Attorneyatlawl wrote: »Yeah, I hope the zone changes are art only too. I always liked going back and replaying them on new toons. I don't want anything else with existing quests etc changed. New ones are fine, but don't change the existing ones. I do not want them retrofitted for the modern audience you describe.
karthrag_inak wrote: »Khajiit would like all the zones to have delve-wb-incursion quest givers added.
Ingel_Riday wrote: »Who could the bad guy be in this group of vintners? Hm… is there an old white guy in the group. Ah, there he is! I got it! Mystery solved, again.
Ingel_Riday wrote: »For example, I don’t want to see Glenumbra reduced from 21 locations and associated quests to 10 locations, with 1 of them being Daggerfall itself. To see the bloke trying to escape his wife removed because it might offend female spouses
I don't think they redo quests as its lots of work including getting voice actors who cost money for no purpose.Mizunogaki wrote: »I don't see any reason to worry yet. The announcement already talked about how the starting zones will be redesigned: graphics, lighting, props. If the changes are in the same spirit for other old zones, that's great. The main thing is that they don't change them too much. Here's what I expect:
— improved quest design, less running, more involved game experience
— slightly change the points of interest and enemy camps so that it matches the quests.
While you're doing one task, it's important that there's something else that can captivate you in addition. If I can just run for a few minutes from point A to point B, ignoring the environment, it's boring.
Noticed why so many modern games fails so hard? Think most has spotted an trend now.Had me in the first half, lost me in the second.
It seems like you’re upset that the game's narrative and perspective is no longer tailored exclusively for you, even though you seemingly belong to the demographic that has been the default focus in almost every sci-fi and fantasy franchise since their inception. It seems to me that when you’re so used to being the primary audience, the introduction of new perspectives might start to feel like exclusion. It is somewhat ironic to me that you can actually recognize the way that that feels, but only when it applies to you.
Regretfully: you are not actually the main character.
Times change, and so do audiences. Games are no longer created for just one demographic—they’re now a shared feast, not a private club. Fantasy appeals to a wide variety of people, and not everyone enjoys being depicted as an object in someone else’s fantasy. Yes, some of the old 'spices' might give way to broader flavors, but the menu has grown bigger. You can pull up a chair, or go find an establishment that still serves what you’re craving. They aren't in short supply.
[snip] So why gatekeep Tamriel? If this broader inclusivity isn’t for you, there’s no shortage of other options. Just go play literally anything else?
Not everyone wants the old world preserved in glass.
Noticed why so many modern games fails so hard? Think most has spotted an trend now.Had me in the first half, lost me in the second.
It seems like you’re upset that the game's narrative and perspective is no longer tailored exclusively for you, even though you seemingly belong to the demographic that has been the default focus in almost every sci-fi and fantasy franchise since their inception. It seems to me that when you’re so used to being the primary audience, the introduction of new perspectives might start to feel like exclusion. It is somewhat ironic to me that you can actually recognize the way that that feels, but only when it applies to you.
Regretfully: you are not actually the main character.
Times change, and so do audiences. Games are no longer created for just one demographic—they’re now a shared feast, not a private club. Fantasy appeals to a wide variety of people, and not everyone enjoys being depicted as an object in someone else’s fantasy. Yes, some of the old 'spices' might give way to broader flavors, but the menu has grown bigger. You can pull up a chair, or go find an establishment that still serves what you’re craving. They aren't in short supply.
[snip] So why gatekeep Tamriel? If this broader inclusivity isn’t for you, there’s no shortage of other options. Just go play literally anything else?
Not everyone wants the old world preserved in glass.
Ingel_Riday wrote: »Who could the bad guy be in this group of vintners? Hm… is there an old white guy in the group. Ah, there he is! I got it! Mystery solved, again.Ingel_Riday wrote: »For example, I don’t want to see Glenumbra reduced from 21 locations and associated quests to 10 locations, with 1 of them being Daggerfall itself. To see the bloke trying to escape his wife removed because it might offend female spouses
Indeed many newer works seem very tame or even sanitized, because producers don't want to potentially offend anyone (might it be out of real moral stance or because offended people might mean a loss in revenue). I think it's a pity because it very much limits the world that can be built and the stories that can be told, because history often consists of rather unsavoury things, so these would, normally, also show up in a fantasy world; especially if it's a comparatibly non-"civilized" archaic world, which is often the case in fantasy media.
I disagree. High Rock should have Direnni Ruins and less Ayleid Ruins. Ayleids have 5 other provinces and oblivion they appear in. They should not be more prominent than the Direnni in High Rock.
In addition to Direnni ruins in High Rock, they should update npcs to new motifs, and add the newer furstocks to khenarti’s roost and reaper’s march
Had me in the first half, lost me in the second.
It seems like you’re upset that the game's narrative and perspective is no longer tailored exclusively for you, even though you seemingly belong to the demographic that has been the default focus in almost every sci-fi and fantasy franchise since their inception. It seems to me that when you’re so used to being the primary audience, the introduction of new perspectives might start to feel like exclusion. It is somewhat ironic to me that you can actually recognize the way that that feels, but only when it applies to you.
Regretfully: you are not actually the main character.
Times change, and so do audiences. Games are no longer created for just one demographic—they’re now a shared feast, not a private club. Fantasy appeals to a wide variety of people, and not everyone enjoys being depicted as an object in someone else’s fantasy. Yes, some of the old 'spices' might give way to broader flavors, but the menu has grown bigger. You can pull up a chair, or go find an establishment that still serves what you’re craving. They aren't in short supply.
[snip] So why gatekeep Tamriel? If this broader inclusivity isn’t for you, there’s no shortage of other options. Just go play literally anything else?
Not everyone wants the old world preserved in glass.
...
An aspect I discuss every now and then is the question whether a fantasy world really has to resemble the real world in all aspects, including societal categories and morals. I'd personally prefer something unique with morals of its own, even if they're ugly from our real world perspective. The main reason is that I play and read fantasy because I want to explore a different world with different cultures, and if they weren't more than copies of the real world, there wouldn't be that much to explore or even to learn.
Indeed many newer works seem very tame or even sanitized, because producers don't want to potentially offend anyone (might it be out of real moral stance or because offended people might mean a loss in revenue). I think it's a pity because it very much limits the world that can be built and the stories that can be told, because history often consists of rather unsavoury things, so these would, normally, also show up in a fantasy world; especially if it's a comparatibly non-"civilized" archaic world, which is often the case in fantasy media.
...
and you go through that for like 5 zones, and repeat it across 3 factions.OMG it's the necromancers behind everything?!
Ingel_Riday wrote: »lWho could the bad guy be in this group of vintners? Hm… is there an old white guy in the group. Ah, there he is! I got it! Mystery solved, again. You're welcome. I take cash or card... Oh yes, Imperial soldier, complain about the Bosmer invasion but then make sure to tell me that you support immigration and value diversity, which is the core strength of the Empire. Wouldn't want to think you're not 'one of the good ones.' Where's that mute button, again? Ah, MUCH BETTER.” I know the audience that this is being written for, the committees you’re probably using to avoid “punching down,” and the “modern” standards you’re applying… and I’m not part of that intended audience. At all. It does not work for me.
Ingel_Riday wrote: »...
An aspect I discuss every now and then is the question whether a fantasy world really has to resemble the real world in all aspects, including societal categories and morals. I'd personally prefer something unique with morals of its own, even if they're ugly from our real world perspective. The main reason is that I play and read fantasy because I want to explore a different world with different cultures, and if they weren't more than copies of the real world, there wouldn't be that much to explore or even to learn.
Indeed many newer works seem very tame or even sanitized, because producers don't want to potentially offend anyone (might it be out of real moral stance or because offended people might mean a loss in revenue). I think it's a pity because it very much limits the world that can be built and the stories that can be told, because history often consists of rather unsavoury things, so these would, normally, also show up in a fantasy world; especially if it's a comparatibly non-"civilized" archaic world, which is often the case in fantasy media.
...
I think your post is very insightful. I snipped the part I wanted to respond to the most.
I discuss the same thing with friends, too. I'm of the mind that I appreciate alien worlds with their own mores, rules, and concerns. I like that after the slightly rational start of Seyda Neen, TES: Morrowind goes off the rails. Sure, you have general universal themes... but nothing about contemporary late 90s politics. Tamriel is its own actual place, with its own LONG history of conflicts, strife, and madness. It has its own concerns, its own issues, its own failures and triumphs, and its own long-standing grievances. You can get lost in rabbit holes of lore.
Same with Kingdoms of Amalur. After Gorhart village, you spend the first 30 to 40 hours in a fairy forest full of magical Fae folk, enchanted ballads, and chaos. It's about as not "male, pale gaze" as you can get, and it's marvelous. I loved every minute of it, and the story flourishes were great (even if the quest designs were often rudimentary at best).
As opposed to West Weald here, which had more complex quest designs but infinitely clumsier narrative. Narrative that either fell back to the new cliches / tropes of our present era or made poor efforts at addressing current day topics. "Come for the promise of meeting the brash, gruff Colovians... get awkward moralizing about migration, borders, and the right to return as you wonder where the rest of the game is."
Enough real-world rubbish. The Ayleids were slave-mongering, demon-worshipping fiends and their purported heirs have come to put the yoke back on the children of Alessia. Children who, after besting the Ayleids, were pretty darn horrible people and conducted ethnic cleansings of elves with reckless abandon. Are the Bosmeri-Ayleid folk wrong to want their lands back? No, but are the Colovians wrong in wanting to defend their way of life and holdings from a bunch of invaders? No. Would the Daggerfall Covenant want the Aldmeri Dominion to gain West Weald and open a new front / gain more access to central Cyrodiil? No. Would the Aldmeri Dominion step in if the Daggerfall Covenant sent troops to push out the Bosmer and secure West Weald? Sure would.
Look at all that geo-politics, lore, and tension... squandered. Even the goblin quest was sanitized to blandness (they're actually good creatuers and just need our love and cultural understanding. Aw...). And it all ends with another party, again.
And Fine. Whatever. But I'd be moritifed if the geo-political concerns and actual lore in Glenumbra or Rivenspire got scrubbed clean to match the new "modern audience" standard. If the tensions between the different houses of Rivenspire and the political naughtiness of High King Emeric got ditched in favor of 10 locales (one of them being Shornhelm) and committee-based writing that left me either bored or rolling my eyes.
I don't play Elder Scrolls games to be reminded about 21st century America. I live there already. I play them to go to Tamriel. I didn't play Dragon Age because I wanted four different ways to re-affirm a character's gender identity. I played it to go to a dark fantasy where I can literally feed children to demons in exchange for carnal favors (not that I ever did that).
I worry that old rough edges of this game are going to get retroactively smoothed over, like the paintings of women that became bowls of fruit in World of Warcraft. Touching up a painting can quickly lead to another The Ecce ***.
Edit addition: I have no idea why it censored the last word, but I was referring to a Christian fresco of Hey-Zeus... which was "restored and improved" by turning it into a bland, swirly, cartoon face. Apparently the fresco's name upsets the filter. So it goes.
OgrimTitan wrote: »I disagree. High Rock should have Direnni Ruins and less Ayleid Ruins. Ayleids have 5 other provinces and oblivion they appear in. They should not be more prominent than the Direnni in High Rock.
In addition to Direnni ruins in High Rock, they should update npcs to new motifs, and add the newer furstocks to khenarti’s roost and reaper’s march
Double that down. Preferrably, no ayleid ruins in High Rock at all.
Also, Narsis in Deshaan shouldn't be Indoril.
Ingel_Riday wrote: »TLDR: Title
____________________________________
I watched the recent live-stream about Update 45 and it was fine. I think the map change is just going to add extra button clicks to get where I want to go (M for regional map, back up to world map, and now I’ll have to click on another regional map to zoom in to click the wayshrine I want… EVERY SINGLE TIME I want to fast travel) and I would have preferred better filter options instead (Show Player Houses you don’t own on map and place them above actual functional wayshrines in order to incentivize buying them to avoid inconvenience? => OFF).
But hey, whatever. I did want to offer my paltry two cents on the graphical updates to starter zones.
I’ve been playing this game for 8.5 of the past 10 years it has been active, and I’ve always enjoyed that I can “go back home,” as it were. Unlike World of Warcraft, where old zones and cities were often either radically altered or completely destroyed to make players congregate in the new hotness of whatever expansion came out, this game seems fine with me getting nostalgic for Stros M’Kai and heading back to wander. If I want to make an alt to replay the absurd heist quest there… fine. No content is retired. Go forth and tase that poor Conan knock-off for the ledger.
I’m worried about the graphical updates changing the fundamental vibes of these zones (lighting, ambience) or adding unwelcome optimizations (like the Morrowind fog in West Weald that hides pop-up and probably improves performance, but makes the zone one of the least picturesque areas that I have ever visited in a game). But truth be told, I could live with that as long as the core content was still around.
(Good God)
(I found one spot where the fog suddenly disappeared. Probably a glitch, but JEEZ LOUISE. Night and day difference. Looks so much better. You put a lot of work into crafting this zone. Let me see it in more than 40 meter increments!).
Unkind opinion here: a lot of the writing nowadays does not do it for me. Necrom was a rare delight from stem to stern, but the main quest of High Isle was torture (redeemed by the side-quests being all kinds of wonderful crazy) and I literally mute dialogue and turn off subtitles when going through West Weald on alts. “Yes, yes… dowries are evil pay-to-win schemes to skip courtship. Yes, yes… the writers have no idea how dowries actually worked, or they did but the dozen committees editing their work didn’t. Doesn’t matter. MUTE… Who could the bad guy be in this group of vintners? Hm… is there an old white guy in the group. Ah, there he is! I got it! Mystery solved, again. You're welcome. I take cash or card... Oh yes, Imperial soldier, complain about the Bosmer invasion but then make sure to tell me that you support immigration and value diversity, which is the core strength of the Empire. Wouldn't want to think you're not 'one of the good ones.' Where's that mute button, again? Ah, MUCH BETTER.” I know the audience that this is being written for, the committees you’re probably using to avoid “punching down,” and the “modern” standards you’re applying… and I’m not part of that intended audience. At all. It does not work for me.
I WAS the intended audience circa 2014 when the base game came out, and that content does work for me. That content keeps me around more than FOMO or increasingly incessant events ever could. I go back to it on alts. I think about losing access to it if I uninstall the game and get genuinely sad. I replay it and love every minute of it. I marvel at what the old team “got away with back in the day.” The famous Temple of Dibella in Gideon/Blackwood circa 2020 is an empty building with a maid sweeping and a random dude in a corner. Can’t risk offending anyone with “objectification and over-sexualization,” after all. 😉 Meanwhile The Ebony Flask in Ebonheart has Bameli the Pure and Amil being pure sleaze, you can catch Remains-Silent getting a table dance at the Windhelm Thieves Guild, and there is an entire S&M dungeon in Coldharbour with some nice risque combat lines from the locals. Lewdness aside, quests often involve questionable morality on all sides, absurd levels of Daedric tomfoolery, and a sense of off-kilter whimsy that, frankly, usually doesn’t survive modern committees and their quotas. Certainly didn't survive in the West Weald, in my humble opinion.
(Fine, she's not from the base game. She's from the Thieves Guild expansion. Close enough!)
It’s great. I have no idea how you managed it under so much crunch and stress. It's a feat of artistic triumph in the midst of hell.
I honestly hope that when it comes to “updating old zones,” the updates stay at graphical. For example, I don’t want to see Glenumbra reduced from 21 locations and associated quests to 10 locations, with 1 of them being Daggerfall itself. To see the bloke trying to escape his wife removed because it might offend female spouses, Darien expunged from the zone in his entirety lest he offend asexual players, Stibbons and Lady Laurent edited because they promote unhealthy emotionally-abusive relationships, and so on. Stripped, cleaned, and polished until the anemic new version reaches a state of blandness so absolute that it couldn’t possibly ruffle a single feather. Like the Bosmer of West Weald, who apparently eat fruit, disdain cannibalism, and lack any of the unique insanity that made the race fun in the first place. :-/ Bleh. All in the name of getting new players who, truth be told, often have very little actual interest in sanitized Western fare.
Also, if you got to the end of this, congrats. Just venting in worry and concern.
edit addition: re-read and fixed two mis-spellings. Not bad, for a lunch break post. Good enough. :-P
karthrag_inak wrote: »Khajiit would like all the zones to have delve-wb-incursion quest givers added.
cyclonus11 wrote: »karthrag_inak wrote: »Khajiit would like all the zones to have delve-wb-incursion quest givers added.
Yes - and also thief & DB quests available in each of the outlaws refuges would be cool.
Im ok with Halycon Lake mainly cause the lore around that ayleid ruin is cool. The rest of the ayleid ruins in high rock would be cool if they made into direnni ruins
Evermore is at the easternmost region of High Rock, where the Bjoulsae River tightens to its original cascading streams, and boats no longer navigate its waterways.