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Good and bad with respect to Golden Pursuits and their rewards

AnduinTryggva
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I think GP is a great addition to motivate players to do some of the many tasks one can do in ESO. It is a good "guide" for players who have seen all already and often many times. That is the Good part.

The Bad part is that in current GP some rewards are bound to specific tasks. I think this should not be the case. We have enough events that make player play certain aspects of the game we don't need these extra motivations to discover some other aspects we don't usually do...
Edited by ZOS_Icy on December 8, 2024 4:28PM
  • AlnilamE
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    I'm not entirely clear on what your distinction is here.

    Can you give an example of what you think "good" and "bad" pursuits are?

    Do you mean "good" would be something extremely vague, like "gather resources", "kill things", "earn an achievement"?

    And "bad" would be something more specific? I don't think "run a trial" or "run a group dungeon" is too specific personally. If it was "run X dungeon" or something like that, that would be too specific.
    The Moot Councillor
  • DoofusMax
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    If the goal of pursuits is to incentivize engagement with various parts of the game, then hooking an incentive to a particular activity is probably a good way to do that. I'm on the fence about whether to join a Trial for the Maul style or do BGs for the Axe since I don't engage with those aspects of the game, but most of the rest of those are things that I'd either normally do as part of my playing or could be incentivized to do (visiting other players' homes, for example).

    As far as the specific tasks part, the stuff like "complete a dungeon" or "complete a trial" are pretty non-specific.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Danikat
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    AlnilamE wrote: »
    I'm not entirely clear on what your distinction is here.

    Can you give an example of what you think "good" and "bad" pursuits are?

    Do you mean "good" would be something extremely vague, like "gather resources", "kill things", "earn an achievement"?

    And "bad" would be something more specific? I don't think "run a trial" or "run a group dungeon" is too specific personally. If it was "run X dungeon" or something like that, that would be too specific.

    I don't think the OP is saying specific pursuits are good or bad, just that it's bad to tie some of the rewards to specific ones.

    Someone who wants the crates or the statue or whatever the other 'main' rewards are can choose what they want to do to get them, but someone who wants the weapon styles has to do the specific ones which reward those weapon styles. I think that's the part the OP doesn't like - tying extra rewards to some specific pursuits.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Rugby_hook
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    My complaint with the pursuits is that some were created as unachievable by certain populations. The Gaining Levels pursuits are closed off to everyone who has max characters who are already at CP. This limits the options for players, who have already invested quite a bit into the game both I'm actual money (having to purchase additional character slots) and time levelling up 20 characters. These are some of the most dedicated players yet there are 5 pursuits that are impossible without deleting characters. This could have been written the same but allow for Champion Points to count (they do not) which would still have been difficult based on th increased cost of levelling, but would cut off those at max CP (unless you gain shadow CP like the old days). A better more inclusive way would be to have them written to gain (XX) Experience with increasing levels required for each pursuit. Alternatively new free character slots could be given, which would allow everyone to participate also.
  • DenverRalphy
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    I like that some rewards are tied to specific tasks. It makes performing those tasks all the more rewarding.

    Rewards given away for just toolin around doin mundane things are nothing special. Might as well just put those in as Login rewards for all the effort needed to acquire them.

    I like doing Trials. Many others do too. If there's a reward tied to them, all the better.

    I don't like PvP. Many others do. If I deem it worth it, I'll strap on some PvP gear and go get it. If I don't deem it worthy then I won't do it, and I won' begrudge any players who do.

    There's a big difference between an item being tied to something a player can't do, and what a player simply just doesn't want to do. I don't wish to see rewards cheapened in worth by players who simply don't want to exert the effort required to get them.
    Edited by DenverRalphy on December 7, 2024 5:13PM
  • OsUfi
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    There's a big difference between an item being tied to something a player can't do, and what a player simply just doesn't want to do. I don't wish to see rewards cheapened in worth by players who simply don't want to exert the effort required to get them.

    This last bit really hits it for me.

    If the pursuit was "win 1 match of Battleground", I could sort of sympathize as that may take some effort, but you get the reward just for participating. You can die 100 times in a match, and still get the reward.

    Same way as I've said time and time again, I absolutely hate 4 man dungeons and what I still find an incomprehensible mix of toxic fake whatevers in them. Lordy hoo har, do I despise a certain portion of the mid game PvE community in this game. But I can hold my nose and run an RND for a reward.
  • AnduinTryggva
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    I like that some rewards are tied to specific tasks. It makes performing those tasks all the more rewarding.

    Rewards given away for just toolin around doin mundane things are nothing special. Might as well just put those in as Login rewards for all the effort needed to acquire them.

    I like doing Trials. Many others do too. If there's a reward tied to them, all the better.

    I don't like PvP. Many others do. If I deem it worth it, I'll strap on some PvP gear and go get it. If I don't deem it worthy then I won't do it, and I won' begrudge any players who do.

    There's a big difference between an item being tied to something a player can't do, and what a player simply just doesn't want to do. I don't wish to see rewards cheapened in worth by players who simply don't want to exert the effort required to get them.

    Ok, but then I think the task-tied rewards should be available by alternative tasks. For instance, the dagger style sheet could be achievable bei either task 1 or task 4 or task 9 alternatively. While I still think task-tied rewards should go.
  • AnduinTryggva
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    OsUfi wrote: »
    There's a big difference between an item being tied to something a player can't do, and what a player simply just doesn't want to do. I don't wish to see rewards cheapened in worth by players who simply don't want to exert the effort required to get them.

    This last bit really hits it for me.

    If the pursuit was "win 1 match of Battleground", I could sort of sympathize as that may take some effort, but you get the reward just for participating. You can die 100 times in a match, and still get the reward.

    Same way as I've said time and time again, I absolutely hate 4 man dungeons and what I still find an incomprehensible mix of toxic fake whatevers in them. Lordy hoo har, do I despise a certain portion of the mid game PvE community in this game. But I can hold my nose and run an RND for a reward.

    You literally said that you "dispise" some players you even don't know or have met? Did I get you right?
    Edited by AnduinTryggva on December 8, 2024 10:23AM
  • MasterLanz
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    Feels like a worse version of GW2's Wizard's Vault or Warframe's Nightwave. Warframe may follow a linear path, but you unlock it through any of the objectives, not just specific ones. GW2's system is basically just a currency earned that you can spend on a variety of rewards.

    It's especially bad because the rewards tied to specific objectives aren't even relevant. It's not like the reward for 'complete a battleground' has anything to do with battlegrounds or pvp. They just arbitrarily tossed random rewards behind random objectives with no real rhyme or reason.
  • M0ntie
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    You don't HAVE to do the gain levels achievements. There are still 25 others to do, and you only need 20.
    Seriously ZOS have given a wide range of options for the activities to gain the 20 achievements - well done to them on this.

    If the GP aren't bound to tasks, what do you want? Just to be given something for doing nothing??
    You do have the choice to NOT get the rewards.
  • AnduinTryggva
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    M0ntie wrote: »
    You don't HAVE to do the gain levels achievements. There are still 25 others to do, and you only need 20.
    Seriously ZOS have given a wide range of options for the activities to gain the 20 achievements - well done to them on this.

    If the GP aren't bound to tasks, what do you want? Just to be given something for doing nothing??
    You do have the choice to NOT get the rewards.

    Please make clear to whom you are responding. From the content I guessed that you did not reply to my post as I did not complain about the gain-level task as such...
  • lynix112
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    GP is a crappy version of wows travellers log and is far more tedious to finish. needs way WAY more activities to chose from
  • ElvenOverlord
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    Let’s not start with straw man arguments. People who don’t like rewards tied to one specific type of task are not saying they want that reward for doing nothing. Literally no one has said that so don’t know where that even came from. They’re saying let them earn the rewards but not tie a random axe for example to content they don’t do like Trials for example.
    Edited by ElvenOverlord on December 8, 2024 12:42PM
  • liliub17_ESO
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    Rugby_hook wrote: »
    ... This could have been written the same but allow for Champion Points to count (they do not) which would still have been difficult based on th increased cost of levelling, but would cut off those at max CP (unless you gain shadow CP like the old days)....

    I admit, when I saw the tasks list and then read that CP level gain didn't count, I wondered who on the dev team thought that was acceptable. It IS the only form of leveling for when you get past 50, after all. There is absolutely no reason I can think of to disallow CP levels.

    I don't like PvP at all, nor do I enjoy Trials or Battlegrounds; don't have the gear, the skill or the knowledge - and don't like not carrying my weight. A few of us in my guild did incursions yesterday and a vet dungeon to count for Pursuits (something else, too, can't remember), which was tremendously appreciated. The only thing going to help me on the leveling, IF I choose to complete it (I run two accounts, focus on my main, tho) is that I have a couple of low level characters. The list doesn't specify it has to be up to 40 levels on the same 'toon. This is one time when "account wide" helps!
  • OsUfi
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    OsUfi wrote: »
    There's a big difference between an item being tied to something a player can't do, and what a player simply just doesn't want to do. I don't wish to see rewards cheapened in worth by players who simply don't want to exert the effort required to get them.

    This last bit really hits it for me.

    If the pursuit was "win 1 match of Battleground", I could sort of sympathize as that may take some effort, but you get the reward just for participating. You can die 100 times in a match, and still get the reward.

    Same way as I've said time and time again, I absolutely hate 4 man dungeons and what I still find an incomprehensible mix of toxic fake whatevers in them. Lordy hoo har, do I despise a certain portion of the mid game PvE community in this game. But I can hold my nose and run an RND for a reward.

    You literally said that you "dispise" some players you even don't know or have met? Did I get you right?

    100%, but I did say specifically: "Lordy hoo har, do I despise a certain portion of the mid game PvE community in this game." Not all PvE players. But enough to make me never want to set foot into a 4 man dungeon ever again.
    Edited by OsUfi on December 8, 2024 1:51PM
  • DenverRalphy
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    Let’s not start with straw man arguments. People who don’t like rewards tied to one specific type of task are not saying they want that reward for doing nothing. Literally no one has said that so don’t know where that even came from. They’re saying let them earn the rewards but not tie a random axe for example to content they don’t do like Trials for example.
    If one is to earn a reward, it has to be tied to something. Otherwise it's not being earned. It's just given away.

    Ok, but then I think the task-tied rewards should be available by alternative tasks. For instance, the dagger style sheet could be achievable bei either task 1 or task 4 or task 9 alternatively. While I still think task-tied rewards should go.
    That's just stacking multiple tasks towards earning the item, which is basically just side-talk for "Just tie the rewards to anything I'm already doing because I don't want to do anything else".
    Edited by DenverRalphy on December 8, 2024 3:05PM
  • I_killed_Vivec
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    DoofusMax wrote: »
    If the goal of pursuits is to incentivize engagement with various parts of the game, then hooking an incentive to a particular activity is probably a good way to do that. I'm on the fence about whether to join a Trial for the Maul style or do BGs for the Axe since I don't engage with those aspects of the game, but most of the rest of those are things that I'd either normally do as part of my playing or could be incentivized to do (visiting other players' homes, for example).

    As far as the specific tasks part, the stuff like "complete a dungeon" or "complete a trial" are pretty non-specific.

    I admit I had exactly the same reservations about trials and BGs, but I thought "how much can it hurt to just give it a go?" so I did...

    I'm bad at PvP and didn't even bother with adjusting my gear. I felt a bit bad about possibly letting the team down going into it, but nobody cared. Everybody just ran doing what they could. And like everyone else I killed, I died, I had fun. So much so I went on and did the full five for the additional "activity"!

    On to trials. Now I prefer to solo dungeons so I don't have to bother with other people so I thought this might be a bit of a strain, and there's always the thought that you might let the team down. But again, I thought I'd give it a go: Aetherian Archive normal mode.

    So much fun! Just like BGs, totally non-judgemental, people just doing what they can. Not just a good experience, but one that has led me to continue with trials even though I've met the needs of Golden Pursuit.

    Now, this might be just because of the Golden event. It might be because a lot of people are "just giving it a try", and as usual mileage may vary... but I've enjoyed both trials and BGs and I'd advise anyone who has reservations to just give them a try.
  • Juju_beans
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    I'm not going to chase this one. I don't even chase the daily endeavors. If I complete them fine. If I don't, fine also.
    I just want to log in and do whatever I feel like that day.
  • OsUfi
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    DoofusMax wrote: »
    If the goal of pursuits is to incentivize engagement with various parts of the game, then hooking an incentive to a particular activity is probably a good way to do that. I'm on the fence about whether to join a Trial for the Maul style or do BGs for the Axe since I don't engage with those aspects of the game, but most of the rest of those are things that I'd either normally do as part of my playing or could be incentivized to do (visiting other players' homes, for example).

    As far as the specific tasks part, the stuff like "complete a dungeon" or "complete a trial" are pretty non-specific.

    Now, this might be just because of the Golden event. It might be because a lot of people are "just giving it a try", and as usual mileage may vary... but I've enjoyed both trials and BGs and I'd advise anyone who has reservations to just give them a try.

    This entire post is how a Midyear Mayhem went for me, back when it was called Mayhem, and led me to some of my fave times in AD Cyro guilds such as Yovens Knights and Aryenns Lights on PC EU. Spent every Friday in Cyro for the following 3-4 years, and Whitestrakes is still the only ESO event I get hyped for.

    I'm still chuffing awful at PvP, but I do enjoy Cyro and Imp City.

  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    With there already being a thread opened on this subject here, we're going to go ahead and close this one down.

    Thank you for understanding.
    Staff Post
This discussion has been closed.