Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Cleansing Revival blue cp disables dot builds from ever being viable

H_E
H_E
✭✭✭
a single slotable cp shouldn't just nullify an entire playstyle. Loosing all kill pressure that you had with dots every 24 seconds because they had to give up soo much to deny dots builds from ever being able to kill them with 1 whole slotable blue cp. It needs a much longer CD with battle spirit or increase in length with more conditions purged so the same effect but more of a once per fight vs dot builds rather than anytime you would have otherwise died making dot builds forever irrelevant. or even limit the amount of conditions removed so its not a get out of jail free

Or just add a similar cp point options for vs direct damage like upon taking damage under 25% heal to full with the same 24 sec cooldown, should be really fun for burst builds to only have a 24 second window to kill someone twice over
  • sbam66
    sbam66
    ✭✭✭
    Not to mention it’s bugged & you don’t need to be under 25% health to be cleansed
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    You need to be below 25% HP to proc it. If you can't execute someone at 25% HP then I think it's more of a your build issue than Cleanse CP. DoTs are oppressive as it is and when combined with Jerall and Major/Minor Defile it makes it impossible to survive against pressure builds. Cleanse CP is one of the few decent counters that every class can use, and should stay that way.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    sbam66 wrote: »
    Not to mention it’s bugged & you don’t need to be under 25% health to be cleansed

    They've already fixed that half a year ago
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Zallion
    Zallion
    ✭✭
    Pure dot builds won’t ever have enough pressure even without this cp, they just don’t work like they used to. Healing is too strong and there is plenty of other cleanses in the game. 24 seconds is a looong time, and 25% hp is well into execute range making the reward well worth the risk imo, whether or not you intentionally or unintentionally drop that low for the cleanse.

    Completely balanced cp.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    StaticWave wrote: »
    You need to be below 25% HP to proc it. If you can't execute someone at 25% HP then I think it's more of a your build issue than Cleanse CP. DoTs are oppressive as it is
    From running full pressure builds in CP Cyro for a very long time, I can agree that the blue Cleansing CP is not a big deal, I'm only getting stalemated by players who aren't playing for kills in the first place. For the first time in a while I can say that pressure builds are pretty well balanced in Cyro and BGs, not remotely oppressive in those environments. Dueling is its own world and you have custom rulesets to take care of things like Jerall cheese.
    PC/NA || CP/Cyro || RIP soft caps
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    H_E wrote: »
    a single slotable cp shouldn't just nullify an entire playstyle. Loosing all kill pressure that you had with dots every 24 seconds because they had to give up soo much to deny dots builds from ever being able to kill them with 1 whole slotable blue cp. It needs a much longer CD with battle spirit or increase in length with more conditions purged so the same effect but more of a once per fight vs dot builds rather than anytime you would have otherwise died making dot builds forever irrelevant. or even limit the amount of conditions removed so its not a get out of jail free

    Or just add a similar cp point options for vs direct damage like upon taking damage under 25% heal to full with the same 24 sec cooldown, should be really fun for burst builds to only have a 24 second window to kill someone twice over

    What there's a CP star that cleanses? Never noticed. Doesn't sound like a star I would choose over other options though.

    Templar has a cleanse skill, so does Necro. Theres a cleanse on the PvP support skill line that anybody can use. Mara's balm set cleanses. And there's a signature script for scribing that cleanses 1 effect.

    You need burst and execute damage.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    You need to be below 25% HP to proc it. If you can't execute someone at 25% HP then I think it's more of a your build issue than Cleanse CP. DoTs are oppressive as it is
    From running full pressure builds in CP Cyro for a very long time, I can agree that the blue Cleansing CP is not a big deal, I'm only getting stalemated by players who aren't playing for kills in the first place. For the first time in a while I can say that pressure builds are pretty well balanced in Cyro and BGs, not remotely oppressive in those environments. Dueling is its own world and you have custom rulesets to take care of things like Jerall cheese.

    It only requires 1 person with Jerall and Major Defile to completely shut you down though. When I 1vX, I can generally survive pretty well until someone enters the fight with Jerall or Major Defile. I can maybe survive for another 15-20s, but after Jerall reaches full stacks it's almost impossible to live without having some form of FULL cleanse. Not even Extended Ritual can save you at that point, especially when you have this many debuffs on you:

    f73k5hhk30i4.png


    This is why sets like Mara's Balm or Wyrd Tree are so potent for Cyrodiil. You don't need to cleanse a lot. You just need to cleanse the right debuffs, and those debuffs tend to be mixed with 8+ other debuffs, making it almost impossible to target the actual debuffs you want to remove. Cleanse CP is one of the few options that allow you to do that, and it comes at a great condition (<25% HP to proc it). If you get to 25% HP with 6+ people on you, then chances are you will die anyway, making it a balanced CP. Now if we're talking about the bugged version where it can proc at full HP, then I agree it's busted, but the current version is balanced and needed to keep this debuff stacking game in check.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    StaticWave wrote: »
    It only requires 1 person with Jerall and Major Defile to completely shut you down though. When I 1vX
    If the Jeralls player is good. If they're not, you can easily LoS around to dump their stacks, or kill them first. I'm sure you and I have both fought against the MagSorc streamer that runs Jeralls, if they're with decent players yeah run away, but if they're with random scrubs I can LoS around and pick off the weaker ones before going after the Sorc.
    PC/NA || CP/Cyro || RIP soft caps
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    It only requires 1 person with Jerall and Major Defile to completely shut you down though. When I 1vX
    If the Jeralls player is good. If they're not, you can easily LoS around to dump their stacks, or kill them first. I'm sure you and I have both fought against the MagSorc streamer that runs Jeralls, if they're with decent players yeah run away, but if they're with random scrubs I can LoS around and pick off the weaker ones before going after the Sorc.

    Not if they run more than 1 sticky DoTs. That strategy only works on a build with zero sticky DoTs. Even a build with zero DoTs will most likely still have Ele Sus, which is guaranteed to keep Jerall up until Ele Sus expires.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

Sign In or Register to comment.