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The balance in pvp is abysmal

TDVM
TDVM
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Instead of improving classes to mag sorc level which has good survivability, damage, mobility, ZOS for some reason degrade classes to necro level where the gemlpey on necro is just to run around with a tambourine, giggle and drool in a fit with Grave Lord's Sacrifice and use Death Scythe a kilometer away from the enemy target. It's very funny and actually makes me sad.

Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

DK - is what? How to play it? In the current situation, DK is a class with incomprehensible gameplay, no matter what you have not collected, no matter what build you have not collected you will still lack of buffs or the necessary skills.

Arcanist - Why did you have to nerf it? Shields became much weaker, the whole point of survivability of this class was in shields, if the same sorc has Bolt Escape and thanks to this ability he can escape from opponents, how will arcanist cope with it? Mist Form? - It's slower than Bolt Escape and arcanist doesn't have many builds and places to put Mist Form. Shields are the life of this class, to get good shields the class needs to get up to 3 crux when mana sorc(mag sorc because no one plays for stam sorc) you don't need to do anything, 70k mana to make and get both shields and heal just without anything.

Necro - The class is literally dead, it needs a complete overhaul and a normal balance, not just "oh let's do this, if it doesn't work out we'll just leave it as it is" and then we get Grave Lord's Sacrifice which no one needs at all. All that remains to do on this class in pvp is to shout in the general chat "BYBYBEBE!" because even in this plan from necro will be more useful than if he will use skills

Sorc, NB and warden - these are the classes that are now in a state of "normal", everything is enough, there is a bigshonstvo necessary buffs and skills, sorc so certainly if we say that mag sorc now is literally a meta in pvp.

ZOS why can not make a normal battle spirit thanks to which it would be possible to separate pvp and pve? For example: there is a mythic oakensoul ring, it used to have all major buffs, but it was nerfed because in pvp was a wild hell with it. So why don't you in normal world this mythic have all major buffs, and in pvp have half major and half minor as it is now?
This is a mythic, as an example of what can also be done with sets and skills, to make that the battle spirit would be not just in the character's buffs, but a separate page where you can read and see information about what and how it will work in pvp.

And that's not to mention the measure of overall gameplay, right now there is no choice, it's either proc or nothing. Stat builds, gankers, bombers, bash builds. The meta is the same, greenhouses + frost staff and proc sets, everything. This is utopia, and no new BG will save this situation.

ZOS reconsider your attitude to pvp, otherwise you will lose the rest of the pvp audience who understood something about pvp. You can emphasize the development of pvp and not crown store.

@ZOS_GinaBruno @ZOS_Icy @ZOS_Kevin @ZOS_RichLambert
  • gamma71
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    [snip] Everything you said is correct.

    [edited for bashing]
    Edited by ZOS_Icy on December 1, 2024 5:33PM
  • Personofsecrets
    Personofsecrets
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    Sorcerer is certainly overloaded and makes less trade-offs when it comes to damage, surviving, and sustain. Their kit has it all. Remember when DK had a soft counter via wings? It doesn't really make sense that Sorcerera get the variety of tools that they get, but Wings was somehow to oppressive.

    There is also something to be said for the commonly abused sets that players find themselves shoehorned into using; Balorgh, Accuity, and Agony/Convergence end up as the only way that players can turn the tables on tanky enemies. At the same time, the benefits of those sets also create cheesy gameplay for everyone.
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    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • dark_hunterxmg
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    OP didn't mention Werewolf. Easily worse than necro.
  • IncultaWolf
    IncultaWolf
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    OP didn't mention Werewolf. Easily worse than necro.

    This ^
  • Joy_Division
    Joy_Division
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    TDVM wrote: »

    Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

    2. Javelin first, then Beam..
  • Thumbless_Bot
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    TDVM wrote: »

    Plar - which looks like normal, but when you start to play you find out that it has only one button, and it's Radiant Destruction, all the damage in a single skillet, are you kidding?

    2. Javelin first, then Beam..

    Isn't it meteor, Javelin then beam? I ran stamplar and dont use javelin or meteor, so not sure, but I get hit with that combo at least once per bg with a plar in it in one way or another.
    Edited by Thumbless_Bot on December 2, 2024 12:36AM
  • Kelenan7368
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    There is no such thing as balance in PVP! If there was there would be no point in creating diverse builds.
    Just search and tryout builds until you find one that fits.
    There is no 1 complete fair build in any PVP.
  • Rowjoh
    Rowjoh
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    There is no such thing as balance in PVP! If there was there would be no point in creating diverse builds.
    Just search and tryout builds until you find one that fits.
    There is no 1 complete fair build in any PVP.

    I think that's the point OP is making.

    There are too many UNFAIR builds, limited to a just a small selection of meta'esque criteria. Diversity is therefore heavily penalised so trying different builds is a waste of time and pointless, as nothing can compete with the unkillable God mode merchants and ball groups.
  • Veinblood1965
    Veinblood1965
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    What IS balance?

    What would it look like?

    It's not possible especially when some sets work better with some classes than others. The only way to be balanced would be to play with no armour or CP points. HENCE the no CP no proc zones which have no players as playing that way is boring.
    Edited by Veinblood1965 on December 2, 2024 1:17PM
  • Orbital78
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    Ah the MMO PVP struggle bus, balance is nearly impossible without the trade off of killing PVE it seems. Part of the reason I don't bother with MMO PVP much anymore. That and I don't enjoy tree chase simulator 3000 or tower power VI.
  • Mayrael
    Mayrael
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    Balance in PvP is like trying to keep a ping pong ball steady in the center of the paddle. Big and abrupt movements almost always lead to it falling off, while gentle and measured adjustments can bring us closer to the goal. However, that perfect balance point will always elude us. The most important thing is to aim for the right position and avoid making panicked moves.

    For quite a while, ZOS managed this fairly well, making subtle adjustments here and there. However, recently, I’ve noticed a troubling return to the trend of nerfing everything into uselessness without much thought.
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

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