire with people quitting entirely instead of buying the subscriptions. Dungeons are a close-knit group activity, meaning that everyone in the group is inclined to purchase new DLCs and log on to play them. If people are not buying ESO+ out of not deeming ZOS worthy of their money, then they’re not going to buy ESO+ now for these dungeons. If they have nothing to play, or their group moves on without them, then they may just stop playing at all. I know people who have gone from playing the game as a game to logging on just for cores.
How do we know it's not broken? The development of new content depends on a reliable income stream. We aren't privy to the numbers. It may not be broken from the player point of view, but that's only half the equation.
ZOS is well aware of it, hence this marketing test.licenturion wrote: »There are games enough out there if ZOS no longer wants my DLC money or withholds content for a select few.
You do realize how anomalous the situation is when compared to "stable" MMOs?The strategy of letting us buy DLCs directly (which as others have pointed out, is more expensive short-term than ESO+) allowed more people to gain and retain access to dungeons.
ZOS is well aware of it, hence this marketing test.licenturion wrote: »There are games enough out there if ZOS no longer wants my DLC money or withholds content for a select few.You do realize how anomalous the situation is when compared to "stable" MMOs?The strategy of letting us buy DLCs directly (which as others have pointed out, is more expensive short-term than ESO+) allowed more people to gain and retain access to dungeons.
ZOS is well aware of it, hence this marketing test.licenturion wrote: »There are games enough out there if ZOS no longer wants my DLC money or withholds content for a select few.You do realize how anomalous the situation is when compared to "stable" MMOs?The strategy of letting us buy DLCs directly (which as others have pointed out, is more expensive short-term than ESO+) allowed more people to gain and retain access to dungeons.
This game would have been dead around 2015 if it did not moved to Buy2Play model, just saying.Most people won't like it, but it's a welcome attempt to return to a subscription model, which is the most sustainable and healthy model for MMOs. Always has been, always will - each and every MMO that strayed from that model suffered tremendously in terms of quality. Keeping things straightforward instead of gatekeeping content behind a variety of methods (which is confusing and causes discord) is the way to go. If it's not broken, don't fix it.
I think it'll take at least six months to see how much we're going to be paying for all the different changes, as they are added into the game. So yes, for now it doesn't look bad and I hope it stays reasonable.Honestly, I was concerned about a season pass being needed ON TOP OF ESO plus so I'm actually rather surprised.
If things are switching to ESO plus for everything new (and that's a big if), well, at current prices that looks cheaper than buying things with crowns, albeit that for continuing play over long periods it may work out more expensive. As for players paying with crowns they didn't pay for, well, from a business perspective I'm not sure to what extent it's reasonable to expect ZOS to take such players into account when financing the development of wholly new content.
I was wondering if someone was going to make a thread about this, I considered making one myself. I understand why they would do this, I do, but it feels a bit scummy and makes me sad because the friends I enjoy playing dungeons with absolutely will not get eso+, so even IF I cave and buy eso+, I can’t play GROUP CONTENT with my friends while the hype is still there.One month of ESO+ is cheaper than buying the dungeons outright.
We aren’t playing the dungeon for one month. If the dungeons are easy, then we could get tri in the month, but then we would have to buy it again for motif drop and then again for monster mask, and not be able to help anyone complete the dungeons at any point between those times, let alone if we want the dungeons just because we like them. If anything, having them be more expensive than buying eso+ on launch is more of a reason to let us buy them at launch.
SeaGtGruff wrote: »I don't know that anyone is "defending" this. As far as anything I have said about it, it was basically to point out that this might simply be a sort of "test the waters" experiment rather than the beginning of a trend.
And if the playerbase doesn't respond well to it, then surely ZOS will take note of their reactions.
So another key aspect of my own responses to recent news and developments has been "Let's not all freak out about this until we see whether there's actually something to freak out about." A lot of people seem too quick to assume worst-case scenarios and then react accordingly, which doesn't help the situation.
Some of us have been around QUITE long enough to freak out immediately. I actually am beginning to see the end of my ESO days. In general, ZOS doesn't "back off" something that's not actually viable....
For the past three years, I have been in a weekly 4 man dungeon group clearing trifectas and believe it to be some of the most fun MMO content out there. However I don''t have a subscription to ESO+ and have always just bought the DLC via crowns so I have it unlocked permanently. This change will require me to drop my dungeon group because they won't want to wait until it is available outside ESO+ to clear the new content . I really hope ZSO will reconsider.
Some of us have been around QUITE long enough to freak out immediately.
Same, and with Zenimax making changes like this I can see how some people think they're intentionally sabotaging the game. I wonder if they just plan to release more overpriced crown store goodies to make up the loss in chapter sales, because I really can't imagine thousands of people who have never subbed suddenly start doing so just because of some dungeons.... I'd say they're more likely to just move to a different game.CrazyKitty wrote: »This is essentially going back to a subscription to play model, at least when it comes to new content, which I honestly don't see working out very well.
Your post and those along the same lines only make sense if you're in a tunnel-vision mode which prevents you to notice how my statements were not at all meant to defend ZOS. I've always maintained that the most successful and stable way to run a MMO is through a subscription model with only cosmetics being available as extras. I'm quoting myself and I'll do so again: "Each and every MMO that strayed from that model suffered tremendously in terms of quality.", much like ESO did. Feel free to sift through my posts to see what I think about the current state of the game, the ridiculous accusation of defending ZOS or being a shareholder will crumble within seconds.licenturion wrote: »I always wonder though what drives people to come to the defence of those poor billion dollar companies. This only makes sense if you are a shareholder.
Show me where I claimed ESO to be a stable MMO, or refrain from putting words in my mouth.Does that happen in stable MMOs?
Your post and those along the same lines only make sense if you're in a tunnel-vision mode which prevents you to notice how my statements were not at all meant to defend ZOS. I've always maintained that the most successful and stable way to run a MMO is through a subscription model with only cosmetics being available as extras. I'm quoting myself and I'll do so again: "Each and every MMO that strayed from that model suffered tremendously in terms of quality.", much like ESO did. Feel free to sift through my posts to see what I think about the current state of the game, the ridiculous accusation of defending ZOS or being a shareholder will crumble within seconds.licenturion wrote: »I always wonder though what drives people to come to the defence of those poor billion dollar companies. This only makes sense if you are a shareholder.Show me where I claimed ESO to be a stable MMO, or refrain from putting words in my mouth.Does that happen in stable MMOs?
@Tommy_The_Gun glad you mentioned WoW. Remember what happened when WoW went from a regular subscription to free-to-play with gold tokens and such? Did anything good come out of it? No? Glad we agree!
FeedbackOnly wrote: »