Roll Back Imperial City Player Respawns

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Zenartista
Zenartista
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I don't know if anyone here remembers a few years ago but around the time vicious death + alchemist was initially released right before before they restricted the spawning to whom ever owned the district, Arboretum was jumping.

There would be a few hundred players it felt at times all fighting in the courtyard below DC and AD spawn. The fight was continuous and went on for hours. AP was crap and nobody really got any telvar out of it but it was the most fun I had in pvp for a while .

I would like to see the ability to spawn in any district return. i would say you can keep the flag for a bonus but removing the easy spawns really killed IC in my opinion.
  • dark_hunterxmg
    dark_hunterxmg
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    Not having a flag to respawn at can kill a fight quickly. There aren't many big fights to be had these days. We might have more if it was easier to respawn in the right place easily. For Werewolves, having to respawn in the sewer means losing form, so they'll be out of the fight for a little while.
  • Necrotech_Master
    Necrotech_Master
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    yup this is what killed most of the IC district pvp, especially in the arena too
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MincMincMinc
    MincMincMinc
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    I think the lack of reasons to be in IC in the first place didnt help either.
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