kringled_1 wrote: »Delves and public dungeons are public instances, but with limited capacity. So the game will create instances when there's people trying to go into them, but also destroy unused instances.
When you load back into the game in these situations and your old instance doesn't exist, the game will move you to the open world.
kringled_1 wrote: »Delves and public dungeons are public instances, but with limited capacity. So the game will create instances when there's people trying to go into them, but also destroy unused instances.
When you load back into the game in these situations and your old instance doesn't exist, the game will move you to the open world.
This makes sense. I can see the game removing an offline player from an instance when it gets full instead of creating a new instance. Permitting several offline characters to fill an instance would make no sense.
I have also been able to stay in Cyrodiil sometimes but get removed at other times. I rarely log off inside the campaign, likely because it has filled.