Right behind the performance issues, this is one of the main problems ESO is facing.
Easy solution to fake tanks: when queueing as tank role your damage done is reduced by 90%, all your attacks on boss monsters automatically taunt, and the damage you take is increased by 50%.
This way they have to do what they signed up for.
Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
As a healer I just exit out on the first wipe when the tank didn't use any taunts & when asked either doesn't respond or has no desire to equip a taunt. eso is unique in that you don't really take that much of a penalty other than the standard 15 mins, but ONLY for that mode, you could do something else like tot/battlegrounds/join a trial group/etc in the mean time. it sucks but report fake take + leave is only option we really have because kicking them would never fill again. (dungeons that need filling should really be pushed to front of queue...)
- a "Not-Very-Good DPS" would atleast try and have an offensive build with skills and take criticism not ramdom overland-gear with lightattack spamm.DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Any evidence for that or just baseless accusation ? How about: "There's no Fake DPS" is just a phrase invented by fake DPS to deflect from the fact that they're faking their roles to get in to content that they are not one bit prepared for. ?DenverRalphy wrote: »Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue.
This assumes if a player is not build for DPS he is build for healing or tanking when infact he can be build for nothing.DenverRalphy wrote: »Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
I am going to play a bit of devil's advocate here -- because I have a tank --- and I have been accused of "fake tanking" when I could not keep aggro, because one of the DPS players was spamming a taunt skill.... pushing everything into taunt immunity.
There is only so much you can do, so I finally just quit running randoms.... I can EASILY set up enough "randoms" through my various guilds, so I can get all the transmutes I need that way. However, this has cost new players, that don't have that guild access, a tank that would do the job for them.....
Before you accuse someone of being a fake tank, I would suggest that you not make the role impossible, either through skill choice, or through running like a spaz monkey ahead of the tank. If the tank isn't there, then they cannot tank for you..... and a tank MUST have stamina in order to block the hits for you .....
Auldwulfe
Oceanchanter wrote: »I am going to play a bit of devil's advocate here -- because I have a tank --- and I have been accused of "fake tanking" when I could not keep aggro, because one of the DPS players was spamming a taunt skill.... pushing everything into taunt immunity.
There is only so much you can do, so I finally just quit running randoms.... I can EASILY set up enough "randoms" through my various guilds, so I can get all the transmutes I need that way. However, this has cost new players, that don't have that guild access, a tank that would do the job for them.....
Before you accuse someone of being a fake tank, I would suggest that you not make the role impossible, either through skill choice, or through running like a spaz monkey ahead of the tank. If the tank isn't there, then they cannot tank for you..... and a tank MUST have stamina in order to block the hits for you .....
Auldwulfe
I'm trying my best to think of a taunt skill that people would spam for some reason.
Maybe Templar's Aedric Spear rush-and-taunt, or Ice Staff's Destructive Clutch morph that taunts.
The moment I see "taunt" in skills' description I don't even spend my skillpoints on them.
I honestly never had a situation like that, or if I did it escaped my notice.
Don't worry. I don't talk about situations where DPSes and tank take taunts from one another.
If a DPS or a healer grabs bosse's aggro from the tank, well, they get what they deserve.
alpha_synuclein wrote: »Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Well, it's kinda funny when they die
alpha_synuclein wrote: »Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Well, it's kinda funny when they die
Even funnier when you silently agree with the other group members to kick them before the last boss, swap to a proper tank build (or tank/healer depending on what the content demands) and 3-man the boss. That way they keep dying and they waste a whole run worth of time. The screenshots of the hate whispers I got using this method take up a good half of my "ESO highlights" folder.

BioBitter100 wrote: »For me personally a tank that doesn´t taunt is not a fake tank, that´s just someone who either doesn´t know better or doesn´t care. I have met both kinds of players many times. If they don´t know better try to explain, if they don´t care kick them. That´s how I see it.
I fake tank almost every dungeon I run these days but only when I know I can actually hold aggro, so I won´t fake tank for example vBC2 with hardmode or vDLC dungeons. But then I usually also have ~60% or more of DPS in the majority of groups, so there´s that.
1: The players usually signing up for the fake tank roles often claim to be godly DD players(they are not!) and pretend this makes the run go faster, with this suggestion there is no benefit for them to queue as a fake tank. The damage on these tank players does not matter either, they are supposed to take hits, not deal damage. (this can also easily be compensated by changing groupcompositions to add a third DD and make it five player groups)Right behind the performance issues, this is one of the main problems ESO is facing.
Easy solution to fake tanks: when queueing as tank role your damage done is reduced by 90%, all your attacks on boss monsters automatically taunt, and the damage you take is increased by 50%.
This way they have to do what they signed up for.
1: I don't think that fake role players necessarily care about their damage. I've seen many fakes (mostly healers though, as I rarely do normal dungeons), and oftentimes their damage is already not that great.
2: Auto-taunting also wouldn't really work, it would make taunts useless. I am not a tank main, but when I play as tank, I wanna be in control of what I'm doing.
3: And taking extra damage might make some dungeons impossible for pug groups. New dungeon bosses already hit like a ton of bricks, and 50% extra damage from enemies like Archdruid DEvyric would crush any newbie tank.
I think incentivizing veteran runs would be more productive if you want to get rid of op vets in normal. Adding perfected gear sets (so that spamming normal is not the best way of farming gear), better rewards for randoms etc.
1: The players usually signing up for the fake tank roles often claim to be godly DD players(they are not!) and pretend this makes the run go faster, with this suggestion there is no benefit for them to queue as a fake tank. The damage on these tank players does not matter either, they are supposed to take hits, not deal damage. (this can also easily be compensated by changing groupcompositions to add a third DD and make it five player groups)Right behind the performance issues, this is one of the main problems ESO is facing.
Easy solution to fake tanks: when queueing as tank role your damage done is reduced by 90%, all your attacks on boss monsters automatically taunt, and the damage you take is increased by 50%.
This way they have to do what they signed up for.
1: I don't think that fake role players necessarily care about their damage. I've seen many fakes (mostly healers though, as I rarely do normal dungeons), and oftentimes their damage is already not that great.
2: Auto-taunting also wouldn't really work, it would make taunts useless. I am not a tank main, but when I play as tank, I wanna be in control of what I'm doing.
3: And taking extra damage might make some dungeons impossible for pug groups. New dungeon bosses already hit like a ton of bricks, and 50% extra damage from enemies like Archdruid DEvyric would crush any newbie tank.
I think incentivizing veteran runs would be more productive if you want to get rid of op vets in normal. Adding perfected gear sets (so that spamming normal is not the best way of farming gear), better rewards for randoms etc.
2: Not auto-taunting... only auto-taunting bosses and only for those queue'd as tank role. This is the very minimum expected from any tank, which is holding the boss(es). Keep in mind, we are not talking about real tanks, but fake tanks! Real tanks will taunt the bosses anyways.
3: Not true, as this extra damage taken is only for the player in the tank role. This would enforce they actually spec as a tank, and are able to take some hits. If you are in tank gear, 50% extra damage won't even be felt. Only fake tanks would actually feel this. Players who have the intention to tank but are not fully geared yet, will barely notice this either.
So the idea stands.


DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue. Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
To be fair, healers aren’t even needed in 99% of normal and veteran dungeons—most groups are better off running an extra DPS to speed things up. But if you find fake tanking to be such a frustrating problem, maybe queue as a tank instead of a healer. At least then you'd have more control over the situation.
Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Not to inflate my own ego, but I'm a good healer.
I have couple of veteran Trials under my belt.
None the less, it's frustrating when the boss chases me and I have to run around like a headless chicken.
If it's some Fungal Grotto or Elden Hollow it's not that big of a deal; those are baby's first dungeons.
A lot of DLC dungeons, on the other hand, require a proper tank to make the run smoother and less frustrating.
And for some reason, this happens to Scrivener's Hall most of the time - at least from my experience.
Second would be Bedlam Veil, but BV is my personal purgatory I spend weeks farming, so I know the ins and outs.
Perhaps I'm the most unlucky healer on a server and this kind of situation doesn't happen to anyone else.
I'm just talking out loud.
I bet some tanks have fake healer stories as well.
To be fair, healers aren’t even needed in 99% of normal and veteran dungeons—most groups are better off running an extra DPS to speed things up. But if you find fake tanking to be such a frustrating problem, maybe queue as a tank instead of a healer. At least then you'd have more control over the situation.

- Not much you can do for pledge key grind other than lessen the grind.
- For gear farming the new issue is that nobody trades. This is partly due to the stickerbook, now people are extremely selfish and wont trade because they want every single gear drop. If a dungeon takes me 5 mins to do, I dont want a 10 min que for dps. Other games had different loot systems, but I doubt zos would ever make an overhaul like that now. The other option is to redistribute loot drops. Out of the 5 bosses in dungeons, only the final boss drops half of the loot pool. Maybe split up weapons to the other major bosses. Then gear on the remaining bosses.
DenverRalphy wrote: »There's no such thing as Fake DPS. There's Not-Very-Good DPS, Underleveled/Under-Geared DPS, and New Player Learning the Game DPS. But there's no Fake DPS.
Fake DPS is just a term invented by fake tanks and fake healers to deflect from the fact that they're faking their roles to skip the queue. Faking DPS would be the equivalent of being next in line but deciding to go move to the back of the line just to wait longer.
LootAllTheStuff wrote: »As someone who's not delved into group PvE content much, I've been following this thread with interest. If I wanted to make a start on group dungeons, what would I need to avoid being a "fake tank"?
Not so much specific builds/gear, but the types of skills/pre-combat stats I'd be looking to reach through a combination of attributes, gear perks, and skills/passives: baseline health, resistances, maj/stam, damage? Also, are there classes with skill trees that make tanking easier/more intuitive? (I think I got the bit about having a taunt skill available!)
Right now my main is a jack-of-all-trades-master-of-none Nightblade that I doubt I'd want to use for harder group PvE content (does OK in public dungeons and Craglorn group delves, still needs some focussing), then a recently level 50 Warden and a soon-to-be level 50 Templar (Sorc and DK also on the way; still trying to decide if I actually want to play an Arcanist). CP is >800 because of all the story content, so I have a lot of points to play with.
Any insights/advice would be appreciated!
I think incentivizing veteran runs would be more productive if you want to get rid of op vets in normal. Adding perfected gear sets (so that spamming normal is not the best way of farming gear), better rewards for randoms etc.