With the hybridization changes, it makes no sense to keep Prophecy and Savagery as separate buffs when they do the exact same thing—boost critical chance, just for different sources of damage. Combining them into a single buff would not only simplify gameplay but could also reduce server lag by cutting down on unnecessary buff tracking.
This kind of streamlining aligns perfectly with the hybrid approach ZOS has been pushing and would benefit everyone, from PvE players to those in Cyrodiil struggling with performance. It’s time to let go of outdated distinctions and focus on efficiency.
MincMincMinc wrote: »Just get rid of spell and weapon crit and make it crit already
MincMincMinc wrote: »Just get rid of spell and weapon crit and make it crit already
To be honest, it's strange. Two comments that do not touch on the specified topic. Do you happen to be playing for Sorс or NB and don't you just want to simplify life even more for already unbalanced classes? Combining buffs will not increase the number of sources of the minor version of the buff in any way. I wrote specifically about the number of buff sources. At the moment, this is a privilege of only two classes. If you combine buffs, you will make the two classes even more unbalanced.
Combining the two won't mean nb and sorc will get better, in fact, it would change nothing. He was just saying that we don't need to confuse players with magicka and stamina versions of the same thing
MincMincMinc wrote: »Just get rid of spell and weapon crit and make it crit already
To be honest, it's strange. Two comments that do not touch on the specified topic. Do you happen to be playing for Sorс or NB and don't you just want to simplify life even more for already unbalanced classes? Combining buffs will not increase the number of sources of the minor version of the buff in any way. I wrote specifically about the number of buff sources. At the moment, this is a privilege of only two classes. If you combine buffs, you will make the two classes even more unbalanced.
MincMincMinc wrote: »Just get rid of spell and weapon crit and make it crit already
MincMincMinc wrote: »
Not really, combining buffs would help most of everyone since the pot system is one of the best ways to get crit in pvp..... however pots still force you to only get stam recov with savagery or mag recov with prophecy.
I do play stamsorc, but i use spell crit anyways so it wouldn't affect me much. Granted now I've been playing warden because it is just flat out a better class. I think many sources of major in the game could be minor instead. For instance on warden, maybe instead of having 20+major buffs on the class it could be cut down to minors. By comparison my stamsorc gets 4-5 major buffs.
System wise they should restructure the stats to what their vision is first, and then rework and redistribute buffs during the next class rework.
MincMincMinc wrote: »
Not really, combining buffs would help most of everyone since the pot system is one of the best ways to get crit in pvp..... however pots still force you to only get stam recov with savagery or mag recov with prophecy.
I do play stamsorc, but i use spell crit anyways so it wouldn't affect me much. Granted now I've been playing warden because it is just flat out a better class. I think many sources of major in the game could be minor instead. For instance on warden, maybe instead of having 20+major buffs on the class it could be cut down to minors. By comparison my stamsorc gets 4-5 major buffs.
System wise they should restructure the stats to what their vision is first, and then rework and redistribute buffs during the next class rework.
Well, uniting the Crit will make life easier for the stamSorc. you get +1300 crit on stam skill.