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Thoughts of a returning player: REDUCE BGs TO 2 QUEUES

TumlinTheJolly
TumlinTheJolly
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I played BGs quite constantly between 2017 and 2020. I've just come back to the game and have a few thoughts on the queue system, including competitive vs standard, and the team sizes.

On competitive:
-Having an option for competitive play is good. I always wanted this as an option for premades who wanted to vs each other.
-I would guess that the queue times for competitive are long, which funnels more people into standard mode for queue pops. This is OK, if competitive is seen purely as an option for premade vs premade, when both teams are ready to queue.
-This could be increased to 6v6 (the old team size for guild vs guild events), or left as 4v4.

On standard:
-The 8v8 format is chaos for new players. They just get completely run over. It's way too many players per side. I just played with a friend who was new to PvP and she couldn't really even jump down from spawn because there were 8 players waiting below.
-8v8 also seems very bally, with less room for skill expression.
-THE BIGGEST CHANGE I ALWAYS WISHED FOR was that duos should be allowed to join the solo queue. This would be THE BEST way to introduce new players to PvP. As it stands, new players have to join the 8v8 group queues, where they will inevitably get completely run over, and dissuaded from playing PvP again. If duos could join the solo queue, new players could be welcomed to PvP in a more casual manner, and just enjoy clicking buttons with a close friend.

My solution - Reduce the game to 2 queues:
-Competitive group queue (either 4v4 or 6v6, whichever the community+devs think best)
-Standard solo/duo queue (reduce this to 6v6, and allow duos to queue with solos)
  • johnJrant
    johnJrant
    ✭✭
    I played BGs quite constantly between 2017 and 2020. I've just come back to the game and have a few thoughts on the queue system, including competitive vs standard, and the team sizes.

    On competitive:
    -Having an option for competitive play is good. I always wanted this as an option for premades who wanted to vs each other.
    -I would guess that the queue times for competitive are long, which funnels more people into standard mode for queue pops. This is OK, if competitive is seen purely as an option for premade vs premade, when both teams are ready to queue.
    -This could be increased to 6v6 (the old team size for guild vs guild events), or left as 4v4.

    On standard:
    -The 8v8 format is chaos for new players. They just get completely run over. It's way too many players per side. I just played with a friend who was new to PvP and she couldn't really even jump down from spawn because there were 8 players waiting below.
    -8v8 also seems very bally, with less room for skill expression.
    -THE BIGGEST CHANGE I ALWAYS WISHED FOR was that duos should be allowed to join the solo queue. This would be THE BEST way to introduce new players to PvP. As it stands, new players have to join the 8v8 group queues, where they will inevitably get completely run over, and dissuaded from playing PvP again. If duos could join the solo queue, new players could be welcomed to PvP in a more casual manner, and just enjoy clicking buttons with a close friend.

    My solution - Reduce the game to 2 queues:
    -Competitive group queue (either 4v4 or 6v6, whichever the community+devs think best)
    -Standard solo/duo queue (reduce this to 6v6, and allow duos to queue with solos)

    The queue is 4x4 longer this week. The end of the year. And the Hillers are freaking out. The queue usually goes faster after the update.

    I really don't want to see more than 9 fighters on the field in competitive mode. We have so few places where we can have focused fights. Although in 4x4 it happens that you are fighting with someone and one of the opponents will fart at you from spawn.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    johnJrant wrote: »
    I played BGs quite constantly between 2017 and 2020. I've just come back to the game and have a few thoughts on the queue system, including competitive vs standard, and the team sizes.

    On competitive:
    -Having an option for competitive play is good. I always wanted this as an option for premades who wanted to vs each other.
    -I would guess that the queue times for competitive are long, which funnels more people into standard mode for queue pops. This is OK, if competitive is seen purely as an option for premade vs premade, when both teams are ready to queue.
    -This could be increased to 6v6 (the old team size for guild vs guild events), or left as 4v4.

    On standard:
    -The 8v8 format is chaos for new players. They just get completely run over. It's way too many players per side. I just played with a friend who was new to PvP and she couldn't really even jump down from spawn because there were 8 players waiting below.
    -8v8 also seems very bally, with less room for skill expression.
    -THE BIGGEST CHANGE I ALWAYS WISHED FOR was that duos should be allowed to join the solo queue. This would be THE BEST way to introduce new players to PvP. As it stands, new players have to join the 8v8 group queues, where they will inevitably get completely run over, and dissuaded from playing PvP again. If duos could join the solo queue, new players could be welcomed to PvP in a more casual manner, and just enjoy clicking buttons with a close friend.

    My solution - Reduce the game to 2 queues:
    -Competitive group queue (either 4v4 or 6v6, whichever the community+devs think best)
    -Standard solo/duo queue (reduce this to 6v6, and allow duos to queue with solos)

    The queue is 4x4 longer this week. The end of the year. And the Hillers are freaking out. The queue usually goes faster after the update.

    I really don't want to see more than 9 fighters on the field in competitive mode. We have so few places where we can have focused fights. Although in 4x4 it happens that you are fighting with someone and one of the opponents will fart at you from spawn.

    I'm not too well-versed in PvP vernacular, but what's a Hiller?
  • TumlinTheJolly
    TumlinTheJolly
    ✭✭✭✭
    Screenshot-20241224-160050.png

    This is a decent example from today as to why 8 players per side might be slightly too many. If everyone groups up (which they do quite often), it snowballs VERY hard to whichever 8 is stronger.
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    I played BGs quite constantly between 2017 and 2020. I've just come back to the game and have a few thoughts on the queue system, including competitive vs standard, and the team sizes.

    On competitive:
    -Having an option for competitive play is good. I always wanted this as an option for premades who wanted to vs each other.
    -I would guess that the queue times for competitive are long, which funnels more people into standard mode for queue pops. This is OK, if competitive is seen purely as an option for premade vs premade, when both teams are ready to queue.
    -This could be increased to 6v6 (the old team size for guild vs guild events), or left as 4v4.

    On standard:
    -The 8v8 format is chaos for new players. They just get completely run over. It's way too many players per side. I just played with a friend who was new to PvP and she couldn't really even jump down from spawn because there were 8 players waiting below.
    -8v8 also seems very bally, with less room for skill expression.
    -THE BIGGEST CHANGE I ALWAYS WISHED FOR was that duos should be allowed to join the solo queue. This would be THE BEST way to introduce new players to PvP. As it stands, new players have to join the 8v8 group queues, where they will inevitably get completely run over, and dissuaded from playing PvP again. If duos could join the solo queue, new players could be welcomed to PvP in a more casual manner, and just enjoy clicking buttons with a close friend.

    My solution - Reduce the game to 2 queues:
    -Competitive group queue (either 4v4 or 6v6, whichever the community+devs think best)
    -Standard solo/duo queue (reduce this to 6v6, and allow duos to queue with solos)

    PvP needs a complete redo in my opinion. It should have zero proc set, just maybe distinction between light, medium and heavy armor, the first for high mobility and ressource recovery. medium for medium defence and medium ressource recovery and medium protection, and heavy for protection and resistance.

    Then they should have a few skills to chose from but limitation of stacking stuff to prevent ball group formation.

    This all of course means that ESO PvP is completely different from PvE which it should have been from the start. This means no enchantments or only limeted to weapons that you might replace by poison. No ressource recovery by set boni. A new ressource system and how one manages it (by own skill or skills from group members). etc.
    Edited by AnduinTryggva on December 24, 2024 10:39AM
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