1: The players usually signing up for the fake tank roles often claim to be godly DD players(they are not!) and pretend this makes the run go faster, with this suggestion there is no benefit for them to queue as a fake tank. The damage on these tank players does not matter either, they are supposed to take hits, not deal damage. (this can also easily be compensated by changing groupcompositions to add a third DD and make it five player groups)Right behind the performance issues, this is one of the main problems ESO is facing.
Easy solution to fake tanks: when queueing as tank role your damage done is reduced by 90%, all your attacks on boss monsters automatically taunt, and the damage you take is increased by 50%.
This way they have to do what they signed up for.
1: I don't think that fake role players necessarily care about their damage. I've seen many fakes (mostly healers though, as I rarely do normal dungeons), and oftentimes their damage is already not that great.
2: Auto-taunting also wouldn't really work, it would make taunts useless. I am not a tank main, but when I play as tank, I wanna be in control of what I'm doing.
3: And taking extra damage might make some dungeons impossible for pug groups. New dungeon bosses already hit like a ton of bricks, and 50% extra damage from enemies like Archdruid DEvyric would crush any newbie tank.
I think incentivizing veteran runs would be more productive if you want to get rid of op vets in normal. Adding perfected gear sets (so that spamming normal is not the best way of farming gear), better rewards for randoms etc.
2: Not auto-taunting... only auto-taunting bosses and only for those queue'd as tank role. This is the very minimum expected from any tank, which is holding the boss(es). Keep in mind, we are not talking about real tanks, but fake tanks! Real tanks will taunt the bosses anyways.
3: Not true, as this extra damage taken is only for the player in the tank role. This would enforce they actually spec as a tank, and are able to take some hits. If you are in tank gear, 50% extra damage won't even be felt. Only fake tanks would actually feel this. Players who have the intention to tank but are not fully geared yet, will barely notice this either.
So the idea stands.
- Not much you can do for pledge key grind other than lessen the grind.
- For gear farming the new issue is that nobody trades. This is partly due to the stickerbook, now people are extremely selfish and wont trade because they want every single gear drop. If a dungeon takes me 5 mins to do, I dont want a 10 min que for dps. Other games had different loot systems, but I doubt zos would ever make an overhaul like that now. The other option is to redistribute loot drops. Out of the 5 bosses in dungeons, only the final boss drops half of the loot pool. Maybe split up weapons to the other major bosses. Then gear on the remaining bosses.
Yes please... there are SO MANY dungeons (and trials) in the game now, that it is LONG past time to allow players to get more weapons than just one from a run.
alpha_synuclein wrote: »Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Well, it's kinda funny when they die
Even funnier when you silently agree with the other group members to kick them before the last boss, swap to a proper tank build (or tank/healer depending on what the content demands) and 3-man the boss. That way they keep dying and they waste a whole run worth of time. The screenshots of the hate whispers I got using this method take up a good half of my "ESO highlights" folder.
LootAllTheStuff wrote: »As someone who's not delved into group PvE content much, I've been following this thread with interest. If I wanted to make a start on group dungeons, what would I need to avoid being a "fake tank"?
El_Borracho wrote: »DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue. Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
Hate to break it to you, there is. Its the PVPer who refuses to switch his or her build over for PVE while farming PVP gear. VMOS and Balorgh farmers are the primary example. Pre-nerf Azureblight farmers were another. Current Tarnished Nightmare farmers are the most recent example.
While they hardly every wipe a group (outside of VMOS), I would take a fake tank in a normal dungeon over one of these limp noodles any day as they unnecessarily and selfishly prolong runs. At least most fake tanks can put out mediocre DPS. We have the armory, its free and easy to use, yet there are still players who can't figure out that Wretched Vitality does nothing in PVE. And yes, as a tank, healer, or a real DD, its very easy to see who this player is.
I've found an effective way to combat these fakers is to not give them any gear at the end. Its why they are there, so why reward them
Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
AgaTheGreat wrote: »I prefer fake tanks in normal random dungeons with PUGs. At least they are done faster.
Yes, I basically only play tanks when doing dungeons(selfish tank with 1.5k dps myself, basically never experience low dps). Have pugged every dungeon, and have done all vet HM's with pugs. Except for the newer dlc dungeons, as I have stopped playing dungeons entirely due to fake roles.May I ask you a question?.. Have you tanked before? New dungeon bosses hit really hard, especially on vet (yes, even in heavy armor, through block and when getting healed), and some have mechanics that punish dodging their heavies. The idea of 50% extra damage taken would just drive any remaining tanks away from group finder, and if this would be game-wide, from the game.
Yes, I basically only play tanks when doing dungeons(selfish tank with 1.5k dps myself, basically never experience low dps). Have pugged every dungeon, and have done all vet HM's with pugs. Except for the newer dlc dungeons, as I have stopped playing dungeons entirely due to fake roles.May I ask you a question?.. Have you tanked before? New dungeon bosses hit really hard, especially on vet (yes, even in heavy armor, through block and when getting healed), and some have mechanics that punish dodging their heavies. The idea of 50% extra damage taken would just drive any remaining tanks away from group finder, and if this would be game-wide, from the game.
Fake tanks? What about fake DDs? They are much more prevalent
I already replied to this earlier in this thread, apparently you missed that. Fake DPS dont pose as DPS to skip the queue, but to skip the learning process, very intentionally.DenverRalphy wrote: »Fake tanks? What about fake DDs? They are much more prevalent
No. No there are not by any stretch of the imagination.
Literally nobody intentionally queues up dps when they know they're not supposed to to bump their position in line. They might not be any good at being a dps, might be inexperienced and simply not know how support mechanics work and that dps should avoid using them in group content. Or any other twisted definitition or rationalization players on this forum can dream up. The simple fact is, nobody, seriously nobody, intentionally fake poses as DPS to jump the queue.
MorganaLaVey wrote: »I already replied to this earlier in this thread, apparently you missed that. Fake DPS dont pose as DPS to skip the queue, but to skip the learning process, very intentionally.DenverRalphy wrote: »Fake tanks? What about fake DDs? They are much more prevalent
No. No there are not by any stretch of the imagination.
Literally nobody intentionally queues up dps when they know they're not supposed to to bump their position in line. They might not be any good at being a dps, might be inexperienced and simply not know how support mechanics work and that dps should avoid using them in group content. Or any other twisted definitition or rationalization players on this forum can dream up. The simple fact is, nobody, seriously nobody, intentionally fake poses as DPS to jump the queue.
DenverRalphy wrote: »MorganaLaVey wrote: »I already replied to this earlier in this thread, apparently you missed that. Fake DPS dont pose as DPS to skip the queue, but to skip the learning process, very intentionally.DenverRalphy wrote: »Fake tanks? What about fake DDs? They are much more prevalent
No. No there are not by any stretch of the imagination.
Literally nobody intentionally queues up dps when they know they're not supposed to to bump their position in line. They might not be any good at being a dps, might be inexperienced and simply not know how support mechanics work and that dps should avoid using them in group content. Or any other twisted definitition or rationalization players on this forum can dream up. The simple fact is, nobody, seriously nobody, intentionally fake poses as DPS to jump the queue.
I didn't miss it. Your premise was just flawed. What you described were instances of players just being, well bad.
The whole premise behind Fake Tank/Fake Heals, is to jump the queue. It's impossible to jump the queue by faking the DPS role, because all that accomplishes is moving you further back in line.
Icy_Waffles wrote: »For a normal? Yeah you bet I’m gonna grab a dps, slot a taunt and fracture, and rock and roll.
Otherwise I’m using a tank build with a healer on me that’s not needed as two low dps take 17 minutes on a boss.
It is very annoying when the “tank” has no taunt skill, at the very least if you chose the role, be ready to taunt and hold. I personally don’t care if you DPS, just hold the boss still lol
I described instances of "DPS" being intentionally bad not performing there role, just as Fake Tank/Fake Heals are intentionally not performing there role.DenverRalphy wrote: »I didn't miss it. Your premise was just flawed. What you described were instances of players just being, well bad.
Who decides what the premise is ? I would argue the premise is players intentionally not performing there role. Because i think if i put a taunt on my DD, queue as a tank and keep the boss taunted, noone has a problem with that, despite me "jumping" the queue. The problem onlly comes in if i dont perform my role as tank.DenverRalphy wrote: »The whole premise behind Fake Tank/Fake Heals, is to jump the queue.
They are not being moved further back in line, because they are not healers or tanks. There position in line is infinite because they are not in line. By queuing as DPS when they are not build for DPS they get from infinite to 100 (or whatever), thats not "further back in line".DenverRalphy wrote: »It's impossible to jump the queue by faking the DPS role, because all that accomplishes is moving you further back in line.
MorganaLaVey wrote: »I described instances of "DPS" being intentionally bad not performing there role, just as Fake Tank/Fake Heals are intentionally not performing there role.DenverRalphy wrote: »I didn't miss it. Your premise was just flawed. What you described were instances of players just being, well bad.Who decides what the premise is ? I would argue the premise is players intentionally not performing there role. Because i think if i put a taunt on my DD, queue as a tank and keep the boss taunted, noone has a problem with that, despite me "jumping" the queue. The problem onlly comes in if i dont perform my role as tank.DenverRalphy wrote: »The whole premise behind Fake Tank/Fake Heals, is to jump the queue.They are not being moved further back in line, because they are not healers or tanks. There position in line is infinite because they are not in line. By queuing as DPS when they are not build for DPS they get from infinite to 100 (or whatever), thats not "further back in line".DenverRalphy wrote: »It's impossible to jump the queue by faking the DPS role, because all that accomplishes is moving you further back in line.
its quite simple for ZOS to solve this
you cannot tank unless you have 30k health, 1 taunt and 1 sheild skill slotted
you cannot heal unless you have 1700 recovery in mag or stam recovery, 1 AOE heal and 1 ST heal skill slotted
thatll stop the main issue, which is basically DPS chars running through queueing as anything to get a quick run
1. Why does there need to be an upside for them?DenverRalphy wrote: »The premise is dictated behind a simple given. For a player to intentionally Fake a role, there needs to be an upside for them doing so.
I dont get what you want to say with this. So a player (Tank) being bad at their role (not taunting), even intentionaly so, is not faking a role (Tank). He's just simply griefing ? Is this right ? I'm serious... i'm not sure i understand it.DenverRalphy wrote: »A player being bad at their role, even intentionaly so, is not faking a role. It's just either being not good at it for whatever reason, or just simply griefing if its intentional. A player doesn't need to intentionally kit out as one role only so they can pose as yet another role to accomplish this feat.
Hey im not intentionally difficult. I'm just confused. Yea it's impossible to jump the queue by faking the DPS role but it's possible to get in the queue by faking the DPS role. I dont think anyone ever talked about that tanks or healers choose to fake being a DPS, except for you presumably, by asuming everyone who isn't a DPS must be a Tank or Healer.DenverRalphy wrote: »As for the "not being moved further back" statement.. C'mon.. let's not be intentionally difficult. It's inherently obvious that I was speaking in an analogous context. If a tank or healer chooses to fake being a DPS, all it would accomplish is making them wait longer to get in. Which is analagous to intentionally giving up a better spot just to move to the back of the line.
LootAllTheStuff wrote: »As someone who's not delved into group PvE content much, I've been following this thread with interest. If I wanted to make a start on group dungeons, what would I need to avoid being a "fake tank"?
Not so much specific builds/gear, but the types of skills/pre-combat stats I'd be looking to reach through a combination of attributes, gear perks, and skills/passives: baseline health, resistances, maj/stam, damage? Also, are there classes with skill trees that make tanking easier/more intuitive? (I think I got the bit about having a taunt skill available!)
Right now my main is a jack-of-all-trades-master-of-none Nightblade that I doubt I'd want to use for harder group PvE content (does OK in public dungeons and Craglorn group delves, still needs some focussing), then a recently level 50 Warden and a soon-to-be level 50 Templar (Sorc and DK also on the way; still trying to decide if I actually want to play an Arcanist). CP is >800 because of all the story content, so I have a lot of points to play with.
Any insights/advice would be appreciated!