How do you define these terms? They are used all of the time in describing everything PvP related, and seem to represent two of the major groups of people who engage in PvP activities. (Are completionists casuals? Or a distinct 3rd group?) of course not everyone fits neatly into these categories, but that’s just how categories work. I think it would be great if ZOS shared their working definition of these terms, and there PvP related goals for each group. I’ll give my definitions and describe myself. It would be interesting if others did the same.
1. Completionists - only enter PvP to collect things like style pages, quests, daily rewards, or fill their sticker book. Don’t bother with a PvP build, don’t care about the outcome except the specific item or task.
2. Casuals - have a viable PvP build, understand the mechanics, expect to win some and lose some, generally play the objectives but down to get sidetracked for a fight, and just want fun action.
3. Competitive - min maxed meta builds and group comps, fully animation cancelled combos, fully understood and utilized mitigation mechanics (blocking, dodge rolling, LoS), and very focused on playing with and against others with the same goals and skill level.
A. Focused on winning the objective.
B. Focused on balanced/fair fights.
I describe myself as a casual. I’ve played since morrowind and only really engage in non-PvP content to access things useful in PvP. I know the mechanics and usually am about 90% minmaxed. I’m still only casual because I only play a few hours a week and my skill level is not elite. I also dont care much about fair fights and balance, as long as it’s not too crazy out of line. I just want lots of interesting, dynamic fights, with unpredictable outcomes. I’d like to win more than I lose, but sometimes I don’t. I prefer Cyro over BGs, but the lag a downtime keeps me out of Cyro most of the time. I also dislike the PvE element of IC.
What about you?