JustLovely wrote: »Free pull sets simply shouldn't exist in a PvP situation. Anything that moves another players location on the map should take up a skill slot and cost resources to use. #NoFreePulls
TechMaybeHic wrote: »Make massive damage from scaling based on people close together to discourage stacking.
Make sets that then stacks players together. Even better if the pull can happen multiple times on a target, pulling them from a very long range.
Hmm
El_Borracho wrote: »Oh..... this again. Yay.
El_Borracho wrote: »Oh..... this again. Yay.
It's not a dead horse when the horse is alive!
El_Borracho wrote: »El_Borracho wrote: »Oh..... this again. Yay.
It's not a dead horse when the horse is alive!
There are already multiple threads moaning about this set, for months on end, but okay
Turtle_Bot wrote: »El_Borracho wrote: »El_Borracho wrote: »Oh..... this again. Yay.
It's not a dead horse when the horse is alive!
There are already multiple threads moaning about this set, for months on end, but okay
and despite those threads, nothing has been done at all about this set for months on end, yet 1 single thread pops up about azureblight and the set is deleted from PvP entirely, going against the wishes of the majority, but okay
El_Borracho wrote: »El_Borracho wrote: »Oh..... this again. Yay.
It's not a dead horse when the horse is alive!
There are already multiple threads moaning about this set, for months on end, but okay
TechMaybeHic wrote: »Adding a new damage proc AOE tied to ground effect so probably just going to be worse
Turtle_Bot wrote: »TechMaybeHic wrote: »Adding a new damage proc AOE tied to ground effect so probably just going to be worse
first thing I thought about when I saw the new sets was combining them with RoA (using stampede since it is both a gap closer and leaves an AoE on the ground) or with dark convergence since that set also procs off leaving AoE on the ground.
If the tooltips are any sort of strong (which I'm guessing is likely to make them useful in PvE) it's going to be an absolute disaster in PvP since those new sets have the same delay as both mass pull sets (especially the monster set that allows to still run a 5 piece back bar defensive set and not be a complete glass cannon...)
TechMaybeHic wrote: »Turtle_Bot wrote: »TechMaybeHic wrote: »Adding a new damage proc AOE tied to ground effect so probably just going to be worse
first thing I thought about when I saw the new sets was combining them with RoA (using stampede since it is both a gap closer and leaves an AoE on the ground) or with dark convergence since that set also procs off leaving AoE on the ground.
If the tooltips are any sort of strong (which I'm guessing is likely to make them useful in PvE) it's going to be an absolute disaster in PvP since those new sets have the same delay as both mass pull sets (especially the monster set that allows to still run a 5 piece back bar defensive set and not be a complete glass cannon...)
Don't worry. It won't make the cut in the future Cyrodiil templates.
Think I'm just more calm about all of it these days, because Cyrodiil is already a walking corpse that's been mutilated