Instead of improving classes to mag sorc level which has good survivability, damage, mobility, ZOS for some reason degrade classes to necro level where the gemlpey on necro is just to run around with a tambourine, giggle and drool in a fit with Grave Lord's Sacrifice and use Death Scythe a kilometer away from the enemy target. It's very funny and actually makes me sad.
Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?
DK - is what? How to play it? In the current situation, DK is a class with incomprehensible gameplay, no matter what you have not collected, no matter what build you have not collected you will still lack of buffs or the necessary skills.
Arcanist - Why did you have to nerf it? Shields became much weaker, the whole point of survivability of this class was in shields, if the same sorc has Bolt Escape and thanks to this ability he can escape from opponents, how will arcanist cope with it? Mist Form? - It's slower than Bolt Escape and arcanist doesn't have many builds and places to put Mist Form. Shields are the life of this class, to get good shields the class needs to get up to 3 crux when mana sorc(mag sorc because no one plays for stam sorc) you don't need to do anything, 70k mana to make and get both shields and heal just without anything.
Necro - The class is literally dead, it needs a complete overhaul and a normal balance, not just "oh let's do this, if it doesn't work out we'll just leave it as it is" and then we get Grave Lord's Sacrifice which no one needs at all. All that remains to do on this class in pvp is to shout in the general chat "BYBYBEBE!" because even in this plan from necro will be more useful than if he will use skills
Sorc, NB and warden - these are the classes that are now in a state of "normal", everything is enough, there is a bigshonstvo necessary buffs and skills, sorc so certainly if we say that mag sorc now is literally a meta in pvp.
ZOS why can not make a normal
battle spirit thanks to which it would be possible to separate pvp and pve? For example: there is a mythic oakensoul ring, it used to have all major buffs, but it was nerfed because in pvp was a wild hell with it. So why don't you in normal world this mythic have all major buffs, and in pvp have half major and half minor as it is now?
This is a mythic, as an example of what can also be done with sets and skills, to make that the
battle spirit would be not just in the character's buffs, but a separate page where you can read and see information about what and how it will work in pvp.
And that's not to mention the measure of overall gameplay, right now there is no choice, it's either proc or nothing. Stat builds, gankers, bombers, bash builds. The meta is the same, greenhouses + frost staff and proc sets, everything. This is utopia, and no new BG will save this situation.
ZOS reconsider your attitude to pvp, otherwise you will lose the rest of the pvp audience who understood something about pvp. You can emphasize the development of pvp and not crown store.
@ZOS_GinaBruno @ZOS_Icy @ZOS_Kevin @ZOS_RichLambert